Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
This CL is part II of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6474054
git-svn-id: http://skia.googlecode.com/svn/trunk@5263 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/DrawBitmapRectTest.cpp b/tests/DrawBitmapRectTest.cpp
index e11acbc..0147a71 100644
--- a/tests/DrawBitmapRectTest.cpp
+++ b/tests/DrawBitmapRectTest.cpp
@@ -37,41 +37,41 @@
dev.setConfig(SkBitmap::kARGB_8888_Config, 0x56F, 0x4f6);
dev.allocPixels();
dev.eraseColor(0); // necessary, so we know if we draw to it
-
+
SkMatrix matrix;
-
+
SkCanvas c(dev);
- matrix.setAll(SkFloatToScalar(-119.34097f),
- SkFloatToScalar(-43.436558f),
+ matrix.setAll(SkFloatToScalar(-119.34097f),
+ SkFloatToScalar(-43.436558f),
SkFloatToScalar(93489.945f),
- SkFloatToScalar(43.436558f),
- SkFloatToScalar(-119.34097f),
+ SkFloatToScalar(43.436558f),
+ SkFloatToScalar(-119.34097f),
SkFloatToScalar(123.98426f),
0, 0, SK_Scalar1);
c.concat(matrix);
-
+
SkBitmap bm;
bm.setConfig(SkBitmap::kARGB_8888_Config, width, height);
bm.allocPixels();
bm.eraseColor(SK_ColorRED);
-
+
SkShader* s = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode);
- matrix.setAll(SkFloatToScalar(0.0078740157f),
- 0,
+ matrix.setAll(SkFloatToScalar(0.0078740157f),
+ 0,
SkIntToScalar(249),
- 0,
- SkFloatToScalar(0.0078740157f),
+ 0,
+ SkFloatToScalar(0.0078740157f),
SkIntToScalar(239),
0, 0, SK_Scalar1);
s->setLocalMatrix(matrix);
-
+
SkPaint paint;
paint.setShader(s)->unref();
-
+
SkRect r = SkRect::MakeXYWH(681, 239, 695, 253);
c.drawRect(r, paint);
-
+
assert_ifDrawnTo(reporter, dev, shouldBeDrawn);
}
#endif
@@ -106,7 +106,7 @@
{ 0x7f, 0xFFFF, true }, // should draw, test max height
{ 0xFFFF, 0xFFFF, false }, // allocation fails (too much RAM)
};
-
+
for (size_t i = 0; i < SK_ARRAY_COUNT(gTests); ++i) {
test_wacky_bitmapshader(reporter,
gTests[i].fWidth, gTests[i].fHeight,
@@ -127,11 +127,11 @@
SkPath path;
path.moveTo(0, 0);
path.lineTo(10, SK_ScalarNaN);
-
+
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
-
+
// before our fix to SkScan_Antihair.cpp to check for integral NaN (0x800...)
// this would trigger an assert/crash.
//