| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkSGMaskEffect_DEFINED |
| #define SkSGMaskEffect_DEFINED |
| |
| #include "SkSGEffectNode.h" |
| |
| namespace sksg { |
| |
| /** |
| * Concrete Effect node, applying a mask to its descendants. |
| * |
| */ |
| class MaskEffect final : public EffectNode { |
| public: |
| enum class Mode { |
| kNormal, |
| kInvert |
| }; |
| |
| static sk_sp<MaskEffect> Make(sk_sp<RenderNode> child, sk_sp<RenderNode> mask, |
| Mode mode = Mode::kNormal) { |
| return (child && mask) |
| ? sk_sp<MaskEffect>(new MaskEffect(std::move(child), std::move(mask), mode)) |
| : nullptr; |
| } |
| |
| ~MaskEffect() override; |
| |
| protected: |
| MaskEffect(sk_sp<RenderNode>, sk_sp<RenderNode> mask, Mode); |
| |
| void onRender(SkCanvas*, const RenderContext*) const override; |
| |
| SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; |
| |
| private: |
| const sk_sp<RenderNode> fMaskNode; |
| const Mode fMaskMode; |
| |
| typedef EffectNode INHERITED; |
| }; |
| |
| } // namespace sksg |
| |
| #endif // SkSGMaskEffect_DEFINED |