commit | c4cae85752e3e486cf4eac8cd8128f57b6f40563 | [log] [tgz] |
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author | reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Wed Sep 23 15:06:10 2009 +0000 |
committer | reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Wed Sep 23 15:06:10 2009 +0000 |
tree | 88e32782e35ec5cfb18dafe5f84e76752b54d6b6 | |
parent | 9186103dfdb7dfe32803ffad7c3caf1d739a226d [diff] |
add BlitRow procs for 32->32, to allow for neon and other optimizations. call these new procs in (nearly) all the places we had inlined loops before. In once instance (blitter_argb32::blitAntiH) we get different results by a tiny bit. The new code is more accurate, and exactly inline with all of the other like-minded blits, so I think the change is good going forward. git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81