| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLProgram.h" |
| |
| #include "GrAllocator.h" |
| #include "GrEffect.h" |
| #include "GrDrawEffect.h" |
| #include "GrGLEffect.h" |
| #include "GrGpuGL.h" |
| #include "GrGLShaderVar.h" |
| #include "GrGLSL.h" |
| #include "SkTrace.h" |
| #include "SkXfermode.h" |
| |
| #include "SkRTConf.h" |
| |
| SK_DEFINE_INST_COUNT(GrGLProgram) |
| |
| #define GL_CALL(X) GR_GL_CALL(fContext.interface(), X) |
| #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fContext.interface(), R, X) |
| |
| SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false, |
| "Print the source code for all shaders generated."); |
| |
| #define COL_ATTR_NAME "aColor" |
| #define COV_ATTR_NAME "aCoverage" |
| #define EDGE_ATTR_NAME "aEdge" |
| |
| namespace { |
| inline const char* declared_color_output_name() { return "fsColorOut"; } |
| inline const char* dual_source_output_name() { return "dualSourceOut"; } |
| } |
| |
| GrGLProgram* GrGLProgram::Create(const GrGLContext& gl, |
| const GrGLProgramDesc& desc, |
| const GrEffectStage* stages[]) { |
| GrGLProgram* program = SkNEW_ARGS(GrGLProgram, (gl, desc, stages)); |
| if (!program->succeeded()) { |
| delete program; |
| program = NULL; |
| } |
| return program; |
| } |
| |
| GrGLProgram::GrGLProgram(const GrGLContext& gl, |
| const GrGLProgramDesc& desc, |
| const GrEffectStage* stages[]) |
| : fContext(gl) |
| , fUniformManager(gl) { |
| fDesc = desc; |
| fVShaderID = 0; |
| fGShaderID = 0; |
| fFShaderID = 0; |
| fProgramID = 0; |
| |
| fColor = GrColor_ILLEGAL; |
| fColorFilterColor = GrColor_ILLEGAL; |
| |
| for (int s = 0; s < GrDrawState::kNumStages; ++s) { |
| fEffects[s] = NULL; |
| } |
| |
| this->genProgram(stages); |
| } |
| |
| GrGLProgram::~GrGLProgram() { |
| if (fVShaderID) { |
| GL_CALL(DeleteShader(fVShaderID)); |
| } |
| if (fGShaderID) { |
| GL_CALL(DeleteShader(fGShaderID)); |
| } |
| if (fFShaderID) { |
| GL_CALL(DeleteShader(fFShaderID)); |
| } |
| if (fProgramID) { |
| GL_CALL(DeleteProgram(fProgramID)); |
| } |
| |
| for (int i = 0; i < GrDrawState::kNumStages; ++i) { |
| delete fEffects[i]; |
| } |
| } |
| |
| void GrGLProgram::abandon() { |
| fVShaderID = 0; |
| fGShaderID = 0; |
| fFShaderID = 0; |
| fProgramID = 0; |
| } |
| |
| void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff, |
| GrBlendCoeff* dstCoeff) const { |
| switch (fDesc.fDualSrcOutput) { |
| case GrGLProgramDesc::kNone_DualSrcOutput: |
| break; |
| // the prog will write a coverage value to the secondary |
| // output and the dst is blended by one minus that value. |
| case GrGLProgramDesc::kCoverage_DualSrcOutput: |
| case GrGLProgramDesc::kCoverageISA_DualSrcOutput: |
| case GrGLProgramDesc::kCoverageISC_DualSrcOutput: |
| *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff; |
| break; |
| default: |
| GrCrash("Unexpected dual source blend output"); |
| break; |
| } |
| } |
| |
| namespace { |
| // given two blend coeffecients determine whether the src |
| // and/or dst computation can be omitted. |
| inline void need_blend_inputs(SkXfermode::Coeff srcCoeff, |
| SkXfermode::Coeff dstCoeff, |
| bool* needSrcValue, |
| bool* needDstValue) { |
| if (SkXfermode::kZero_Coeff == srcCoeff) { |
| switch (dstCoeff) { |
| // these all read the src |
| case SkXfermode::kSC_Coeff: |
| case SkXfermode::kISC_Coeff: |
| case SkXfermode::kSA_Coeff: |
| case SkXfermode::kISA_Coeff: |
| *needSrcValue = true; |
| break; |
| default: |
| *needSrcValue = false; |
| break; |
| } |
| } else { |
| *needSrcValue = true; |
| } |
| if (SkXfermode::kZero_Coeff == dstCoeff) { |
| switch (srcCoeff) { |
| // these all read the dst |
| case SkXfermode::kDC_Coeff: |
| case SkXfermode::kIDC_Coeff: |
| case SkXfermode::kDA_Coeff: |
| case SkXfermode::kIDA_Coeff: |
| *needDstValue = true; |
| break; |
| default: |
| *needDstValue = false; |
| break; |
| } |
| } else { |
| *needDstValue = true; |
| } |
| } |
| |
| /** |
| * Create a blend_coeff * value string to be used in shader code. Sets empty |
