Convert geometry shaders to operate in Skia device space

Defers the transformation to normalized window coordinates until after
the geometry shader. Merges vertex and a geometry shader builders into
a single compilation unit with a common base class.  Updates CCPR
geometry shaders accordingly.

Bug: skia:
Change-Id: If93c90e978b1fdc7120febd05cfb05810fd496b5
Reviewed-on: https://skia-review.googlesource.com/62980
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
diff --git a/src/gpu/ops/GrOvalOpFactory.cpp b/src/gpu/ops/GrOvalOpFactory.cpp
index 99aadbc..a325660 100644
--- a/src/gpu/ops/GrOvalOpFactory.cpp
+++ b/src/gpu/ops/GrOvalOpFactory.cpp
@@ -21,7 +21,7 @@
 #include "glsl/GrGLSLUniformHandler.h"
 #include "glsl/GrGLSLUtil.h"
 #include "glsl/GrGLSLVarying.h"
-#include "glsl/GrGLSLVertexShaderBuilder.h"
+#include "glsl/GrGLSLVertexGeoBuilder.h"
 #include "ops/GrMeshDrawOp.h"
 #include "ops/GrSimpleMeshDrawOpHelper.h"