Add factory class for generating various flavors of GrTextContext.
This is the first pass of making Gr*TextContext more generic and easily
subclassed. The next stage will be making GrBitmapTextContext and
GrDistanceFieldTextContext more similar by moving the SkDraw loop into
each subclass.
BUG=skia:2018
Committed: http://code.google.com/p/skia/source/detail?r=13142
R=bsalomon@google.com, reed@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/144283002
git-svn-id: http://skia.googlecode.com/svn/trunk@13165 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h
index 9b7129f..2888951 100644
--- a/include/gpu/SkGpuDevice.h
+++ b/include/gpu/SkGpuDevice.h
@@ -16,10 +16,10 @@
#include "SkBitmapDevice.h"
#include "SkRegion.h"
#include "GrContext.h"
+#include "GrTextContext.h"
struct SkDrawProcs;
struct GrSkDrawProcs;
-class GrTextContext;
/**
* Subclass of SkBitmapDevice, which directs all drawing to the GrGpu owned by the
@@ -149,6 +149,8 @@
GrClipData fClipData;
+ GrTextContextManager* fTextContextManager;
+
// state for our render-target
GrRenderTarget* fRenderTarget;
bool fNeedClear;