run skslc output through clang-format

Bug: skia:
Change-Id: I97af420d1c3270e24e5d0959237b8163faa9e069
Reviewed-on: https://skia-review.googlesource.com/24646
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index 753bbce..73ab181 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -22,29 +22,44 @@
     void emitCode(EmitArgs& args) override {
         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
         const GrDitherEffect& _outer = args.fFp.cast<GrDitherEffect>();
-        (void) _outer;
-        fragBuilder->codeAppendf("float value;\nfloat range;\n@switch (%d) {\n    case 0:\n        range = 0.0039215686274509803;\n        break;\n    case 1:\n        range = 0.015873015873015872;\n        break;\n    default:\n        range = 0.0083333333333333332;\n        break;\n}\n@if (sk_Caps.integerSupport) {\n    int x = int(sk_FragCoord.x);\n    int y = int(sk_FragCoord.y);\n    uint m = uint((((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) >> 1) | (x & 4) >> 2);\n    value = float(m) / 64.0 - 0.4921875;\n} else {\n    value = fract(sin(dot(sk_FragCoord.xy, vec2(12.989800000000001, 78.233000000000004))) * 43758.545299999998) - 0.5;\n}\n%s = vec4(clamp(%s.xyz + value * range, 0.0, %s.w), %s.w);\n", _outer.rangeType(), args.fOutputColor, args.fInputColor ? args.fInputColor : "vec4(1)", args.fInputColor ? args.fInputColor : "vec4(1)", args.fInputColor ? args.fInputColor : "vec4(1)");
+        (void)_outer;
+        fragBuilder->codeAppendf(
+                "float value;\nfloat range;\n@switch (%d) {\n    case 0:\n        range = "
+                "0.0039215686274509803;\n        break;\n    case 1:\n        range = "
+                "0.015873015873015872;\n        break;\n    default:\n        range = "
+                "0.0083333333333333332;\n        break;\n}\n@if (sk_Caps.integerSupport) {\n    "
+                "int x = int(sk_FragCoord.x);\n    int y = int(sk_FragCoord.y);\n    uint m = "
+                "uint((((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) "
+                ">> 1) | (x & 4) >> 2);\n    value = float(m) / 64.0 - 0.4921875;\n} else {\n    "
+                "value = fract(sin(dot(sk_FragCoord.xy, vec2(12.989800000000001, "
+                "78.233000000000004))) * 43758.545299999998) - 0.5;\n}\n%s = vec4(clamp(%s.xyz + "
+                "value * range, 0.0, %s.w), %s.w);\n",
+                _outer.rangeType(), args.fOutputColor,
+                args.fInputColor ? args.fInputColor : "vec4(1)",
+                args.fInputColor ? args.fInputColor : "vec4(1)",
+                args.fInputColor ? args.fInputColor : "vec4(1)");
     }
+
 private:
-    void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
-    }
+    void onSetData(const GrGLSLProgramDataManager& pdman,
+                   const GrFragmentProcessor& _proc) override {}
 };
 GrGLSLFragmentProcessor* GrDitherEffect::onCreateGLSLInstance() const {
     return new GrGLSLDitherEffect();
 }
-void GrDitherEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
+void GrDitherEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
+                                           GrProcessorKeyBuilder* b) const {
     b->add32(fRangeType);
 }
 bool GrDitherEffect::onIsEqual(const GrFragmentProcessor& other) const {
     const GrDitherEffect& that = other.cast<GrDitherEffect>();
-    (void) that;
+    (void)that;
     if (fRangeType != that.fRangeType) return false;
     return true;
 }
 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDitherEffect);
 #if GR_TEST_UTILS
 sk_sp<GrFragmentProcessor> GrDitherEffect::TestCreate(GrProcessorTestData* testData) {
-
     float range = testData->fRandom->nextRangeF(0.001f, 0.05f);
     return sk_sp<GrFragmentProcessor>(new GrDitherEffect(range));
 }