Move filter/wrap out of GrSamplerState into GrTextureParams
Review URL: http://codereview.appspot.com/6440046/
git-svn-id: http://skia.googlecode.com/svn/trunk@4773 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h
index 2af1149..4a62813 100644
--- a/include/gpu/SkGpuDevice.h
+++ b/include/gpu/SkGpuDevice.h
@@ -118,7 +118,7 @@
protected:
typedef GrContext::TextureCacheEntry TexCache;
bool isBitmapInTextureCache(const SkBitmap& bitmap,
- const GrSamplerState& sampler) const;
+ const GrTextureParams& params) const;
// overrides from SkDevice
virtual bool onReadPixels(const SkBitmap& bitmap,
@@ -157,7 +157,7 @@
void prepareRenderTarget(const SkDraw&);
bool shouldTileBitmap(const SkBitmap& bitmap,
- const GrSamplerState& sampler,
+ const GrTextureParams& sampler,
const SkIRect* srcRectPtr,
int* tileSize) const;
void internalDrawBitmap(const SkDraw&, const SkBitmap&,