Revert "Revert "Delete SkGaussianEdgeShader""
This reverts commit 9d14f936cc09de2a37c05c7af2cf60aa31f74722.
Reason for revert: Android fix merged.
Original change's description:
> Revert "Delete SkGaussianEdgeShader"
>
> This reverts commit 64790a3714467300848971aa153aca8cea91cf7b.
>
> Reason for revert: pending Android fix merge.
>
> Original change's description:
> > Delete SkGaussianEdgeShader
> >
> > No longer used.
> >
> > Change-Id: I65a61696060ca19f528066ea587e140798450e36
> > Reviewed-on: https://skia-review.googlesource.com/18132
> > Reviewed-by: Jim Van Verth <jvanverth@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> >
>
> TBR=jvanverth@google.com,fmalita@chromium.org,reed@google.com
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
>
> Change-Id: I88a428e942c78b1fc8e70501ba7fdda5727b2ab2
> Reviewed-on: https://skia-review.googlesource.com/18156
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
>
TBR=mtklein@google.com,jvanverth@google.com,reviews@skia.org,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Ia6c97a79a6425a28fab49984691505bf89ac9736
Reviewed-on: https://skia-review.googlesource.com/18227
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
diff --git a/gm/reveal.cpp b/gm/reveal.cpp
index 3e46555..a793b2d 100644
--- a/gm/reveal.cpp
+++ b/gm/reveal.cpp
@@ -9,7 +9,6 @@
#include "sk_tool_utils.h"
#include "SkAnimTimer.h"
#include "SkBlurMaskFilter.h"
-#include "SkGaussianEdgeShader.h"
#include "SkRRectsGaussianEdgeMaskFilter.h"
#include "SkPath.h"
#include "SkPathOps.h"
@@ -314,7 +313,6 @@
class RevealGM : public GM {
public:
enum Mode {
- kGaussianEdge_Mode,
kBlurMask_Mode,
kRRectsGaussianEdge_Mode,
@@ -386,20 +384,7 @@
// The goal is to replace this clipped draw (which clips the
// shadow) with a draw using the geometric clip
- if (kGaussianEdge_Mode == fMode) {
- canvas->save();
- clipObj->clip(canvas);
-
- // Draw with GaussianEdgeShader
- SkPaint paint;
- paint.setAntiAlias(true);
- // G channel is an F6.2 radius
- int iBlurRad = (int)(4.0f * fBlurRadius);
- paint.setColor(SkColorSetARGB(255, iBlurRad >> 8, iBlurRad & 0xFF, 0));
- paint.setShader(SkGaussianEdgeShader::Make());
- drawObj->draw(canvas, paint);
- canvas->restore();
- } else if (kBlurMask_Mode == fMode) {
+ if (kBlurMask_Mode == fMode) {
SkPath clippedPath;
SkScalar sigma = fBlurRadius / 4.0f;