Renamed JsCanvas to JsContext and moved into it's own file.
Fleshed out a lot of the Path interface.
BUG=
R=robertphillips@google.com, tfarina@chromium.org, reed@google.com
Author: jcgregorio@google.com
Review URL: https://codereview.chromium.org/121303004
git-svn-id: http://skia.googlecode.com/svn/trunk@12913 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/experimental/SkV8Example/Global.cpp b/experimental/SkV8Example/Global.cpp
index b45d2de..998f92b 100644
--- a/experimental/SkV8Example/Global.cpp
+++ b/experimental/SkV8Example/Global.cpp
@@ -190,6 +190,17 @@
return Context::New(fIsolate, NULL, global);
}
+void Global::initialize() {
+ // Create a stack-allocated handle scope.
+ HandleScope handleScope(fIsolate);
+
+ // Create a new context.
+ Handle<Context> context = this->createRootContext();
+
+ // Make the context persistent.
+ fContext.Reset(fIsolate, context);
+}
+
// Creates the root context, parses the script into it, then stores the
// context in a global.
@@ -201,10 +212,8 @@
// Create a stack-allocated handle scope.
HandleScope handleScope(fIsolate);
- printf("Before create context\n");
-
- // Create a new context.
- Handle<Context> context = this->createRootContext();
+ // Get the global context.
+ Handle<Context> context = this->getContext();
// Enter the scope so all operations take place in the scope.
Context::Scope contextScope(context);
@@ -213,16 +222,13 @@
// Compile the source code.
Handle<String> source = String::NewFromUtf8(fIsolate, script);
- printf("Before Compile\n");
Handle<Script> compiledScript = Script::Compile(source);
- printf("After Compile\n");
if (compiledScript.IsEmpty()) {
// Print errors that happened during compilation.
this->reportException(&tryCatch);
return false;
}
- printf("After Exception.\n");
// Try running it now to create the onDraw function.
Handle<Value> result = compiledScript->Run();
@@ -235,7 +241,5 @@
return false;
}
- // Also make the context persistent.
- fContext.Reset(fIsolate, context);
return true;
}
diff --git a/experimental/SkV8Example/Global.h b/experimental/SkV8Example/Global.h
index 3377e21..6bd3c70 100644
--- a/experimental/SkV8Example/Global.h
+++ b/experimental/SkV8Example/Global.h
@@ -33,6 +33,7 @@
, fLastTimerID(0)
{
gGlobal = this;
+ this->initialize();
}
virtual ~Global() {}
@@ -57,6 +58,7 @@
void reportException(TryCatch* tryCatch);
private:
+ void initialize();
Handle<Context> createRootContext();
int32_t getNextTimerID();
diff --git a/experimental/SkV8Example/JsContext.cpp b/experimental/SkV8Example/JsContext.cpp
new file mode 100644
index 0000000..87f7d0e
--- /dev/null
+++ b/experimental/SkV8Example/JsContext.cpp
@@ -0,0 +1,336 @@
+
+/*
+ * Copyright 2013 Google Inc.
+ *
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ *
+ */
+#include <v8.h>
+
+using namespace v8;
+
+#include "Global.h"
+#include "JsContext.h"
+#include "Path.h"
+#include "SkCanvas.h"
+
+
+// Extracts a C string from a V8 Utf8Value.
+// TODO(jcgregrio) Currently dup'd in two files, fix.
+static const char* to_cstring(const v8::String::Utf8Value& value) {
+ return *value ? *value : "<string conversion failed>";
+}
+
+JsContext* JsContext::Unwrap(Handle<Object> obj) {
+ Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0));
+ void* ptr = field->Value();
+ return static_cast<JsContext*>(ptr);
+}
+
+void JsContext::FillRect(const v8::FunctionCallbackInfo<Value>& args) {
+ JsContext* jsContext = Unwrap(args.This());
+ SkCanvas* canvas = jsContext->fCanvas;
+
+ if (args.Length() != 4) {
+ args.GetIsolate()->ThrowException(
+ v8::String::NewFromUtf8(
+ args.GetIsolate(), "Error: 4 arguments required."));
+ return;
+ }
+ // TODO(jcgregorio) Really figure out the conversion from JS numbers to
+ // SkScalars. Maybe test if int first? Not sure of the performance impact.
