Add factory class for generating various flavors of GrTextContext.
This is the first pass of making Gr*TextContext more generic and easily
subclassed. The next stage will be making GrBitmapTextContext and
GrDistanceFieldTextContext more similar by moving the SkDraw loop into
each subclass.
BUG=skia:2018
Committed: http://code.google.com/p/skia/source/detail?r=13142
R=bsalomon@google.com, reed@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/144283002
git-svn-id: http://skia.googlecode.com/svn/trunk@13165 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrBitmapTextContext.h b/include/gpu/GrBitmapTextContext.h
index e0900ec..e1b3d72 100755
--- a/include/gpu/GrBitmapTextContext.h
+++ b/include/gpu/GrBitmapTextContext.h
@@ -17,13 +17,14 @@
*/
class GrBitmapTextContext : public GrTextContext {
public:
- GrBitmapTextContext(GrContext*, const GrPaint&, SkColor);
- virtual ~GrBitmapTextContext();
-
virtual void drawPackedGlyph(GrGlyph::PackedID, GrFixed left, GrFixed top,
GrFontScaler*) SK_OVERRIDE;
private:
+ GrBitmapTextContext(GrContext*, const GrPaint&, const SkPaint&);
+ virtual ~GrBitmapTextContext();
+ friend class GrTTextContextManager<GrBitmapTextContext>;
+
GrContext::AutoMatrix fAutoMatrix;
GrTextStrike* fStrike;
@@ -36,7 +37,6 @@
kDefaultRequestedVerts = kDefaultRequestedGlyphs * 4,
};
- SkColor fSkPaintColor;
SkPoint* fVertices;
int32_t fMaxVertices;
GrTexture* fCurrTexture;