Hide alloc size vs content size below API
Remove old gl shaders class
Move texture matrix to sampler class

git-svn-id: http://skia.googlecode.com/svn/trunk@808 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h
index 49a14da..db65e05 100644
--- a/include/gpu/SkGpuDevice.h
+++ b/include/gpu/SkGpuDevice.h
@@ -169,7 +169,7 @@
                                GrPaint* grPaint);
 
     SkDrawProcs* initDrawForText(GrTextContext*);
-    bool bindDeviceAsTexture(GrPaint* paint, SkPoint* max);
+    bool bindDeviceAsTexture(GrPaint* paint);
 
     void prepareRenderTarget(const SkDraw&);
     void internalDrawBitmap(const SkDraw&, const SkBitmap&,