| * string if result is trivially zero. |
| */ |
| inline void blend_term_string(SkString* str, SkXfermode::Coeff coeff, |
| const char* src, const char* dst, |
| const char* value) { |
| switch (coeff) { |
| case SkXfermode::kZero_Coeff: /** 0 */ |
| *str = ""; |
| break; |
| case SkXfermode::kOne_Coeff: /** 1 */ |
| *str = value; |
| break; |
| case SkXfermode::kSC_Coeff: |
| str->printf("(%s * %s)", src, value); |
| break; |
| case SkXfermode::kISC_Coeff: |
| str->printf("((%s - %s) * %s)", GrGLSLOnesVecf(4), src, value); |
| break; |
| case SkXfermode::kDC_Coeff: |
| str->printf("(%s * %s)", dst, value); |
| break; |
| case SkXfermode::kIDC_Coeff: |
| str->printf("((%s - %s) * %s)", GrGLSLOnesVecf(4), dst, value); |
| break; |
| case SkXfermode::kSA_Coeff: /** src alpha */ |
| str->printf("(%s.a * %s)", src, value); |
| break; |
| case SkXfermode::kISA_Coeff: /** inverse src alpha (i.e. 1 - sa) */ |
| str->printf("((1.0 - %s.a) * %s)", src, value); |
| break; |
| case SkXfermode::kDA_Coeff: /** dst alpha */ |
| str->printf("(%s.a * %s)", dst, value); |
| break; |
| case SkXfermode::kIDA_Coeff: /** inverse dst alpha (i.e. 1 - da) */ |
| str->printf("((1.0 - %s.a) * %s)", dst, value); |
| break; |
| default: |
| GrCrash("Unexpected xfer coeff."); |
| break; |
| } |
| } |
| /** |
| * Adds a line to the fragment shader code which modifies the color by |
| * the specified color filter. |
| */ |
| void add_color_filter(GrGLShaderBuilder* builder, |
| const char * outputVar, |
| SkXfermode::Coeff uniformCoeff, |
| SkXfermode::Coeff colorCoeff, |
| const char* filterColor, |
| const char* inColor) { |
| SkString colorStr, constStr; |
| blend_term_string(&colorStr, colorCoeff, filterColor, inColor, inColor); |
| blend_term_string(&constStr, uniformCoeff, filterColor, inColor, filterColor); |
| |
| SkString sum; |
| GrGLSLAddf<4>(&sum, colorStr.c_str(), constStr.c_str()); |
| builder->fsCodeAppendf("\t%s = %s;\n", outputVar, sum.c_str()); |
| } |
| } |
| |
| GrSLConstantVec GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) { |
| switch (fDesc.fColorInput) { |
| case GrGLProgramDesc::kAttribute_ColorInput: { |
| builder->addAttribute(kVec4f_GrSLType, COL_ATTR_NAME); |
| const char *vsName, *fsName; |
| builder->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName); |
| builder->vsCodeAppendf("\t%s = " COL_ATTR_NAME ";\n", vsName); |
| *inColor = fsName; |
| return kNone_GrSLConstantVec; |
| } |
| case GrGLProgramDesc::kUniform_ColorInput: { |
| const char* name; |
| fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| kVec4f_GrSLType, "Color", &name); |
| *inColor = name; |
| return kNone_GrSLConstantVec; |
| } |
| case GrGLProgramDesc::kTransBlack_ColorInput: |
| inColor->reset(); |
| return kZeros_GrSLConstantVec; |
| case GrGLProgramDesc::kSolidWhite_ColorInput: |
| inColor->reset(); |
| return kOnes_GrSLConstantVec; |
| default: |
| GrCrash("Unknown color type."); |
| return kNone_GrSLConstantVec; |
| } |
| } |
| |
| GrSLConstantVec GrGLProgram::genInputCoverage(GrGLShaderBuilder* builder, SkString* inCoverage) { |
| switch (fDesc.fCoverageInput) { |
| case GrGLProgramDesc::kAttribute_ColorInput: { |
| builder->addAttribute(kVec4f_GrSLType, COV_ATTR_NAME); |
| const char *vsName, *fsName; |
| builder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName); |
| builder->vsCodeAppendf("\t%s = " COV_ATTR_NAME ";\n", vsName); |
| *inCoverage = fsName; |
| return kNone_GrSLConstantVec; |
| } |
| case GrGLProgramDesc::kUniform_ColorInput: { |
| const char* name; |
| fUniformHandles.fCoverageUni = |
| builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| kVec4f_GrSLType, "Coverage", &name); |
| *inCoverage = name; |
| return kNone_GrSLConstantVec; |
| } |
| case GrGLProgramDesc::kTransBlack_ColorInput: |
| inCoverage->reset(); |
| return kZeros_GrSLConstantVec; |
| case GrGLProgramDesc::kSolidWhite_ColorInput: |
| inCoverage->reset(); |
| return kOnes_GrSLConstantVec; |
