| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkLua_DEFINED |
| #define SkLua_DEFINED |
| |
| #include "SkColor.h" |
| #include "SkPathEffect.h" |
| #include "SkScalar.h" |
| #include "SkString.h" |
| |
| struct lua_State; |
| |
| class SkCanvas; |
| class SkMatrix; |
| class SkPaint; |
| class SkPath; |
| struct SkRect; |
| class SkRRect; |
| class SkTextBlob; |
| |
| #define SkScalarToLua(x) SkScalarToDouble(x) |
| #define SkLuaToScalar(x) SkDoubleToScalar(x) |
| |
| class SkLua { |
| public: |
| static void Load(lua_State*); |
| |
| SkLua(const char termCode[] = nullptr); // creates a new L, will close it |
| SkLua(lua_State*); // uses L, will not close it |
| ~SkLua(); |
| |
| lua_State* get() const { return fL; } |
| lua_State* operator*() const { return fL; } |
| lua_State* operator->() const { return fL; } |
| |
| bool runCode(const char code[]); |
| bool runCode(const void* code, size_t size); |
| |
| void pushBool(bool, const char tableKey[] = nullptr); |
| void pushString(const char[], const char tableKey[] = nullptr); |
| void pushString(const char[], size_t len, const char tableKey[] = nullptr); |
| void pushString(const SkString&, const char tableKey[] = nullptr); |
| void pushArrayU16(const uint16_t[], int count, const char tableKey[] = nullptr); |
| void pushArrayPoint(const SkPoint[], int count, const char key[] = nullptr); |
| void pushArrayScalar(const SkScalar[], int count, const char key[] = nullptr); |
| void pushColor(SkColor, const char tableKey[] = nullptr); |
| void pushU32(uint32_t, const char tableKey[] = nullptr); |
| void pushScalar(SkScalar, const char tableKey[] = nullptr); |
| void pushRect(const SkRect&, const char tableKey[] = nullptr); |
| void pushRRect(const SkRRect&, const char tableKey[] = nullptr); |
| void pushDash(const SkPathEffect::DashInfo&, const char tableKey[] = nullptr); |
| void pushMatrix(const SkMatrix&, const char tableKey[] = nullptr); |
| void pushPaint(const SkPaint&, const char tableKey[] = nullptr); |
| void pushPath(const SkPath&, const char tableKey[] = nullptr); |
| void pushCanvas(SkCanvas*, const char tableKey[] = nullptr); |
| void pushTextBlob(const SkTextBlob*, const char tableKey[] = nullptr); |
| |
| private: |
| lua_State* fL; |
| SkString fTermCode; |
| bool fWeOwnL; |
| }; |
| |
| #endif |