Change random number generator for 'tests' to SkMWCRandom. Also removes some 
unused headers and fixes a couple of bugs exposed by changing the random 
number generator:

First, the function SkMatrix::getMaxStretch() had an error where it was testing
the square of a number against near-zero. This led to it occasionally taking a
cheaper but imprecise path for computing the eigenvalues of the matrix. It's 
been replaced with a check against the square of SK_ScalarNearlyZero. 

The second case was a failure in ClipStackTest, where it hit the rare case of 
a practically empty clip stack (it has a single Union) and we set a tight 
bounds. The bounds rect doesn't get set by GrReducedClip::ReduceClipStack() in 
this case, so when it clips the reduced stack it's clipping against garbage, 
and the resulting regions don't match. The solution is to initialize the 
tightBounds rect.


git-svn-id: http://skia.googlecode.com/svn/trunk@7952 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/DrawBitmapRectTest.cpp b/tests/DrawBitmapRectTest.cpp
index ce33fcf..1917004 100644
--- a/tests/DrawBitmapRectTest.cpp
+++ b/tests/DrawBitmapRectTest.cpp
@@ -12,7 +12,7 @@
 #include "SkRandom.h"
 #include "SkMatrixUtils.h"
 
-static void rand_matrix(SkMatrix* mat, SkRandom& rand, unsigned mask) {
+static void rand_matrix(SkMatrix* mat, SkMWCRandom& rand, unsigned mask) {
     mat->setIdentity();
     if (mask & SkMatrix::kTranslate_Mask) {
         mat->postTranslate(rand.nextSScalar1(), rand.nextSScalar1());
@@ -29,7 +29,7 @@
     }
 }
 
-static void rand_size(SkISize* size, SkRandom& rand) {
+static void rand_size(SkISize* size, SkMWCRandom& rand) {
     size->set(rand.nextU() & 0xFFFF, rand.nextU() & 0xFFFF);
 }
 
@@ -43,7 +43,7 @@
 
     SkMatrix mat;
     SkISize  size;
-    SkRandom rand;
+    SkMWCRandom rand;
 
     // assert: translate-only no-filter can always be treated as sprite
     for (int i = 0; i < 1000; ++i) {