+ double x = args[0]->NumberValue();
+ double y = args[1]->NumberValue();
+ double w = args[2]->NumberValue();
+ double h = args[3]->NumberValue();
+
+ SkRect rect = {
+ SkDoubleToScalar(x),
+ SkDoubleToScalar(y),
+ SkDoubleToScalar(x) + SkDoubleToScalar(w),
+ SkDoubleToScalar(y) + SkDoubleToScalar(h)
+ };
+ jsContext->fFillStyle.setStyle(SkPaint::kFill_Style);
+ canvas->drawRect(rect, jsContext->fFillStyle);
+}
+
+void JsContext::Translate(const v8::FunctionCallbackInfo<Value>& args) {
+ JsContext* jsContext = Unwrap(args.This());
+ SkCanvas* canvas = jsContext->fCanvas;
+
+ if (args.Length() != 2) {
+ args.GetIsolate()->ThrowException(
+ v8::String::NewFromUtf8(
+ args.GetIsolate(), "Error: 2 arguments required."));
+ return;
+ }
+ double dx = args[0]->NumberValue();
+ double dy = args[1]->NumberValue();
+ canvas->translate(SkDoubleToScalar(dx), SkDoubleToScalar(dy));
+}
+
+void JsContext::ResetTransform(const v8::FunctionCallbackInfo<Value>& args) {
+ JsContext* jsContext = Unwrap(args.This());
+ SkCanvas* canvas = jsContext->fCanvas;
+
+ canvas->resetMatrix();
+}
+
+void JsContext::Stroke(const v8::FunctionCallbackInfo<Value>& args) {
+ JsContext* jsContext = Unwrap(args.This());
+ SkCanvas* canvas = jsContext->fCanvas;
+
+ if (args.Length() != 1) {
+ args.GetIsolate()->ThrowException(
+ v8::String::NewFromUtf8(
+ args.GetIsolate(), "Error: 1 arguments required."));
+ return;
+ }
+
+ Handle<External> field = Handle<External>::Cast(
+ args[0]->ToObject()->GetInternalField(0));
+ void* ptr = field->Value();
+ Path* path = static_cast<Path*>(ptr);
+
+ jsContext->fFillStyle.setStyle(SkPaint::kStroke_Style);
+ canvas->drawPath(path->getSkPath(), jsContext->fFillStyle);
+}
+
+
+void JsContext::Fill(const v8::FunctionCallbackInfo<Value>& args) {
+ JsContext* jsContext = Unwrap(args.This());
+ SkCanvas* canvas = jsContext->fCanvas;
+
+ if (args.Length() != 1) {
+ args.GetIsolate()->ThrowException(
+ v8::String::NewFromUtf8(
+ args.GetIsolate(), "Error: 1 arguments required."));
+ return;
+ }
+
+ Handle<External> field = Handle<External>::Cast(
+ args[0]->ToObject()->GetInternalField(0));
+ void* ptr = field->Value();
+ Path* path = static_cast<Path*>(ptr);
+
+ jsContext->fFillStyle.setStyle(SkPaint::kFill_Style);
+ canvas->drawPath(path->getSkPath(), jsContext->fFillStyle);
+}
+
+
+void JsContext::GetFillStyle(Local<String> name,
+ const PropertyCallbackInfo<Value>& info) {
+ JsContext* jsContext = Unwrap(info.This());
+ SkColor color = jsContext->fFillStyle.getColor();
+ char buf[8];
+ sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color),
+ SkColorGetB(color));
+
+ info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf));
+}
+
+void JsContext::SetFillStyle(Local<String> name, Local<Value> value,
+ const PropertyCallbackInfo<void>& info) {
+ JsContext* jsContext = Unwrap(info.This());
+ Local<String> s = value->ToString();
+ if (s->Length() != 7) {
+ info.GetIsolate()->ThrowException(
+ v8::String::NewFromUtf8(
+ info.GetIsolate(), "Invalid fill style format."));
+ return;
+ }
+ char buf[8];
+ s->WriteUtf8(buf, sizeof(buf));
+
+ if (buf[0] != '#') {
+ info.GetIsolate()->ThrowException(
+ v8::String::NewFromUtf8(
+ info.GetIsolate(), "Invalid fill style format."));
+ return;
+ }
+
+ long color = strtol(buf+1, NULL, 16);
+ jsContext->fFillStyle.setColor(SkColorSetA(SkColor(color), SK_AlphaOPAQUE));
+}
+
+
+void JsContext::GetWidth(Local<String> name,
+ const PropertyCallbackInfo<Value>& info) {
+ JsContext* jsContext = Unwrap(info.This());
+ SkISize size = jsContext->fCanvas->getDeviceSize();
+
+ info.GetReturnValue().Set(Int32::New(size.fWidth));
+}
+
+void JsContext::GetHeight(Local<String> name,
+ const PropertyCallbackInfo<Value>& info) {
+ JsContext* jsContext = Unwrap(info.This());
+ SkISize size = jsContext->fCanvas->getDeviceSize();
+
+ info.GetReturnValue().Set(Int32::New(size.fHeight));
+}
+
+
+Persistent<ObjectTemplate> JsContext::gContextTemplate;
+
+Handle<ObjectTemplate> JsContext::makeContextTemplate() {
+ EscapableHandleScope handleScope(fGlobal->getIsolate());
+
+ Local<ObjectTemplate> result = ObjectTemplate::New();
+
+ // Add a field to store the pointer to a JsContext instance.
+ result->SetInternalFieldCount(1);
+
+ // Add accessors for each of the fields of the context object.
+ result->SetAccessor(String::NewFromUtf8(
+ fGlobal->getIsolate(), "fillStyle", String::kInternalizedString),
+ GetFillStyle, SetFillStyle);
+ result->SetAccessor(String::NewFromUtf8(
+ fGlobal->getIsolate(), "width", String::kInternalizedString),
+ GetWidth);
+ result->SetAccessor(String::NewFromUtf8(
+ fGlobal->getIsolate(), "height", String::kInternalizedString),
+ GetHeight);
+
+ // Add methods.
+ result->Set(
+ String::NewFromUtf8(
+ fGlobal->getIsolate(), "fillRect",
+ String::kInternalizedString),
+ FunctionTemplate::New(FillRect));
+ result->Set(
+ String::NewFromUtf8(
+ fGlobal->getIsolate(), "stroke",
+ String::kInternalizedString),
+ FunctionTemplate::New(Stroke));
+ result->Set(
+ String::NewFromUtf8(
+ fGlobal->getIsolate(), "fill",
+ String::kInternalizedString),
+ FunctionTemplate::New(Fill));
+ result->Set(
+ String::NewFromUtf8(
+ fGlobal->getIsolate(), "translate",
+ String::kInternalizedString),
+ FunctionTemplate::New(Translate));
+ result->Set(
+ String::NewFromUtf8(
+ fGlobal->getIsolate(), "resetTransform",
+ String::kInternalizedString),
+ FunctionTemplate::New(ResetTransform));
+
+ // Return the result through the current handle scope.