| default: |
| GrCrash("Unknown color type."); |
| return kNone_GrSLConstantVec; |
| } |
| } |
| |
| void GrGLProgram::genGeometryShader(GrGLShaderBuilder* builder) const { |
| #if GR_GL_EXPERIMENTAL_GS |
| // TODO: The builder should add all this glue code. |
| if (fDesc.fExperimentalGS) { |
| GrAssert(fContext.info().glslGeneration() >= k150_GrGLSLGeneration); |
| builder->fGSHeader.append("layout(triangles) in;\n" |
| "layout(triangle_strip, max_vertices = 6) out;\n"); |
| builder->gsCodeAppend("\tfor (int i = 0; i < 3; ++i) {\n" |
| "\t\tgl_Position = gl_in[i].gl_Position;\n"); |
| if (fDesc.fEmitsPointSize) { |
| builder->gsCodeAppend("\t\tgl_PointSize = 1.0;\n"); |
| } |
| GrAssert(builder->fGSInputs.count() == builder->fGSOutputs.count()); |
| int count = builder->fGSInputs.count(); |
| for (int i = 0; i < count; ++i) { |
| builder->gsCodeAppendf("\t\t%s = %s[i];\n", |
| builder->fGSOutputs[i].getName().c_str(), |
| builder->fGSInputs[i].getName().c_str()); |
| } |
| builder->gsCodeAppend("\t\tEmitVertex();\n" |
| "\t}\n" |
| "\tEndPrimitive();\n"); |
| } |
| #endif |
| } |
| |
| const char* GrGLProgram::adjustInColor(const SkString& inColor) const { |
| if (inColor.size()) { |
| return inColor.c_str(); |
| } else { |
| if (GrGLProgramDesc::kSolidWhite_ColorInput == fDesc.fColorInput) { |
| return GrGLSLOnesVecf(4); |
| } else { |
| return GrGLSLZerosVecf(4); |
| } |
| } |
| } |
| |
| namespace { |
| // prints a shader using params similar to glShaderSource |
| void print_shader(GrGLint stringCnt, |
| const GrGLchar** strings, |
| GrGLint* stringLengths) { |
| for (int i = 0; i < stringCnt; ++i) { |
| if (NULL == stringLengths || stringLengths[i] < 0) { |
| GrPrintf(strings[i]); |
| } else { |
| GrPrintf("%.*s", stringLengths[i], strings[i]); |
| } |
| } |
| } |
| |
| // Compiles a GL shader, returns shader ID or 0 if failed params have same meaning as glShaderSource |
| GrGLuint compile_shader(const GrGLContext& gl, |
| GrGLenum type, |
| int stringCnt, |
| const char** strings, |
| int* stringLengths) { |
| SK_TRACE_EVENT1("GrGLProgram::CompileShader", |
| "stringCount", SkStringPrintf("%i", stringCnt).c_str()); |
| |
| GrGLuint shader; |
| GR_GL_CALL_RET(gl.interface(), shader, CreateShader(type)); |
| if (0 == shader) { |
| return 0; |
| } |
| |
| const GrGLInterface* gli = gl.interface(); |
| GrGLint compiled = GR_GL_INIT_ZERO; |
| GR_GL_CALL(gli, ShaderSource(shader, stringCnt, strings, stringLengths)); |
| GR_GL_CALL(gli, CompileShader(shader)); |
| GR_GL_CALL(gli, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled)); |
| |
| if (!compiled) { |
| GrGLint infoLen = GR_GL_INIT_ZERO; |
| GR_GL_CALL(gli, GetShaderiv(shader, GR_GL_INFO_LOG_LENGTH, &infoLen)); |
| SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger |
| if (infoLen > 0) { |
| // retrieve length even though we don't need it to workaround bug in chrome cmd buffer |
| // param validation. |
| GrGLsizei length = GR_GL_INIT_ZERO; |
| GR_GL_CALL(gli, GetShaderInfoLog(shader, infoLen+1, |
| &length, (char*)log.get())); |
| print_shader(stringCnt, strings, stringLengths); |
| GrPrintf("\n%s", log.get()); |
| } |
| GrAssert(!"Shader compilation failed!"); |
| GR_GL_CALL(gli, DeleteShader(shader)); |
| return 0; |
| } |
| return shader; |
| } |
| |
| // helper version of above for when shader is already flattened into a single SkString |
| GrGLuint compile_shader(const GrGLContext& gl, GrGLenum type, const SkString& shader) { |
| const GrGLchar* str = shader.c_str(); |
| int length = shader.size(); |
| return compile_shader(gl, type, 1, &str, &length); |
| } |
| |
| } |
| |
| // compiles all the shaders from builder and stores the shader IDs |
| bool GrGLProgram::compileShaders(const GrGLShaderBuilder& builder) { |
| |
| SkString shader; |
| |
| builder.getShader(GrGLShaderBuilder::kVertex_ShaderType, &shader); |
| if (c_PrintShaders) { |
| GrPrintf(shader.c_str()); |
| GrPrintf("\n"); |
| } |
| |
