Optimize SkTileImageFilter destination bitmap size.
The destination bitmap size was not being clipped by the clip bounds,
so tiled rendering (ie., clipping to a small region and rendering
a SkTileImageFilter with a large dstRect) was much slower than
non-tiled rendering.
Correctness is covered by unit test ImageFilterDrawTiled, and
performance by TileImageFilterBench.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1563873002
Review URL: https://codereview.chromium.org/1563873002
diff --git a/src/effects/SkTileImageFilter.cpp b/src/effects/SkTileImageFilter.cpp
index 8ef617d..8d15801 100644
--- a/src/effects/SkTileImageFilter.cpp
+++ b/src/effects/SkTileImageFilter.cpp
@@ -35,6 +35,12 @@
SkRect dstRect;
ctx.ctm().mapRect(&dstRect, fDstRect);
+#ifndef SK_DISABLE_TILE_IMAGE_FILTER_DEST_OPTIMIZATION
+ if (!dstRect.intersect(SkRect::Make(ctx.clipBounds()))) {
+ offset->fX = offset->fY = 0;
+ return true;
+ }
+#endif
const SkIRect dstIRect = dstRect.roundOut();
int w = dstIRect.width();
int h = dstIRect.height();