Update BUILD.public a bit.
- SSE2 files are unfortunately now mixed-case, _SSE2 or _sse2.
- Adds lists for SSSE3 and SSE4 files.
- Remove SkDocument_PDF_None.cpp
- Remove a few more references to animator.
- Exclude private headers from HDRS.
- Formatting and notes.
BUG=skia:
Review URL: https://codereview.chromium.org/1298003007
diff --git a/BUILD.public b/BUILD.public
index ed54aba..8409445 100644
--- a/BUILD.public
+++ b/BUILD.public
@@ -8,6 +8,7 @@
# Platform-independent SRCS
SRCS = glob(
[
+ "include/private/*.h",
"google/*.cpp",
"src/c/*.cpp",
"src/core/*.cpp",
@@ -31,6 +32,7 @@
"src/gpu/gl/glx/*.cpp",
"src/opts/opts_check_x86.cpp",
"src/opts/*SSE2*.cpp",
+ "src/opts/*sse2*.cpp",
"src/opts/SkTextureCompression_opts_none.cpp",
# TODO(mtklein): might be more maintainable with a blacklist instead?
@@ -49,7 +51,7 @@
"src/ports/SkTLS_pthread.cpp",
"src/ports/SkTime_Unix.cpp",
- # Third Party
+ # Third Party
"third_party/etc1/*.cpp",
"third_party/ktx/*.cpp",
],
@@ -59,10 +61,25 @@
"src/gpu/gl/GrGLCreateNativeInterface_none.cpp",
# TODO(mtklein): files below here probably want upstream fixes
"src/utils/SkThreadUtils_pthread_mach.cpp", # Mac-only. Move to ports?
- # Non-Mac-non-Linux. Move to ports?
+ # Non-Mac-non-Linux. Move to ports?
"src/utils/SkThreadUtils_pthread_other.cpp",
"src/utils/SkThreadUtils_win.cpp", # Windows-only. Move to ports?
- "src/doc/*_XPS.cpp",
+ "src/doc/*_XPS.cpp", # Windows-only.
+ "src/doc/SkDocument_PDF_None.cpp", # We use SkDocument_PDF.cpp.
+ ],
+)
+
+SRCS_SSSE3 = glob(
+ [
+ "src/opts/*SSSE3*.cpp",
+ "src/opts/*ssse3*.cpp",
+ ],
+)
+
+SRCS_SSE4 = glob(
+ [
+ "src/opts/*SSE4*.cpp",
+ "src/opts/*sse4*.cpp",
],
)
@@ -70,11 +87,14 @@
[
"include/**/*.h",
],
+ exclude = [
+ "include/animator/*.h",
+ "include/private/*.h",
+ ],
)
# Includes needed by Skia implementation. Not public includes.
INCLUDES = [
- "include/animator",
"include/c",
"include/codec",
"include/config",