| if (!(fVShaderID = compile_shader(fContext, GR_GL_VERTEX_SHADER, shader))) { |
| return false; |
| } |
| |
| fGShaderID = 0; |
| #if GR_GL_EXPERIMENTAL_GS |
| if (fDesc.fExperimentalGS) { |
| builder.getShader(GrGLShaderBuilder::kGeometry_ShaderType, &shader); |
| if (c_PrintShaders) { |
| GrPrintf(shader.c_str()); |
| GrPrintf("\n"); |
| } |
| if (!(fGShaderID = compile_shader(fContext, GR_GL_GEOMETRY_SHADER, shader))) { |
| return false; |
| } |
| } |
| #endif |
| |
| builder.getShader(GrGLShaderBuilder::kFragment_ShaderType, &shader); |
| if (c_PrintShaders) { |
| GrPrintf(shader.c_str()); |
| GrPrintf("\n"); |
| } |
| if (!(fFShaderID = compile_shader(fContext, GR_GL_FRAGMENT_SHADER, shader))) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool GrGLProgram::genProgram(const GrEffectStage* stages[]) { |
| GrAssert(0 == fProgramID); |
| |
| GrGLShaderBuilder builder(fContext.info(), fUniformManager, fDesc); |
| |
| // the dual source output has no canonical var name, have to |
| // declare an output, which is incompatible with gl_FragColor/gl_FragData. |
| bool dualSourceOutputWritten = false; |
| |
| GrGLShaderVar colorOutput; |
| bool isColorDeclared = GrGLSLSetupFSColorOuput(fContext.info().glslGeneration(), |
| declared_color_output_name(), |
| &colorOutput); |
| if (isColorDeclared) { |
| builder.fFSOutputs.push_back(colorOutput); |
| } |
| |
| const char* viewMName; |
| fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType, |
| kMat33f_GrSLType, "ViewM", &viewMName); |
| |
| |
| builder.vsCodeAppendf("\tvec3 pos3 = %s * vec3(%s, 1);\n" |
| "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\n", |
| viewMName, builder.positionAttribute().getName().c_str()); |
| |
| // incoming color to current stage being processed. |
| SkString inColor; |
| GrSLConstantVec knownColorValue = this->genInputColor(&builder, &inColor); |
| |
| // we output point size in the GS if present |
| if (fDesc.fEmitsPointSize |
| #if GR_GL_EXPERIMENTAL_GS |
| && !fDesc.fExperimentalGS |
| #endif |
| ) { |
| builder.vsCodeAppend("\tgl_PointSize = 1.0;\n"); |
| } |
| |
| // Get the coeffs for the Mode-based color filter, determine if color is needed. |
| SkXfermode::Coeff colorCoeff; |
| SkXfermode::Coeff filterColorCoeff; |
| SkAssertResult( |
| SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>(fDesc.fColorFilterXfermode), |
| &filterColorCoeff, |
| &colorCoeff)); |
| bool needColor, needFilterColor; |
| need_blend_inputs(filterColorCoeff, colorCoeff, &needFilterColor, &needColor); |
| |
| if (needColor) { |
| /////////////////////////////////////////////////////////////////////////// |
| // compute the color |
| // if we have color stages string them together, feeding the output color |
| // of each to the next and generating code for each stage. |
| SkString outColor; |
| for (int s = 0; s < fDesc.fFirstCoverageStage; ++s) { |
| if (GrGLEffect::kNoEffectKey != fDesc.fEffectKeys[s]) { |
| if (kZeros_GrSLConstantVec == knownColorValue) { |
| // Effects have no way to communicate zeros, they treat an empty string as ones. |
| inColor = "initialColor"; |
| builder.fsCodeAppendf("\tvec4 %s = %s;\n", inColor.c_str(), GrGLSLZerosVecf(4)); |
| } |
| // create var to hold stage result |
| outColor = "color"; |
| outColor.appendS32(s); |
| builder.fsCodeAppendf("\tvec4 %s;\n", outColor.c_str()); |
| |
| builder.setCurrentStage(s); |
| fEffects[s] = builder.createAndEmitGLEffect(*stages[s], |
| fDesc.fEffectKeys[s], |
| inColor.size() ? inColor.c_str() : NULL, |
| outColor.c_str(), |
| &fUniformHandles.fEffectSamplerUnis[s]); |
| builder.setNonStage(); |
| inColor = outColor; |
| knownColorValue = kNone_GrSLConstantVec; |
| } |
| } |
| } |
| |
| // Insert the color filter. This will soon be replaced by a color effect. |
| if (SkXfermode::kDst_Mode != fDesc.fColorFilterXfermode) { |
| const char* colorFilterColorUniName = NULL; |
| fUniformHandles.fColorFilterUni = builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| kVec4f_GrSLType, "FilterColor", |
