Improve handling of FF vertex array state
R=robertphillips@google.com, jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://chromiumcodereview.appspot.com/23542013
git-svn-id: http://skia.googlecode.com/svn/trunk@11154 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
index 669f21c..95ae726 100644
--- a/src/gpu/gl/GrGpuGL.h
+++ b/src/gpu/gl/GrGpuGL.h
@@ -303,6 +303,9 @@
fDefaultVertexArrayBoundIndexBufferID = false;
fDefaultVertexArrayBoundIndexBufferIDIsValid = false;
fDefaultVertexArrayAttribState.invalidate();
+ if (NULL != fVBOVertexArray) {
+ fVBOVertexArray->invalidateCachedState();
+ }
}
void notifyVertexArrayDelete(GrGLuint id) {