+ return handleScope.Escape(result);
+}
+
+
+// Wraps 'this' in a Javascript object.
+Handle<Object> JsContext::wrap() {
+ // Handle scope for temporary handles.
+ EscapableHandleScope handleScope(fGlobal->getIsolate());
+
+ // Fetch the template for creating JavaScript JsContext wrappers.
+ // It only has to be created once, which we do on demand.
+ if (gContextTemplate.IsEmpty()) {
+ Handle<ObjectTemplate> raw_template = this->makeContextTemplate();
+ gContextTemplate.Reset(fGlobal->getIsolate(), raw_template);
+ }
+ Handle<ObjectTemplate> templ =
+ Local<ObjectTemplate>::New(fGlobal->getIsolate(), gContextTemplate);
+
+ // Create an empty JsContext wrapper.
+ Local<Object> result = templ->NewInstance();
+
+ // Wrap the raw C++ pointer in an External so it can be referenced
+ // from within JavaScript.
+ Handle<External> contextPtr = External::New(fGlobal->getIsolate(), this);
+
+ // Store the context pointer in the JavaScript wrapper.
+ result->SetInternalField(0, contextPtr);
+
+ // Return the result through the current handle scope. Since each
+ // of these handles will go away when the handle scope is deleted
+ // we need to call Close to let one, the result, escape into the
+ // outer handle scope.
+ return handleScope.Escape(result);
+}
+
+void JsContext::onDraw(SkCanvas* canvas) {
+ // Record canvas and window in this.
+ fCanvas = canvas;
+
+ // Create a handle scope to keep the temporary object references.
+ HandleScope handleScope(fGlobal->getIsolate());
+
+ // Create a local context from our global context.
+ Local<Context> context = fGlobal->getContext();
+
+ // Enter the context so all the remaining operations take place there.
+ Context::Scope contextScope(context);
+
+ // Wrap the C++ this pointer in a JavaScript wrapper.
+ Handle<Object> contextObj = this->wrap();
+
+ // Set up an exception handler before calling the Process function.
+ TryCatch tryCatch;
+
+ // Invoke the process function, giving the global object as 'this'
+ // and one argument, this JsContext.
+ const int argc = 1;
+ Handle<Value> argv[argc] = { contextObj };
+ Local<Function> onDraw =
+ Local<Function>::New(fGlobal->getIsolate(), fOnDraw);
+ Handle<Value> result = onDraw->Call(context->Global(), argc, argv);
+
+ // Handle any exceptions or output.
+ if (result.IsEmpty()) {
+ SkASSERT(tryCatch.HasCaught());
+ // Print errors that happened during execution.
+ fGlobal->reportException(&tryCatch);
+ } else {
+ SkASSERT(!tryCatch.HasCaught());
+ if (!result->IsUndefined()) {
+ // If all went well and the result wasn't undefined then print
+ // the returned value.
+ String::Utf8Value str(result);
+ const char* cstr = to_cstring(str);
+ printf("%s\n", cstr);
+ }
+ }
+}
+
+// Fetch the onDraw function from the global context.
+bool JsContext::initialize() {
+
+ // Create a stack-allocated handle scope.
+ HandleScope handleScope(fGlobal->getIsolate());
+
+ // Create a local context from our global context.
+ Local<Context> context = fGlobal->getContext();
+
+ // Enter the scope so all operations take place in the scope.
+ Context::Scope contextScope(context);
+
+ v8::TryCatch try_catch;
+
+ Handle<String> fn_name = String::NewFromUtf8(
+ fGlobal->getIsolate(), "onDraw");
+ Handle<Value> fn_val = context->Global()->Get(fn_name);
+
+ if (!fn_val->IsFunction()) {
+ printf("Not a function.\n");
+ return false;
+ }
+
+ // It is a function; cast it to a Function.
+ Handle<Function> fn_fun = Handle<Function>::Cast(fn_val);
+
+ // Store the function in a Persistent handle, since we also want that to
+ // remain after this call returns.
+ fOnDraw.Reset(fGlobal->getIsolate(), fn_fun);
+
+ return true;
+}
+
diff --git a/experimental/SkV8Example/JsContext.h b/experimental/SkV8Example/JsContext.h
new file mode 100644
index 0000000..0fc180d
--- /dev/null
+++ b/experimental/SkV8Example/JsContext.h
@@ -0,0 +1,96 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ *
+ */
+
+#ifndef SkV8Example_JsContext_DEFINED
+#define SkV8Example_JsContext_DEFINED
+
+#include <v8.h>
+
+#include "SkPaint.h"
+
+using namespace v8;
+
+class SkCanvas;
+class Global;
+
+// Provides the canvas context implementation in JS, and the OnDraw() method in
+// C++ that's used to bridge from C++ to JS. Should be used in JS as:
+//
+// function onDraw(context) {
+// context.fillStyle="#FF0000";
+// context.fillRect(x, y, w, h);
+// }
+class JsContext {
+public:
+ JsContext(Global* global)
+ : fGlobal(global)
+ , fCanvas(NULL)
+ {
+ fFillStyle.setColor(SK_ColorRED);
+ }
+ ~JsContext();
+
+ // Parse the script.