| &colorFilterColorUniName); |
| |
| builder.fsCodeAppend("\tvec4 filteredColor;\n"); |
| const char* color; |
| // add_color_filter requires a real input string. |
| if (knownColorValue == kOnes_GrSLConstantVec) { |
| color = GrGLSLOnesVecf(4); |
| } else if (knownColorValue == kZeros_GrSLConstantVec) { |
| color = GrGLSLZerosVecf(4); |
| } else { |
| color = inColor.c_str(); |
| } |
| add_color_filter(&builder, "filteredColor", filterColorCoeff, |
| colorCoeff, colorFilterColorUniName, color); |
| inColor = "filteredColor"; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // compute the partial coverage |
| |
| // incoming coverage to current stage being processed. |
| SkString inCoverage; |
| GrSLConstantVec knownCoverageValue = this->genInputCoverage(&builder, &inCoverage); |
| |
| SkString outCoverage; |
| for (int s = fDesc.fFirstCoverageStage; s < GrDrawState::kNumStages; ++s) { |
| if (fDesc.fEffectKeys[s]) { |
| if (kZeros_GrSLConstantVec == knownCoverageValue) { |
| // Effects have no way to communicate zeros, they treat an empty string as ones. |
| inCoverage = "initialCoverage"; |
| builder.fsCodeAppendf("\tvec4 %s = %s;\n", inCoverage.c_str(), GrGLSLZerosVecf(4)); |
| } |
| // create var to hold stage output |
| outCoverage = "coverage"; |
| outCoverage.appendS32(s); |
| builder.fsCodeAppendf("\tvec4 %s;\n", outCoverage.c_str()); |
| |
| builder.setCurrentStage(s); |
| fEffects[s] = builder.createAndEmitGLEffect( |
| *stages[s], |
| fDesc.fEffectKeys[s], |
| inCoverage.size() ? inCoverage.c_str() : NULL, |
| outCoverage.c_str(), |
| &fUniformHandles.fEffectSamplerUnis[s]); |
| builder.setNonStage(); |
| inCoverage = outCoverage; |
| knownCoverageValue = kNone_GrSLConstantVec; |
| } |
| } |
| |
| // discard if coverage is zero |
| if (fDesc.fDiscardIfZeroCoverage && kOnes_GrSLConstantVec != knownCoverageValue) { |
| if (kZeros_GrSLConstantVec == knownCoverageValue) { |
| // This is unfortunate. |
| builder.fsCodeAppend("\tdiscard;\n"); |
| } else { |
| builder.fsCodeAppendf("\tif (all(lessThanEqual(%s, vec4(0.0)))) {\n\t\tdiscard;\n\t}\n", |
| inCoverage.c_str()); |
| } |
| } |
| |
| if (GrGLProgramDesc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) { |
| builder.fFSOutputs.push_back().set(kVec4f_GrSLType, |
| GrGLShaderVar::kOut_TypeModifier, |
| dual_source_output_name()); |
| // default coeff to ones for kCoverage_DualSrcOutput |
| SkString coeff; |
| GrSLConstantVec knownCoeffValue = kOnes_GrSLConstantVec; |
| if (GrGLProgramDesc::kCoverageISA_DualSrcOutput == fDesc.fDualSrcOutput) { |
| // Get (1-A) into coeff |
| SkString inColorAlpha; |
| GrGLSLGetComponent4f(&inColorAlpha, |
| inColor.c_str(), |
| kA_GrColorComponentFlag, |
| knownColorValue, |
| true); |
| knownCoeffValue = GrGLSLSubtractf<1>(&coeff, |
| NULL, |
| inColorAlpha.c_str(), |
| kOnes_GrSLConstantVec, |
| knownColorValue, |
| true); |
| } else if (GrGLProgramDesc::kCoverageISC_DualSrcOutput == fDesc.fDualSrcOutput) { |
| // Get (1-RGBA) into coeff |
| knownCoeffValue = GrGLSLSubtractf<4>(&coeff, |
| NULL, |
| inColor.c_str(), |
| kOnes_GrSLConstantVec, |
| knownColorValue, |
| true); |
| } |
| // Get coeff * coverage into modulate and then write that to the dual source output. |
| SkString modulate; |
| GrGLSLModulatef<4>(&modulate, |
| coeff.c_str(), |
| inCoverage.c_str(), |
| knownCoeffValue, |
| knownCoverageValue, |
| false); |
| builder.fsCodeAppendf("\t%s = %s;\n", dual_source_output_name(), modulate.c_str()); |
| dualSourceOutputWritten = true; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // combine color and coverage as frag color |
| |
| // Get color * coverage into modulate and write that to frag shader's output. |
| SkString modulate; |
| GrGLSLModulatef<4>(&modulate, |
| inColor.c_str(), |
| inCoverage.c_str(), |
| knownColorValue, |
| knownCoverageValue, |
| false); |
| builder.fsCodeAppendf("\t%s = %s;\n", colorOutput.getName().c_str(), modulate.c_str()); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // insert GS |
