regenerated SkSL files to fix CheckGeneratedFiles

Bug: skia:
Change-Id: Ieee602b9936e6a23ecd16b72b48093d534a085e6
Reviewed-on: https://skia-review.googlesource.com/60040
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index 53aa0d2..2498ffc 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -30,14 +30,15 @@
                 "0.066666666666666666;\n        break;\n}\n@if (sk_Caps.integerSupport) {\n    "
                 "uint x = uint(sk_FragCoord.x);\n    uint y = uint(sk_FragCoord.y);\n    uint m = "
                 "(((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) >> 1) "
-                "| (x & 4) >> 2;\n    value = float(float(half(m)) / 64.0) - 0.4921875;\n} else "
-                "{\n    half4 modValues = half4(mod(sk_FragCoord.xyxy, float4(half4(2.0, 2.0, 4.0, "
-                "4.0))));\n    half4 stepValues = half4(step(float4(modValues), float4(half4(1.0, "
-                "1.0, 2.0, 2.0))));\n    value = float(dot(stepValues, half4(0.5, 0.25, 0.125, "
-                "0.0625))) - 0.46875;\n}\n%s = half4(clamp(float3(%s.xyz + value * range), 0.0, "
-                "float(%s.w)), %s.w);\n",
-                _outer.rangeType(), args.fOutputColor,
-                args.fInputColor ? args.fInputColor : "half4(1)",
+                "| (x & 4) >> 2;\n    value = float(float(half(m)) / 64.0) - 0.4",
+                _outer.rangeType());
+        fragBuilder->codeAppendf(
+                "921875;\n} else {\n    half4 modValues = half4(mod(sk_FragCoord.xyxy, "
+                "float4(half4(2.0, 2.0, 4.0, 4.0))));\n    half4 stepValues = "
+                "half4(step(float4(modValues), float4(half4(1.0, 1.0, 2.0, 2.0))));\n    value = "
+                "float(dot(stepValues, half4(0.5, 0.25, 0.125, 0.0625))) - 0.46875;\n}\n%s = "
+                "half4(clamp(float3(%s.xyz + value * range), 0.0, float(%s.w)), %s.w);\n",
+                args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)",
                 args.fInputColor ? args.fInputColor : "half4(1)",
                 args.fInputColor ? args.fInputColor : "half4(1)");
     }
diff --git a/src/gpu/effects/GrEllipseEffect.cpp b/src/gpu/effects/GrEllipseEffect.cpp
index a79ec1c..8621c9a 100644
--- a/src/gpu/effects/GrEllipseEffect.cpp
+++ b/src/gpu/effects/GrEllipseEffect.cpp
@@ -38,18 +38,20 @@
                 "Z);\ngrad_dot = half(max(float(grad_dot), 0.0001));\nhalf approx_dist = "
                 "float(implicit) * inversesqrt(float(grad_dot));\n@if (useScale) {\n    "
                 "approx_dist *= %s.x;\n}\nhalf alpha;\n@switch (%d) {\n    case 0:\n        alpha "
-                "= half(float(approx_dist) > 0.0 ? 0.0 : 1.0);\n        break;\n    case 1:\n      "
-                "  alpha = half(clamp(0.5 - float(approx_dist), 0.0, 1.0));\n        break;\n    "
-                "case 2:\n        alpha = half(float(approx_dist) > 0.0 ? 1.0 : 0.0);\n        "
-                "break;\n    case 3:\n        alpha = half(clamp(0.5 + float(approx_dist), 0.0, "
-                "1.0));\n        break;\n    default:\n        discard;\n}\n%s = %s * alpha;\n",
+                "= half(float(approx_dist) > 0.0 ? 0.0 : 1.",
                 prevRadii.fX, prevRadii.fY, (useScale ? "true" : "false"),
                 args.fUniformHandler->getUniformCStr(fEllipseVar),
                 fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "half2(0)",
                 args.fUniformHandler->getUniformCStr(fEllipseVar),
                 fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "half2(0)",
-                _outer.edgeType(), args.fOutputColor,
-                args.fInputColor ? args.fInputColor : "half4(1)");
+                _outer.edgeType());
+        fragBuilder->codeAppendf(
+                "0);\n        break;\n    case 1:\n        alpha = half(clamp(0.5 - "
+                "float(approx_dist), 0.0, 1.0));\n        break;\n    case 2:\n        alpha = "
+                "half(float(approx_dist) > 0.0 ? 1.0 : 0.0);\n        break;\n    case 3:\n        "
+                "alpha = half(clamp(0.5 + float(approx_dist), 0.0, 1.0));\n        break;\n    "
+                "default:\n        discard;\n}\n%s = %s * alpha;\n",
+                args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)");
     }
 
 private: