| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkSurface_Gpu.h" |
| |
| #include "SkCanvas.h" |
| #include "SkGpuDevice.h" |
| #include "SkImage_Base.h" |
| #include "SkImagePriv.h" |
| #include "SkSurface_Base.h" |
| |
| #if SK_SUPPORT_GPU |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device) |
| : INHERITED(device->width(), device->height(), &device->surfaceProps()) |
| , fDevice(SkRef(device)) { |
| } |
| |
| SkSurface_Gpu::~SkSurface_Gpu() { |
| fDevice->unref(); |
| } |
| |
| SkCanvas* SkSurface_Gpu::onNewCanvas() { |
| SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags; |
| // When we think this works... |
| // flags |= SkCanvas::kConservativeRasterClip_InitFlag; |
| |
| return SkNEW_ARGS(SkCanvas, (fDevice, &this->props(), flags)); |
| } |
| |
| SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { |
| GrRenderTarget* rt = fDevice->accessRenderTarget(); |
| int sampleCount = rt->numSamples(); |
| // TODO: Make caller specify this (change virtual signature of onNewSurface). |
| static const Budgeted kBudgeted = kNo_Budgeted; |
| return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampleCount, |
| &this->props()); |
| } |
| |
| SkImage* SkSurface_Gpu::onNewImageSnapshot(Budgeted budgeted) { |
| const int sampleCount = fDevice->accessRenderTarget()->numSamples(); |
| SkImage* image = SkNewImageFromBitmapTexture(fDevice->accessBitmap(false), sampleCount, |
| budgeted); |
| if (image) { |
| as_IB(image)->initWithProps(this->props()); |
| } |
| return image; |
| } |
| |
| void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, |
| const SkPaint* paint) { |
| canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); |
| } |
| |
| // Create a new render target and, if necessary, copy the contents of the old |
| // render target into it. Note that this flushes the SkGpuDevice but |
| // doesn't force an OpenGL flush. |
| void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { |
| GrRenderTarget* rt = fDevice->accessRenderTarget(); |
| // are we sharing our render target with the image? Note this call should never create a new |
| // image because onCopyOnWrite is only called when there is a cached image. |
| SkImage* image = this->getCachedImage(kNo_Budgeted); |
| SkASSERT(image); |
| if (rt->asTexture() == SkTextureImageGetTexture(image)) { |
| this->fDevice->replaceRenderTarget(SkSurface::kRetain_ContentChangeMode == mode); |
| SkTextureImageApplyBudgetedDecision(image); |
| } else if (kDiscard_ContentChangeMode == mode) { |
| this->SkSurface_Gpu::onDiscard(); |
| } |
| } |
| |
| void SkSurface_Gpu::onDiscard() { |
| fDevice->accessRenderTarget()->discard(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurfaceProps* props) { |
| SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(target, props)); |
| if (!device) { |
| return NULL; |
| } |
| return SkNEW_ARGS(SkSurface_Gpu, (device)); |
| } |
| |
| SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const SkImageInfo& info, |
| int sampleCount, const SkSurfaceProps* props) { |
| SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(ctx, budgeted, info, sampleCount, props, |
| SkGpuDevice::kNeedClear_Flag)); |
| if (!device) { |
| return NULL; |
| } |
| return SkNEW_ARGS(SkSurface_Gpu, (device)); |
| } |
| |
| SkSurface* SkSurface::NewWrappedRenderTarget(GrContext* context, GrBackendTextureDesc desc, |
| const SkSurfaceProps* props) { |
| if (NULL == context) { |
| return NULL; |
| } |
| if (!SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag)) { |
| return NULL; |
| } |
| SkAutoTUnref<GrSurface> surface(context->wrapBackendTexture(desc)); |
| if (!surface) { |
| return NULL; |
| } |
| SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(surface->asRenderTarget(), props, |
| SkGpuDevice::kNeedClear_Flag)); |
| if (!device) { |
| return NULL; |
| } |
| return SkNEW_ARGS(SkSurface_Gpu, (device)); |
| } |
| |
| #endif |