In GrProcessor::TextureSampler drop the "get", it's cleaner

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4962

Change-Id: I55e7f8d1b6e1097fdbe411e9989dd42a03dd5f33
Reviewed-on: https://skia-review.googlesource.com/4962
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 889a085..11c7982 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -31,7 +31,7 @@
 
         // compute numbers to be hardcoded to convert texture coordinates from int to float
         SkASSERT(cte.numTextureSamplers() == 1);
-        SkDEBUGCODE(GrTexture* atlas = cte.textureSampler(0).getTexture());
+        SkDEBUGCODE(GrTexture* atlas = cte.textureSampler(0).texture());
         SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
 
         GrGLSLVertToFrag v(kVec2f_GrSLType);
@@ -109,7 +109,7 @@
 
         // Currently we hardcode numbers to convert atlas coordinates to normalized floating point
         SkASSERT(gp.numTextureSamplers() == 1);
-        GrTexture* atlas = gp.textureSampler(0).getTexture();
+        GrTexture* atlas = gp.textureSampler(0).texture();
         SkASSERT(atlas);
         b->add32(atlas->width());
         b->add32(atlas->height());