Remove external SkImageFilter cache, and rename UniqueIDCache -> Cache.
There Can Only Be One.... Cache for SkImageFilter.
R=bsalomon@google.com
BUG=skia:
Author: senorblanco@chromium.org
Review URL: https://codereview.chromium.org/452923002
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h
index b43213a..5ff26f6 100644
--- a/include/gpu/SkGpuDevice.h
+++ b/include/gpu/SkGpuDevice.h
@@ -169,7 +169,7 @@
virtual SkSurface* newSurface(const SkImageInfo&) SK_OVERRIDE;
- virtual SkImageFilter::UniqueIDCache* getImageFilterCache() SK_OVERRIDE;
+ virtual SkImageFilter::Cache* getImageFilterCache() SK_OVERRIDE;
// sets the render target, clip, and matrix on GrContext. Use forceIdenity to override
// SkDraw's matrix and draw in device coords.