+ bool initialize();
+
+ // Call this with the SkCanvas you want onDraw to draw on.
+ void onDraw(SkCanvas* canvas);
+
+private:
+ // Implementation of the context.fillStyle field.
+ static void GetFillStyle(Local<String> name,
+ const PropertyCallbackInfo<Value>& info);
+ static void SetFillStyle(Local<String> name, Local<Value> value,
+ const PropertyCallbackInfo<void>& info);
+ static void GetWidth(Local<String> name,
+ const PropertyCallbackInfo<Value>& info);
+ static void GetHeight(Local<String> name,
+ const PropertyCallbackInfo<Value>& info);
+
+ // Implementation of the context.fillRect() JS function.
+ static void FillRect(const v8::FunctionCallbackInfo<Value>& args);
+
+ // Implementation of the context.stroke(Path path) JS function.
+ static void Stroke(const v8::FunctionCallbackInfo<Value>& args);
+
+ // Implementation of the context.fill(Path path) JS function.
+ static void Fill(const v8::FunctionCallbackInfo<Value>& args);
+
+ // Implementation of the context.translate(dx, dy) JS function.
+ static void Translate(const v8::FunctionCallbackInfo<Value>& args);
+
+ // Implementation of the context.resetTransform() JS function.
+ static void ResetTransform(const v8::FunctionCallbackInfo<Value>& args);
+
+ // Get the pointer out of obj.
+ static JsContext* Unwrap(Handle<Object> obj);
+
+ // Create a template for JS object associated with JsContext, called lazily
+ // by Wrap() and the results are stored in gContextTemplate;
+ Handle<ObjectTemplate> makeContextTemplate();
+
+ // Wrap the 'this' pointer into an Object. Can be retrieved via Unwrap.
+ Handle<Object> wrap();
+
+ Global* fGlobal;
+
+ // Only valid when inside OnDraw().
+ SkCanvas* fCanvas;
+
+ SkPaint fFillStyle;
+
+ // A handle to the onDraw function defined in the script.
+ Persistent<Function> fOnDraw;
+
+ // The template for what a canvas context object looks like. The canvas
+ // context object is what's passed into the JS onDraw() function.
+ static Persistent<ObjectTemplate> gContextTemplate;
+};
+
+#endif
diff --git a/experimental/SkV8Example/Path.cpp b/experimental/SkV8Example/Path.cpp
new file mode 100644
index 0000000..a2d1030
--- /dev/null
+++ b/experimental/SkV8Example/Path.cpp
@@ -0,0 +1,192 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ *
+ */
+
+#include "Path.h"
+#include "Global.h"
+
+Global* Path::gGlobal = NULL;
+
+void Path::ConstructPath(const v8::FunctionCallbackInfo<Value>& args) {
+ HandleScope handleScope(gGlobal->getIsolate());
+ Path* path = new Path();
+ args.This()->SetInternalField(0, External::New(path));
+}
+
+#define ADD_METHOD(name, fn) \
+ constructor->InstanceTemplate()->Set( \
+ String::NewFromUtf8( \
+ global->getIsolate(), name, \
+ String::kInternalizedString), \
+ FunctionTemplate::New(fn))
+
+// Install the constructor in the global scope so Paths can be constructed
+// in JS.
+void Path::AddToGlobal(Global* global) {
+ gGlobal = global;
+
+ // Create a stack-allocated handle scope.
+ HandleScope handleScope(gGlobal->getIsolate());
+
+ Handle<Context> context = gGlobal->getContext();
+
+ // Enter the scope so all operations take place in the scope.
+ Context::Scope contextScope(context);
+
+ Local<FunctionTemplate> constructor = FunctionTemplate::New(
+ Path::ConstructPath);
+ constructor->InstanceTemplate()->SetInternalFieldCount(1);
+
+ ADD_METHOD("close", ClosePath);
+ ADD_METHOD("moveTo", MoveTo);
+ ADD_METHOD("lineTo", LineTo);
+ ADD_METHOD("quadraticCurveTo", QuadraticCurveTo);
+ ADD_METHOD("bezierCurveTo", BezierCurveTo);
+ ADD_METHOD("arc", Arc);
+ ADD_METHOD("rect", Rect);
+
+ context->Global()->Set(String::New("Path"), constructor->GetFunction());
+}
+
+Path* Path::Unwrap(const v8::FunctionCallbackInfo<Value>& args) {
+ Handle<External> field = Handle<External>::Cast(
+ args.This()->GetInternalField(0));
+ void* ptr = field->Value();
+ return static_cast<Path*>(ptr);
+}
+
+void Path::ClosePath(const v8::FunctionCallbackInfo<Value>& args) {
+ Path* path = Unwrap(args);
+ path->fSkPath.close();
+}
+
+void Path::MoveTo(const v8::FunctionCallbackInfo<Value>& args) {
+ if (args.Length() != 2) {
+ args.GetIsolate()->ThrowException(
+ v8::String::NewFromUtf8(
+ args.GetIsolate(), "Error: 2 arguments required."));
+ return;
+ }
+ double x = args[0]->NumberValue();
+ double y = args[1]->NumberValue();
+ Path* path = Unwrap(args);
+ path->fSkPath.moveTo(SkDoubleToScalar(x), SkDoubleToScalar(y));
+}
+
+void Path::LineTo(const v8::FunctionCallbackInfo<Value>& args) {
+ if (args.Length() != 2) {
+ args.GetIsolate()->ThrowException(
+ v8::String::NewFromUtf8(
+ args.GetIsolate(), "Error: 2 arguments required."));
+ return;
+ }
+ double x = args[0]->NumberValue();
+ double y = args[1]->NumberValue();
+ Path* path = Unwrap(args);
+ path->fSkPath.lineTo(SkDoubleToScalar(x), SkDoubleToScalar(y));
+}
+
+void Path::QuadraticCurveTo(const v8::FunctionCallbackInfo<Value>& args) {
+ if (args.Length() != 4) {
+ args.GetIsolate()->ThrowException(
+ v8::String::NewFromUtf8(
+ args.GetIsolate(), "Error: 4 arguments required."));
+ return;
+ }
+ double cpx = args[0]->NumberValue();
+ double cpy = args[1]->NumberValue();
+ double x = args[2]->NumberValue();
+ double y = args[3]->NumberValue();
+ Path* path = Unwrap(args);
+ // TODO(jcgregorio) Doesn't handle the empty last path case correctly per
+ // the HTML 5 spec.
