Fix Assert for gpu ConicalTwoPointGradient edgecase to be correct bounds.
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/311373003
diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
index 23fee85..ef244a2 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
@@ -16,6 +16,7 @@
typedef GrGLUniformManager::UniformHandle UniformHandle;
static const SkScalar kErrorTol = 0.00001f;
+static const SkScalar kEdgeErrorTol = 5.f * kErrorTol;
/**
* We have three general cases for 2pt conical gradients. First we always assume that
@@ -96,7 +97,8 @@
fRadius0(shader.getStartRadius()),
fDiffRadius(shader.getDiffRadius()){
// We should only be calling this shader if we are degenerate case with touching circles
- SkASSERT(SkScalarAbs(fDiffRadius) - SkScalarAbs(fCenterX1) < kErrorTol) ;
+ SkASSERT(SkScalarAbs(SkScalarAbs(fDiffRadius) - SkScalarAbs(fCenterX1)) <
+ fRadius0 * kEdgeErrorTol);
// We pass the linear part of the quadratic as a varying.
// float b = -2.0 * (fCenterX1 * x + fRadius0 * fDiffRadius * z)
@@ -328,9 +330,9 @@
// If the focal point is touching the edge of the circle it will
// cause a degenerate case that must be handled separately
- // 5 * kErrorTol was picked after manual testing the stability trade off
- // versus the linear approx used in the Edge Shader
- if (SkScalarAbs(1.f - (*focalX)) < 5 * kErrorTol) {
+ // kEdgeErrorTol = 5 * kErrorTol was picked after manual testing the
+ // stability trade off versus the linear approx used in the Edge Shader
+ if (SkScalarAbs(1.f - (*focalX)) < kEdgeErrorTol) {
return kEdge_ConicalType;
}
@@ -771,9 +773,10 @@
// Check to see if start circle is inside end circle with edges touching.
// If touching we return that it is of kEdge_ConicalType, and leave the matrix setting
- // to the edge shader. 5 * kErrorTol was picked after manual testing so that C = 1 / A
- // is stable, and the linear approximation used in the Edge shader is still accurate.
- if (SkScalarAbs(A) < 5 * kErrorTol) {
+ // to the edge shader. kEdgeErrorTol = 5 * kErrorTol was picked after manual testing
+ // so that C = 1 / A is stable, and the linear approximation used in the Edge shader is
+ // still accurate.
+ if (SkScalarAbs(A) < kEdgeErrorTol) {
return kEdge_ConicalType;
}