| #if GR_DEBUG |
| this->genGeometryShader(&builder); |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // compile and setup attribs and unis |
| |
| if (!this->compileShaders(builder)) { |
| return false; |
| } |
| |
| if (!this->bindOutputsAttribsAndLinkProgram(builder, |
| isColorDeclared, |
| dualSourceOutputWritten)) { |
| return false; |
| } |
| |
| builder.finished(fProgramID); |
| fUniformHandles.fRTHeightUni = builder.getRTHeightUniform(); |
| fUniformHandles.fDstCopyTopLeftUni = builder.getDstCopyTopLeftUniform(); |
| fUniformHandles.fDstCopyScaleUni = builder.getDstCopyScaleUniform(); |
| fUniformHandles.fDstCopySamplerUni = builder.getDstCopySamplerUniform(); |
| // This must be called after we set fDstCopySamplerUni above. |
| this->initSamplerUniforms(); |
| |
| return true; |
| } |
| |
| bool GrGLProgram::bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder, |
| bool bindColorOut, |
| bool bindDualSrcOut) { |
| GL_CALL_RET(fProgramID, CreateProgram()); |
| if (!fProgramID) { |
| return false; |
| } |
| |
| GL_CALL(AttachShader(fProgramID, fVShaderID)); |
| if (fGShaderID) { |
| GL_CALL(AttachShader(fProgramID, fGShaderID)); |
| } |
| GL_CALL(AttachShader(fProgramID, fFShaderID)); |
| |
| if (bindColorOut) { |
| GL_CALL(BindFragDataLocation(fProgramID, 0, declared_color_output_name())); |
| } |
| if (bindDualSrcOut) { |
| GL_CALL(BindFragDataLocationIndexed(fProgramID, 0, 1, dual_source_output_name())); |
| } |
| |
| // Bind the attrib locations to same values for all shaders |
| GL_CALL(BindAttribLocation(fProgramID, |
| fDesc.fPositionAttributeIndex, |
| builder.positionAttribute().c_str())); |
| if (-1 != fDesc.fLocalCoordAttributeIndex) { |
| GL_CALL(BindAttribLocation(fProgramID, |
| fDesc.fLocalCoordAttributeIndex, |
| builder.localCoordsAttribute().c_str())); |
| } |
| if (-1 != fDesc.fColorAttributeIndex) { |
| GL_CALL(BindAttribLocation(fProgramID, fDesc.fColorAttributeIndex, COL_ATTR_NAME)); |
| } |
| if (-1 != fDesc.fCoverageAttributeIndex) { |
| GL_CALL(BindAttribLocation(fProgramID, fDesc.fCoverageAttributeIndex, COV_ATTR_NAME)); |
| } |
| |
| const GrGLShaderBuilder::AttributePair* attribEnd = builder.getEffectAttributes().end(); |
| for (const GrGLShaderBuilder::AttributePair* attrib = builder.getEffectAttributes().begin(); |
| attrib != attribEnd; |
| ++attrib) { |
| GL_CALL(BindAttribLocation(fProgramID, attrib->fIndex, attrib->fName.c_str())); |
| } |
| |
| GL_CALL(LinkProgram(fProgramID)); |
| |
| GrGLint linked = GR_GL_INIT_ZERO; |
| GL_CALL(GetProgramiv(fProgramID, GR_GL_LINK_STATUS, &linked)); |
| if (!linked) { |
| GrGLint infoLen = GR_GL_INIT_ZERO; |
| GL_CALL(GetProgramiv(fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen)); |
| SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger |
| if (infoLen > 0) { |
| // retrieve length even though we don't need it to workaround |
| // bug in chrome cmd buffer param validation. |
| GrGLsizei length = GR_GL_INIT_ZERO; |
| GL_CALL(GetProgramInfoLog(fProgramID, |
| infoLen+1, |
| &length, |
| (char*)log.get())); |
| GrPrintf((char*)log.get()); |
| } |
| GrAssert(!"Error linking program"); |
| GL_CALL(DeleteProgram(fProgramID)); |
| fProgramID = 0; |
| return false; |
| } |
| return true; |
| } |
| |
| void GrGLProgram::initSamplerUniforms() { |
| GL_CALL(UseProgram(fProgramID)); |
| // We simply bind the uniforms to successive texture units beginning at 0. setData() assumes |
| // this behavior. |
| GrGLint texUnitIdx = 0; |
| if (GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fDstCopySamplerUni) { |
| fUniformManager.setSampler(fUniformHandles.fDstCopySamplerUni, texUnitIdx); |
| ++texUnitIdx; |
| } |
| |
| for (int s = 0; s < GrDrawState::kNumStages; ++s) { |
| int numSamplers = fUniformHandles.fEffectSamplerUnis[s].count(); |
| for (int u = 0; u < numSamplers; ++u) { |
| UniformHandle handle = fUniformHandles.fEffectSamplerUnis[s][u]; |
| if (GrGLUniformManager::kInvalidUniformHandle != handle) { |