+ path->fSkPath.quadTo(
+ SkDoubleToScalar(cpx), SkDoubleToScalar(cpy),
+ SkDoubleToScalar(x), SkDoubleToScalar(y));
+}
+
+void Path::BezierCurveTo(const v8::FunctionCallbackInfo<Value>& args) {
+ if (args.Length() != 6) {
+ args.GetIsolate()->ThrowException(
+ v8::String::NewFromUtf8(
+ args.GetIsolate(), "Error: 6 arguments required."));
+ return;
+ }
+ double cp1x = args[0]->NumberValue();
+ double cp1y = args[1]->NumberValue();
+ double cp2x = args[2]->NumberValue();
+ double cp2y = args[3]->NumberValue();
+ double x = args[4]->NumberValue();
+ double y = args[5]->NumberValue();
+ Path* path = Unwrap(args);
+ // TODO(jcgregorio) Doesn't handle the empty last path case correctly per
+ // the HTML 5 spec.
+ path->fSkPath.cubicTo(
+ SkDoubleToScalar(cp1x), SkDoubleToScalar(cp1y),
+ SkDoubleToScalar(cp2x), SkDoubleToScalar(cp2y),
+ SkDoubleToScalar(x), SkDoubleToScalar(y));
+}
+
+void Path::Arc(const v8::FunctionCallbackInfo<Value>& args) {
+ if (args.Length() != 5 && args.Length() != 6) {
+ args.GetIsolate()->ThrowException(
+ v8::String::NewFromUtf8(
+ args.GetIsolate(), "Error: 5 or 6 args required."));
+ return;
+ }
+ double x = args[0]->NumberValue();
+ double y = args[1]->NumberValue();
+ double radius = args[2]->NumberValue();
+ double startAngle = args[3]->NumberValue();
+ double endAngle = args[4]->NumberValue();
+ bool antiClockwise = false;
+ if (args.Length() == 6) {
+ antiClockwise = args[5]->BooleanValue();
+ }
+ double sweepAngle;
+ if (!antiClockwise) {
+ sweepAngle = endAngle - startAngle;
+ } else {
+ sweepAngle = startAngle - endAngle;
+ startAngle = endAngle;
+ }
+
+ Path* path = Unwrap(args);
+ SkRect rect = {
+ SkDoubleToScalar(x-radius),
+ SkDoubleToScalar(y-radius),
+ SkDoubleToScalar(x+radius),
+ SkDoubleToScalar(y+radius)
+ };
+
+ path->fSkPath.addArc(rect, SkRadiansToDegrees(startAngle),
+ SkRadiansToDegrees(sweepAngle));
+}
+
+void Path::Rect(const v8::FunctionCallbackInfo<Value>& args) {
+ if (args.Length() != 4) {
+ args.GetIsolate()->ThrowException(
+ v8::String::NewFromUtf8(
+ args.GetIsolate(), "Error: 4 arguments required."));
+ return;
+ }
+ double x = args[0]->NumberValue();
+ double y = args[1]->NumberValue();
+ double w = args[2]->NumberValue();
+ double h = args[3]->NumberValue();
+
+ SkRect rect = {
+ SkDoubleToScalar(x),
+ SkDoubleToScalar(y),
+ SkDoubleToScalar(x) + SkDoubleToScalar(w),
+ SkDoubleToScalar(y) + SkDoubleToScalar(h)
+ };
+ Path* path = Unwrap(args);
+ path->fSkPath.addRect(rect);
+}
+
diff --git a/experimental/SkV8Example/Path.h b/experimental/SkV8Example/Path.h
new file mode 100644
index 0000000..0c69770
--- /dev/null
+++ b/experimental/SkV8Example/Path.h
@@ -0,0 +1,50 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ *
+ */
+
+#ifndef SkV8Example_Path_DEFINED
+#define SkV8Example_Path_DEFINED
+
+#include <v8.h>
+
+#include "SkPath.h"
+#include "SkTypes.h"
+
+class Global;
+
+class Path : SkNoncopyable {
+public:
+ Path() : fSkPath() {}
+ virtual ~Path() {}
+
+ const SkPath& getSkPath() { return fSkPath; }
+
+ // The JS Path constuctor implementation.
