| |
| // Adds any extra JS functions/helpers we want to add to CanvasKit. |
| // Wrapped in a function to avoid leaking global variables. |
| (function(CanvasKit){ |
| |
| function clamp(c) { |
| return Math.round(Math.max(0, Math.min(c || 0, 255))); |
| } |
| |
| // Colors are just a 32 bit number with 8 bits each of a, r, g, b |
| // The API is the same as CSS's representation of color rgba(), that is |
| // r,g,b are 0-255, and a is 0.0 to 1.0. |
| // if a is omitted, it will be assumed to be 1.0 |
| CanvasKit.Color = function(r, g, b, a) { |
| if (a === undefined) { |
| a = 1; |
| } |
| return (clamp(a*255) << 24) | (clamp(r) << 16) | (clamp(g) << 8) | (clamp(b) << 0); |
| } |
| |
| // returns [r, g, b, a] from a color |
| // where a is scaled between 0 and 1.0 |
| CanvasKit.getColorComponents = function(color) { |
| return [ |
| (color >> 16) & 0xFF, |
| (color >> 8) & 0xFF, |
| (color >> 0) & 0xFF, |
| ((color >> 24) & 0xFF) / 255, |
| ] |
| } |
| |
| CanvasKit.multiplyByAlpha = function(color, alpha) { |
| if (alpha === 1) { |
| return color; |
| } |
| // extract as int from 0 to 255 |
| var a = (color >> 24) & 0xFF; |
| a *= alpha; |
| // mask off the old alpha |
| color &= 0xFFFFFF; |
| return clamp(a) << 24 | color; |
| |
| } |
| }(Module)); // When this file is loaded in, the high level object is "Module"; |
| |
| // See https://stackoverflow.com/a/31090240 |
| // This contraption keeps closure from minifying away the check |
| // if btoa is defined *and* prevents runtime "btoa" or "window" is not defined. |
| // Defined outside any scopes to make it available in all files. |
| var isNode = !(new Function("try {return this===window;}catch(e){ return false;}")()); |
| |
| function almostEqual(floata, floatb) { |
| return Math.abs(floata - floatb) < 0.00001; |
| } |