| fUniformManager.setSampler(handle, texUnitIdx); |
| ++texUnitIdx; |
| } |
| } |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void GrGLProgram::setData(GrGpuGL* gpu, |
| GrColor color, |
| GrColor coverage, |
| const GrDeviceCoordTexture* dstCopy, |
| SharedGLState* sharedState) { |
| const GrDrawState& drawState = gpu->getDrawState(); |
| |
| this->setColor(drawState, color, sharedState); |
| this->setCoverage(drawState, coverage, sharedState); |
| this->setMatrixAndRenderTargetHeight(drawState); |
| |
| // Setup the SkXfermode::Mode-based colorfilter uniform if necessary |
| if (GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fColorFilterUni && |
| fColorFilterColor != drawState.getColorFilterColor()) { |
| GrGLfloat c[4]; |
| GrColorToRGBAFloat(drawState.getColorFilterColor(), c); |
| fUniformManager.set4fv(fUniformHandles.fColorFilterUni, 0, 1, c); |
| fColorFilterColor = drawState.getColorFilterColor(); |
| } |
| |
| GrGLint texUnitIdx = 0; |
| if (NULL != dstCopy) { |
| if (GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fDstCopyTopLeftUni) { |
| GrAssert(GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fDstCopyScaleUni); |
| GrAssert(GrGLUniformManager::kInvalidUniformHandle != |
| fUniformHandles.fDstCopySamplerUni); |
| fUniformManager.set2f(fUniformHandles.fDstCopyTopLeftUni, |
| static_cast<GrGLfloat>(dstCopy->offset().fX), |
| static_cast<GrGLfloat>(dstCopy->offset().fY)); |
| fUniformManager.set2f(fUniformHandles.fDstCopyScaleUni, |
| 1.f / dstCopy->texture()->width(), |
| 1.f / dstCopy->texture()->height()); |
| GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture()); |
| static GrTextureParams kParams; // the default is clamp, nearest filtering. |
| gpu->bindTexture(texUnitIdx, kParams, texture); |
| ++texUnitIdx; |
| } else { |
| GrAssert(GrGLUniformManager::kInvalidUniformHandle == |
| fUniformHandles.fDstCopyScaleUni); |
| GrAssert(GrGLUniformManager::kInvalidUniformHandle == |
| fUniformHandles.fDstCopySamplerUni); |
| } |
| } else { |
| GrAssert(GrGLUniformManager::kInvalidUniformHandle == |
| fUniformHandles.fDstCopyTopLeftUni); |
| GrAssert(GrGLUniformManager::kInvalidUniformHandle == |
| fUniformHandles.fDstCopyScaleUni); |
| GrAssert(GrGLUniformManager::kInvalidUniformHandle == |
| fUniformHandles.fDstCopySamplerUni); |
| } |
| for (int s = 0; s < GrDrawState::kNumStages; ++s) { |
| if (NULL != fEffects[s]) { |
| const GrEffectStage& stage = drawState.getStage(s); |
| GrAssert(NULL != stage.getEffect()); |
| |
| bool explicitLocalCoords = -1 != fDesc.fLocalCoordAttributeIndex; |
| GrDrawEffect drawEffect(stage, explicitLocalCoords); |
| fEffects[s]->setData(fUniformManager, drawEffect); |
| int numSamplers = fUniformHandles.fEffectSamplerUnis[s].count(); |
| for (int u = 0; u < numSamplers; ++u) { |
| UniformHandle handle = fUniformHandles.fEffectSamplerUnis[s][u]; |
| if (GrGLUniformManager::kInvalidUniformHandle != handle) { |
| const GrTextureAccess& access = (*stage.getEffect())->textureAccess(u); |
| GrGLTexture* texture = static_cast<GrGLTexture*>(access.getTexture()); |
| gpu->bindTexture(texUnitIdx, access.getParams(), texture); |
| ++texUnitIdx; |
| } |
| } |
| } |
| } |
| } |
| |
| void GrGLProgram::setColor(const GrDrawState& drawState, |
| GrColor color, |
| SharedGLState* sharedState) { |
| if (!drawState.hasColorVertexAttribute()) { |
| switch (fDesc.fColorInput) { |
| case GrGLProgramDesc::kAttribute_ColorInput: |
| GrAssert(-1 != fDesc.fColorAttributeIndex); |
| if (sharedState->fConstAttribColor != color || |
| sharedState->fConstAttribColorIndex != fDesc.fColorAttributeIndex) { |
| // OpenGL ES only supports the float varieties of glVertexAttrib |
| GrGLfloat c[4]; |
| GrColorToRGBAFloat(color, c); |
| GL_CALL(VertexAttrib4fv(fDesc.fColorAttributeIndex, c)); |
| sharedState->fConstAttribColor = color; |
| sharedState->fConstAttribColorIndex = fDesc.fColorAttributeIndex; |
| } |
| break; |
| case GrGLProgramDesc::kUniform_ColorInput: |