+ static void ConstructPath(const v8::FunctionCallbackInfo<v8::Value>& args);
+
+ // Add the Path JS constructor to the global context.
+ static void AddToGlobal(Global* global);
+
+ // Path JS methods.
+ static void ClosePath(const v8::FunctionCallbackInfo<v8::Value>& args);
+ static void MoveTo(const v8::FunctionCallbackInfo<v8::Value>& args);
+ static void LineTo(const v8::FunctionCallbackInfo<v8::Value>& args);
+ static void QuadraticCurveTo(
+ const v8::FunctionCallbackInfo<v8::Value>& args);
+ static void BezierCurveTo(const v8::FunctionCallbackInfo<v8::Value>& args);
+ static void Arc(const v8::FunctionCallbackInfo<v8::Value>& args);
+ static void Rect(const v8::FunctionCallbackInfo<v8::Value>& args);
+private:
+ SkPath fSkPath;
+
+ static Path* Unwrap(const v8::FunctionCallbackInfo<v8::Value>& args);
+
+ static Global* gGlobal;
+};
+
+#endif
diff --git a/experimental/SkV8Example/SkV8Example.cpp b/experimental/SkV8Example/SkV8Example.cpp
index fb4f42d..7dc7db0 100644
--- a/experimental/SkV8Example/SkV8Example.cpp
+++ b/experimental/SkV8Example/SkV8Example.cpp
@@ -12,6 +12,8 @@
#include "SkV8Example.h"
#include "Global.h"
+#include "JsContext.h"
+#include "Path.h"
#include "gl/GrGLUtil.h"
#include "gl/GrGLDefines.h"
@@ -37,221 +39,10 @@
SkGraphics::Term();
}
-// Extracts a C string from a V8 Utf8Value.
-// TODO(jcgregrio) Currently dup'd in two files, fix.
-static const char* to_cstring(const v8::String::Utf8Value& value) {
- return *value ? *value : "<string conversion failed>";
-}
-
-JsCanvas* JsCanvas::Unwrap(Handle<Object> obj) {
- Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0));
- void* ptr = field->Value();
- return static_cast<JsCanvas*>(ptr);
-}
-
-void JsCanvas::FillRect(const v8::FunctionCallbackInfo<Value>& args) {
- JsCanvas* jsCanvas = Unwrap(args.This());
- SkCanvas* canvas = jsCanvas->fCanvas;
-
- if (args.Length() != 4) {
- args.GetIsolate()->ThrowException(
- v8::String::NewFromUtf8(
- args.GetIsolate(), "Error: 4 arguments required."));
- return;
- }
- // TODO(jcgregorio) Really figure out the conversion from JS numbers to
- // SkScalars. Maybe test if int first? Not sure of the performance impact.
- double x = args[0]->NumberValue();
- double y = args[1]->NumberValue();
- double w = args[2]->NumberValue();
- double h = args[3]->NumberValue();
-
- SkRect rect = {
- SkDoubleToScalar(x),
- SkDoubleToScalar(y),
- SkDoubleToScalar(x) + SkDoubleToScalar(w),
- SkDoubleToScalar(y) + SkDoubleToScalar(h)
- };
- canvas->drawRect(rect, jsCanvas->fFillStyle);
-}
-
-void JsCanvas::GetFillStyle(Local<String> name,
- const PropertyCallbackInfo<Value>& info) {
- JsCanvas* jsCanvas = Unwrap(info.This());
- SkColor color = jsCanvas->fFillStyle.getColor();
- char buf[8];
- sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color),
- SkColorGetB(color));
-
- info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf));
-}
-
-void JsCanvas::SetFillStyle(Local<String> name, Local<Value> value,
- const PropertyCallbackInfo<void>& info) {
- JsCanvas* jsCanvas = Unwrap(info.This());
- Local<String> s = value->ToString();
- if (s->Length() != 7) {
- info.GetIsolate()->ThrowException(
- v8::String::NewFromUtf8(
- info.GetIsolate(), "Invalid fill style format."));
- return;
- }
- char buf[8];
- s->WriteUtf8(buf, sizeof(buf));
-
- if (buf[0] != '#') {
- info.GetIsolate()->ThrowException(
- v8::String::NewFromUtf8(
- info.GetIsolate(), "Invalid fill style format."));
- return;
- }
-
- long color = strtol(buf+1, NULL, 16);
- jsCanvas->fFillStyle.setColor(SkColorSetA(SkColor(color), SK_AlphaOPAQUE));
-}
-
-
-Persistent<ObjectTemplate> JsCanvas::fCanvasTemplate;
-
-Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() {
- EscapableHandleScope handleScope(fGlobal->getIsolate());
-
- Local<ObjectTemplate> result = ObjectTemplate::New();
-
- // Add a field to store the pointer to a JsCanvas instance.
- result->SetInternalFieldCount(1);
-
- // Add accessors for each of the fields of the canvas object.
- result->SetAccessor(
- String::NewFromUtf8(
- fGlobal->getIsolate(), "fillStyle", String::kInternalizedString),
- GetFillStyle, SetFillStyle);
-
- // Add methods.
- result->Set(
- String::NewFromUtf8(
- fGlobal->getIsolate(), "fillRect",
- String::kInternalizedString),
- FunctionTemplate::New(FillRect));
-
- // Return the result through the current handle scope.
- return handleScope.Escape(result);
-}
-
-
-// Wraps 'this' in a Javascript object.
