Adding more validation

- Added a way to check that the number of inputs of a filter is not more than a filter expects
- Added validation of reftype in SkBitmap::unflatten()
- Added validation on fKD (diffuse lighting constant) and fKS (specular lighting constant) to make sure that they are always non-negative numbers
- Added validation of SkPerlinNoiseShader::fType and SkPerlinNoiseShader::fNumOctaves

BUG=
R=reed@google.com, senorblanco@google.com, mtklein@google.com, senorblanco@chromium.org, sugoi@google.com

Author: sugoi@chromium.org

Review URL: https://codereview.chromium.org/83343003

git-svn-id: http://skia.googlecode.com/svn/trunk@12388 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/SkTileImageFilter.cpp b/src/effects/SkTileImageFilter.cpp
index 8cc096c..ccca4ff 100644
--- a/src/effects/SkTileImageFilter.cpp
+++ b/src/effects/SkTileImageFilter.cpp
@@ -54,7 +54,8 @@
     return true;
 }
 
-SkTileImageFilter::SkTileImageFilter(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
+SkTileImageFilter::SkTileImageFilter(SkFlattenableReadBuffer& buffer)
+  : INHERITED(1, buffer) {
     buffer.readRect(&fSrcRect);
     buffer.readRect(&fDstRect);
     buffer.validate(SkIsValidRect(fSrcRect) && SkIsValidRect(fDstRect));