| if (fColor != color) { |
| // OpenGL ES doesn't support unsigned byte varieties of glUniform |
| GrGLfloat c[4]; |
| GrColorToRGBAFloat(color, c); |
| GrAssert(GrGLUniformManager::kInvalidUniformHandle != |
| fUniformHandles.fColorUni); |
| fUniformManager.set4fv(fUniformHandles.fColorUni, 0, 1, c); |
| fColor = color; |
| } |
| sharedState->fConstAttribColorIndex = -1; |
| break; |
| case GrGLProgramDesc::kSolidWhite_ColorInput: |
| case GrGLProgramDesc::kTransBlack_ColorInput: |
| sharedState->fConstAttribColorIndex = -1; |
| break; |
| default: |
| GrCrash("Unknown color type."); |
| } |
| } else { |
| sharedState->fConstAttribColorIndex = -1; |
| } |
| } |
| |
| void GrGLProgram::setCoverage(const GrDrawState& drawState, |
| GrColor coverage, |
| SharedGLState* sharedState) { |
| if (!drawState.hasCoverageVertexAttribute()) { |
| switch (fDesc.fCoverageInput) { |
| case GrGLProgramDesc::kAttribute_ColorInput: |
| if (sharedState->fConstAttribCoverage != coverage || |
| sharedState->fConstAttribCoverageIndex != fDesc.fCoverageAttributeIndex) { |
| // OpenGL ES only supports the float varieties of glVertexAttrib |
| GrGLfloat c[4]; |
| GrColorToRGBAFloat(coverage, c); |
| GL_CALL(VertexAttrib4fv(fDesc.fCoverageAttributeIndex, c)); |
| sharedState->fConstAttribCoverage = coverage; |
| sharedState->fConstAttribCoverageIndex = fDesc.fCoverageAttributeIndex; |
| } |
| break; |
| case GrGLProgramDesc::kUniform_ColorInput: |
| if (fCoverage != coverage) { |
| // OpenGL ES doesn't support unsigned byte varieties of glUniform |
| GrGLfloat c[4]; |
| GrColorToRGBAFloat(coverage, c); |
| GrAssert(GrGLUniformManager::kInvalidUniformHandle != |
| fUniformHandles.fCoverageUni); |
| fUniformManager.set4fv(fUniformHandles.fCoverageUni, 0, 1, c); |
| fCoverage = coverage; |
| } |
| sharedState->fConstAttribCoverageIndex = -1; |
| break; |
| case GrGLProgramDesc::kSolidWhite_ColorInput: |
| case GrGLProgramDesc::kTransBlack_ColorInput: |
| sharedState->fConstAttribCoverageIndex = -1; |
| break; |
| default: |
| GrCrash("Unknown coverage type."); |
| } |
| } else { |
| sharedState->fConstAttribCoverageIndex = -1; |
| } |
| } |
| |
| void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) { |
| const GrRenderTarget* rt = drawState.getRenderTarget(); |
| SkISize size; |
| size.set(rt->width(), rt->height()); |
| |
| // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
| if (GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fRTHeightUni && |
| fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { |
| fUniformManager.set1f(fUniformHandles.fRTHeightUni, SkIntToScalar(size.fHeight)); |
| } |
| |
| if (fMatrixState.fRenderTargetOrigin != rt->origin() || |
| !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix()) || |
| fMatrixState.fRenderTargetSize != size) { |
| SkMatrix m; |
| if (kBottomLeft_GrSurfaceOrigin == rt->origin()) { |
| m.setAll( |
| SkIntToScalar(2) / size.fWidth, 0, -SK_Scalar1, |
| 0,-SkIntToScalar(2) / size.fHeight, SK_Scalar1, |
| 0, 0, SkMatrix::I()[8]); |
| } else { |
| m.setAll( |
| SkIntToScalar(2) / size.fWidth, 0, -SK_Scalar1, |
| 0, SkIntToScalar(2) / size.fHeight,-SK_Scalar1, |
| 0, 0, SkMatrix::I()[8]); |
| } |
| m.setConcat(m, drawState.getViewMatrix()); |
| |
| // ES doesn't allow you to pass true to the transpose param so we do our own transpose. |
| GrGLfloat mt[] = { |
| SkScalarToFloat(m[SkMatrix::kMScaleX]), |
| SkScalarToFloat(m[SkMatrix::kMSkewY]), |
| SkScalarToFloat(m[SkMatrix::kMPersp0]), |
| SkScalarToFloat(m[SkMatrix::kMSkewX]), |
| SkScalarToFloat(m[SkMatrix::kMScaleY]), |
| SkScalarToFloat(m[SkMatrix::kMPersp1]), |
| SkScalarToFloat(m[SkMatrix::kMTransX]), |
| SkScalarToFloat(m[SkMatrix::kMTransY]), |
| SkScalarToFloat(m[SkMatrix::kMPersp2]) |
| }; |
| fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, mt); |
| fMatrixState.fViewMatrix = drawState.getViewMatrix(); |
| fMatrixState.fRenderTargetSize = size; |
| fMatrixState.fRenderTargetOrigin = rt->origin(); |
| } |
| } |