-Handle<Object> JsCanvas::wrap() {
- // Handle scope for temporary handles.
- EscapableHandleScope handleScope(fGlobal->getIsolate());
-
- // Fetch the template for creating JavaScript JsCanvas wrappers.
- // It only has to be created once, which we do on demand.
- if (fCanvasTemplate.IsEmpty()) {
- Handle<ObjectTemplate> raw_template = this->makeCanvasTemplate();
- fCanvasTemplate.Reset(fGlobal->getIsolate(), raw_template);
- }
- Handle<ObjectTemplate> templ =
- Local<ObjectTemplate>::New(fGlobal->getIsolate(), fCanvasTemplate);
-
- // Create an empty JsCanvas wrapper.
- Local<Object> result = templ->NewInstance();
-
- // Wrap the raw C++ pointer in an External so it can be referenced
- // from within JavaScript.
- Handle<External> canvasPtr = External::New(fGlobal->getIsolate(), this);
-
- // Store the canvas pointer in the JavaScript wrapper.
- result->SetInternalField(0, canvasPtr);
-
- // Return the result through the current handle scope. Since each
- // of these handles will go away when the handle scope is deleted
- // we need to call Close to let one, the result, escape into the
- // outer handle scope.
- return handleScope.Escape(result);
-}
-
-void JsCanvas::onDraw(SkCanvas* canvas) {
- // Record canvas and window in this.
- fCanvas = canvas;
-
- // Create a handle scope to keep the temporary object references.
- HandleScope handleScope(fGlobal->getIsolate());
-
- // Create a local context from our global context.
- Local<Context> context = fGlobal->getContext();
-
- // Enter the context so all the remaining operations take place there.
- Context::Scope contextScope(context);
-
- // Wrap the C++ this pointer in a JavaScript wrapper.
- Handle<Object> canvasObj = this->wrap();
-
- // Set up an exception handler before calling the Process function.
- TryCatch tryCatch;
-
- // Invoke the process function, giving the global object as 'this'
- // and one argument, this JsCanvas.
- const int argc = 1;
- Handle<Value> argv[argc] = { canvasObj };
- Local<Function> onDraw =
- Local<Function>::New(fGlobal->getIsolate(), fOnDraw);
- Handle<Value> result = onDraw->Call(context->Global(), argc, argv);
-
- // Handle any exceptions or output.
- if (result.IsEmpty()) {
- SkASSERT(tryCatch.HasCaught());
- // Print errors that happened during execution.
- fGlobal->reportException(&tryCatch);
- } else {
- SkASSERT(!tryCatch.HasCaught());
- if (!result->IsUndefined()) {
- // If all went well and the result wasn't undefined then print
- // the returned value.
- String::Utf8Value str(result);
- const char* cstr = to_cstring(str);
- printf("%s\n", cstr);
- }
- }
-}
-
-// Fetch the onDraw function from the global context.
-bool JsCanvas::initialize() {
-
- // Create a stack-allocated handle scope.
- HandleScope handleScope(fGlobal->getIsolate());
-
- // Create a local context from our global context.
- Local<Context> context = fGlobal->getContext();
-
- // Enter the scope so all operations take place in the scope.
- Context::Scope contextScope(context);
-
- v8::TryCatch try_catch;
-
- Handle<String> fn_name = String::NewFromUtf8(
- fGlobal->getIsolate(), "onDraw");
- Handle<Value> fn_val = context->Global()->Get(fn_name);
-
- if (!fn_val->IsFunction()) {
- printf("Not a function.\n");
- return false;
- }
-
- // It is a function; cast it to a Function.
- Handle<Function> fn_fun = Handle<Function>::Cast(fn_val);
-
- // Store the function in a Persistent handle, since we also want that to
- // remain after this call returns.
- fOnDraw.Reset(fGlobal->getIsolate(), fn_fun);
-
- return true;
-}
-
-
-SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas)
+SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context)
: INHERITED(hwnd)
- , fJsCanvas(canvas)
+ , fJsContext(context)
{
this->setConfig(SkBitmap::kARGB_8888_Config);
this->setVisibleP(true);
@@ -264,7 +55,7 @@
canvas->drawColor(SK_ColorWHITE);
// Now jump into JS and call the onDraw(canvas) method defined there.
- fJsCanvas->onDraw(canvas);
+ fJsContext->onDraw(canvas);
canvas->restore();
@@ -308,19 +99,20 @@
printf("Could not load file: %s.\n", FLAGS_infile[0]);
exit(1);
}
+ Path::AddToGlobal(global);
if (!global->parseScript(script)) {
printf("Failed to parse file: %s.\n", FLAGS_infile[0]);
exit(1);
}
- JsCanvas* jsCanvas = new JsCanvas(global);
+ JsContext* jsContext = new JsContext(global);
- if (!jsCanvas->initialize()) {
+ if (!jsContext->initialize()) {
printf("Failed to initialize.\n");
exit(1);
}
- SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsCanvas);
+ SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext);
global->setWindow(win);
return win;
}
diff --git a/experimental/SkV8Example/SkV8Example.h b/experimental/SkV8Example/SkV8Example.h
index 3073796..770597f 100644
--- a/experimental/SkV8Example/SkV8Example.h
+++ b/experimental/SkV8Example/SkV8Example.h
@@ -10,20 +10,13 @@
#ifndef SkV8Example_DEFINED
#define SkV8Example_DEFINED
-#include <v8.h>
-
#include "SkWindow.h"
-#include "SkPaint.h"
-using namespace v8;
-
-class SkCanvas;
-class JsCanvas;
-class Global;
+class JsContext;
class SkV8ExampleWindow : public SkOSWindow {
public:
- SkV8ExampleWindow(void* hwnd, JsCanvas* canvas);
+ SkV8ExampleWindow(void* hwnd, JsContext* canvas);
protected:
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE;
@@ -34,66 +27,7 @@
private:
typedef SkOSWindow INHERITED;
- JsCanvas* fJsCanvas;
-};
-
-
-// Provides the canvas implementation in JS, and the OnDraw() method in C++
-// that's used to bridge from C++ to JS. Should be used in JS as:
-//
-// function onDraw(canvas) {
-// canvas.fillStyle="#FF0000";
-// canvas.fillRect(x, y, w, h);
-// }
-class JsCanvas {
-public:
- JsCanvas(Global* global)
- : fGlobal(global)
- , fCanvas(NULL)
- {
- fFillStyle.setColor(SK_ColorRED);
- }
- ~JsCanvas();
-
- // Parse the script.
