Set vertex layout prior to setVertexSourceToBuffer for GR_STATIC_RECT_VB
git-svn-id: http://skia.googlecode.com/svn/trunk@7612 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 3f3768a..0480c08 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -780,8 +780,10 @@
GrPrintf("Failed to create static rect vb.\n");
return;
}
- target->setVertexSourceToBuffer(sqVB);
+
GrDrawState* drawState = target->drawState();
+ drawState->setVertexLayout(GrDrawState::kDefault_VertexLayout);
+ target->setVertexSourceToBuffer(sqVB);
SkMatrix m;
m.setAll(rect.width(), 0, rect.fLeft,
0, rect.height(), rect.fTop,
@@ -846,6 +848,7 @@
GrPrintf("Failed to create static rect vb.\n");
return;
}
+ drawState->setVertexLayout(GrDrawState::kDefault_VertexLayout);
target->setVertexSourceToBuffer(sqVB);
target->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
#else