convert pathops to use SkSTArray where possible.

Replace SkTDArray with SkTArray and use SkSTArray when
the probable array size is known.

In a couple of places (spans, chases) the arrays are
constructed using insert() so SkTArrays can't be used for
now.

Also, add an optimization to cubic subdivide if either end
is zero or one.

BUG=

Review URL: https://codereview.chromium.org/16951017

git-svn-id: http://skia.googlecode.com/svn/trunk@9635 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/pathops/SkDCubicIntersection.cpp b/src/pathops/SkDCubicIntersection.cpp
index 5106bbb..511879c 100644
--- a/src/pathops/SkDCubicIntersection.cpp
+++ b/src/pathops/SkDCubicIntersection.cpp
@@ -12,7 +12,6 @@
 #include "SkPathOpsQuad.h"
 #include "SkPathOpsRect.h"
 #include "SkReduceOrder.h"
-#include "SkTDArray.h"
 #include "SkTSort.h"
 
 #if ONE_OFF_DEBUG
@@ -23,6 +22,8 @@
 #define DEBUG_QUAD_PART 0
 #define SWAP_TOP_DEBUG 0
 
+static const int kCubicToQuadSubdivisionDepth = 8; // slots reserved for cubic to quads subdivision
+
 static int quadPart(const SkDCubic& cubic, double tStart, double tEnd, SkReduceOrder* reducer) {
     SkDCubic part = cubic.subDivide(tStart, tEnd);
     SkDQuad quad = part.toQuad();
@@ -74,10 +75,10 @@
     i.upDepth();
     SkDCubic c1 = cubic1.subDivide(t1s, t1e);
     SkDCubic c2 = cubic2.subDivide(t2s, t2e);
-    SkTDArray<double> ts1;
+    SkSTArray<kCubicToQuadSubdivisionDepth, double, true> ts1;
     // OPTIMIZE: if c1 == c2, call once (happens when detecting self-intersection)
     c1.toQuadraticTs(c1.calcPrecision() * precisionScale, &ts1);
-    SkTDArray<double> ts2;
+    SkSTArray<kCubicToQuadSubdivisionDepth, double, true> ts2;
     c2.toQuadraticTs(c2.calcPrecision() * precisionScale, &ts2);
     double t1Start = t1s;
     int ts1Count = ts1.count();
@@ -264,10 +265,12 @@
     int t1Index = start ? 0 : 3;
     // don't bother if the two cubics are connnected
 #if 1
-    SkTDArray<double> tVals;  // OPTIMIZE: replace with hard-sized array
+    static const int kPointsInCubic = 4; // FIXME: move to DCubic, replace '4' with this
+    static const int kMaxLineCubicIntersections = 3;
+    SkSTArray<(kMaxLineCubicIntersections - 1) * kMaxLineCubicIntersections, double, true> tVals;
     line[0] = cubic1[t1Index];
     // this variant looks for intersections with the end point and lines parallel to other points
-    for (int index = 0; index < 4; ++index) {
+    for (int index = 0; index < kPointsInCubic; ++index) {
         if (index == t1Index) {
             continue;
         }
@@ -296,7 +299,7 @@
                     i.insert(start ? 0 : 1, foundT, line[0]);
                 }
             } else {
-                *tVals.append() = foundT;
+                tVals.push_back(foundT);
             }
         }
     }