- bool initialize();
-
- // Call this with the SkCanvas you want onDraw to draw on.
- void onDraw(SkCanvas* canvas);
-
-private:
- // Implementation of the canvas.fillStyle field.
- static void GetFillStyle(Local<String> name,
- const PropertyCallbackInfo<Value>& info);
- static void SetFillStyle(Local<String> name, Local<Value> value,
- const PropertyCallbackInfo<void>& info);
-
- // Implementation of the canvas.fillRect() JS function.
- static void FillRect(const v8::FunctionCallbackInfo<Value>& args);
-
- // Get the pointer out of obj.
- static JsCanvas* Unwrap(Handle<Object> obj);
-
- // Create a template for JS object associated with JsCanvas, called lazily
- // by Wrap() and the results are stored in fCanvasTemplate;
- Handle<ObjectTemplate> makeCanvasTemplate();
-
- // Wrap the 'this' pointer into an Object. Can be retrieved via Unwrap.
- Handle<Object> wrap();
-
- Global* fGlobal;
-
- // Only valid when inside OnDraw().
- SkCanvas* fCanvas;
-
- SkPaint fFillStyle;
-
- // A handle to the onDraw function defined in the script.
- Persistent<Function> fOnDraw;
-
- // The template for what a canvas object looks like. The canvas object is
- // what's passed into the JS onDraw() function.
- static Persistent<ObjectTemplate> fCanvasTemplate;
+ JsContext* fJsContext;
};
#endif
diff --git a/experimental/SkV8Example/path.js b/experimental/SkV8Example/path.js
new file mode 100644
index 0000000..a7b2c28
--- /dev/null
+++ b/experimental/SkV8Example/path.js
@@ -0,0 +1,34 @@
+/**
+ * @fileoverview Sample onDraw script for use with SkV8Example.
+ */
+var onDraw = function(){
+ var p = new Path();
+ p.moveTo(0, 0);
+ p.bezierCurveTo(0, 100, 100, 0, 200, 200);
+ p.close();
+ p.moveTo(0, 300);
+ p.arc(0, 300, 40, Math.PI/2, 3/2*Math.PI);
+ function f(context) {
+ context.translate(10, 10);
+ for (var i=0; i<256; i++) {
+ context.fillStyle = '#0000' + toHex(i);
+ context.stroke(p);
+ context.translate(1, 0);
+ }
+ context.fillStyle = '#ff0000';
+ print(context.width, context.height);
+ context.resetTransform();
+ context.fillRect(context.width/2, context.height/2, 20, 20);
+
+ };
+ return f;
+}();
+
+
+function toHex(n) {
+ var s = n.toString(16);
+ if (s.length == 1) {
+ s = "0" + s;
+ }
+ return s;
+}
diff --git a/experimental/SkV8Example/sample.js b/experimental/SkV8Example/sample.js
index 841dd5d..81c717c 100644
--- a/experimental/SkV8Example/sample.js
+++ b/experimental/SkV8Example/sample.js
@@ -3,10 +3,10 @@
*/
var onDraw = function(){
var tick = 0;
- function f(canvas) {
+ function f(context) {
tick += 0.1;
- canvas.fillStyle = '#0000ff';
- canvas.fillRect(100, 100, Math.sin(tick)*100, Math.cos(tick)*100);
+ context.fillStyle = '#0000ff';
+ context.fillRect(100, 100, Math.sin(tick)*100, Math.cos(tick)*100);
};
return f;
}();
diff --git a/experimental/SkV8Example/speed.js b/experimental/SkV8Example/speed.js
new file mode 100644
index 0000000..5b0f001
--- /dev/null
+++ b/experimental/SkV8Example/speed.js
@@ -0,0 +1,23 @@
+/**
+ * @fileoverview Sample onDraw script for use with SkV8Example.
+ */
+var onDraw = function(){
+ var tick = 0;
+ function f(canvas) {
+ tick += 0.1;
+ canvas.fillStyle = '#0000ff';
+ canvas.fillRect(100, 100, Math.sin(tick)*100, Math.cos(tick)*100);
+ inval();
+ };
+
+ function onTimeout() {
+ print(tick*10, " FPS");
+ setTimeout(onTimeout, 1000);
+ tick=0;
+ }
+
+ setTimeout(onTimeout, 1000);
+
+ return f;
+}();
+