commit | c07d23a6e220c0aff36e3e4e06c1b685a440108e | [log] [tgz] |
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author | reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Fri Feb 06 13:30:58 2009 +0000 |
committer | reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Fri Feb 06 13:30:58 2009 +0000 |
tree | 7d4a82a92693d62d09516fde0864841075dbbce1 | |
parent | 3a859a00342ed078af683fd1901fd26c93dd40f0 [diff] |
Chop quads exactly on the clip bounds, so we don't spend CPU cycles walking them when we're above or below the clip. Still to do: - chop in X to avoid 16.16. overflow in the edgelist - apply the same logic for cubics (tho much harder math) git-svn-id: http://skia.googlecode.com/svn/trunk@88 2bbb7eff-a529-9590-31e7-b0007b416f81