| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrVkPipelineState.h" |
| |
| #include "GrPipeline.h" |
| #include "GrTexturePriv.h" |
| #include "GrVkCommandBuffer.h" |
| #include "GrVkDescriptorPool.h" |
| #include "GrVkDescriptorSet.h" |
| #include "GrVkGpu.h" |
| #include "GrVkImageView.h" |
| #include "GrVkMemory.h" |
| #include "GrVkPipeline.h" |
| #include "GrVkRenderTarget.h" |
| #include "GrVkSampler.h" |
| #include "GrVkTexture.h" |
| #include "GrVkUniformBuffer.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLGeometryProcessor.h" |
| #include "glsl/GrGLSLXferProcessor.h" |
| #include "SkMipMap.h" |
| |
| GrVkPipelineState::GrVkPipelineState(GrVkGpu* gpu, |
| const GrVkPipelineState::Desc& desc, |
| GrVkPipeline* pipeline, |
| VkPipelineLayout layout, |
| const GrVkDescriptorSetManager::Handle& samplerDSHandle, |
| const BuiltinUniformHandles& builtinUniformHandles, |
| const UniformInfoArray& uniforms, |
| uint32_t vertexUniformSize, |
| uint32_t fragmentUniformSize, |
| uint32_t numSamplers, |
| GrGLSLPrimitiveProcessor* geometryProcessor, |
| GrGLSLXferProcessor* xferProcessor, |
| const GrGLSLFragProcs& fragmentProcessors) |
| : fPipeline(pipeline) |
| , fPipelineLayout(layout) |
| , fUniformDescriptorSet(nullptr) |
| , fSamplerDescriptorSet(nullptr) |
| , fSamplerDSHandle(samplerDSHandle) |
| , fStartDS(SK_MaxS32) |
| , fDSCount(0) |
| , fBuiltinUniformHandles(builtinUniformHandles) |
| , fGeometryProcessor(geometryProcessor) |
| , fXferProcessor(xferProcessor) |
| , fFragmentProcessors(fragmentProcessors) |
| , fDesc(desc) |
| , fDataManager(uniforms, vertexUniformSize, fragmentUniformSize) { |
| fSamplers.setReserve(numSamplers); |
| fTextureViews.setReserve(numSamplers); |
| fTextures.setReserve(numSamplers); |
| |
| fDescriptorSets[0] = VK_NULL_HANDLE; |
| fDescriptorSets[1] = VK_NULL_HANDLE; |
| |
| // Currently we are always binding a descriptor set for uniform buffers. |
| if (vertexUniformSize || fragmentUniformSize) { |
| fDSCount++; |
| fStartDS = GrVkUniformHandler::kUniformBufferDescSet; |
| } |
| if (numSamplers) { |
| fDSCount++; |
| fStartDS = SkTMin(fStartDS, (int)GrVkUniformHandler::kSamplerDescSet); |
| } |
| |
| fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize)); |
| fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize)); |
| |
| fNumSamplers = numSamplers; |
| } |
| |
| GrVkPipelineState::~GrVkPipelineState() { |
| // Must of freed all GPU resources before this is destroyed |
| SkASSERT(!fPipeline); |
| SkASSERT(!fPipelineLayout); |
| SkASSERT(!fSamplers.count()); |
| SkASSERT(!fTextureViews.count()); |
| SkASSERT(!fTextures.count()); |
| for (int i = 0; i < fFragmentProcessors.count(); ++i) { |
| delete fFragmentProcessors[i]; |
| } |
| } |
| |
| void GrVkPipelineState::freeTempResources(const GrVkGpu* gpu) { |
| for (int i = 0; i < fSamplers.count(); ++i) { |
| fSamplers[i]->unref(gpu); |
| } |
| fSamplers.rewind(); |
| |
| for (int i = 0; i < fTextureViews.count(); ++i) { |
| fTextureViews[i]->unref(gpu); |
| } |
| fTextureViews.rewind(); |
| |
| for (int i = 0; i < fTextures.count(); ++i) { |
| fTextures[i]->unref(gpu); |
| } |
| fTextures.rewind(); |
| } |
| |
| void GrVkPipelineState::freeGPUResources(const GrVkGpu* gpu) { |
| if (fPipeline) { |
| fPipeline->unref(gpu); |
| fPipeline = nullptr; |
| } |
| |
| if (fPipelineLayout) { |
| GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), |
| fPipelineLayout, |
| nullptr)); |
| fPipelineLayout = VK_NULL_HANDLE; |
| } |
| |
| if (fVertexUniformBuffer) { |
| fVertexUniformBuffer->release(gpu); |
| } |
| |
| if (fFragmentUniformBuffer) { |
| fFragmentUniformBuffer->release(gpu); |
| } |
| |
| if (fUniformDescriptorSet) { |
| fUniformDescriptorSet->recycle(const_cast<GrVkGpu*>(gpu)); |
| fUniformDescriptorSet = nullptr; |
| } |
| |
| if (fSamplerDescriptorSet) { |
| fSamplerDescriptorSet->recycle(const_cast<GrVkGpu*>(gpu)); |
| fSamplerDescriptorSet = nullptr; |
| } |
| |
| this->freeTempResources(gpu); |
| } |
| |
| void GrVkPipelineState::abandonGPUResources() { |
| fPipeline->unrefAndAbandon(); |
| fPipeline = nullptr; |
| |
| fPipelineLayout = VK_NULL_HANDLE; |
| |
| fVertexUniformBuffer->abandon(); |
| fFragmentUniformBuffer->abandon(); |
| |
| for (int i = 0; i < fSamplers.count(); ++i) { |
| fSamplers[i]->unrefAndAbandon(); |
| } |
| fSamplers.rewind(); |
| |
| for (int i = 0; i < fTextureViews.count(); ++i) { |
| fTextureViews[i]->unrefAndAbandon(); |
| } |
| fTextureViews.rewind(); |
| |
| for (int i = 0; i < fTextures.count(); ++i) { |
| fTextures[i]->unrefAndAbandon(); |
| } |
| fTextures.rewind(); |
| |
| if (fUniformDescriptorSet) { |
| fUniformDescriptorSet->unrefAndAbandon(); |
| fUniformDescriptorSet = nullptr; |
| } |
| |
| if (fSamplerDescriptorSet) { |
| fSamplerDescriptorSet->unrefAndAbandon(); |
| fSamplerDescriptorSet = nullptr; |
| } |
| } |
| |
| static void append_texture_bindings(const GrProcessor& processor, |
| SkTArray<const GrProcessor::TextureSampler*>* textureBindings) { |
| if (int numTextureSamplers = processor.numTextureSamplers()) { |
| const GrProcessor::TextureSampler** bindings = |
| textureBindings->push_back_n(numTextureSamplers); |
| int i = 0; |
| do { |
| bindings[i] = &processor.textureSampler(i); |
| } while (++i < numTextureSamplers); |
| } |
| } |
| |
| void GrVkPipelineState::setData(GrVkGpu* gpu, |
| const GrPrimitiveProcessor& primProc, |
| const GrPipeline& pipeline) { |
| // This is here to protect against someone calling setData multiple times in a row without |
| // freeing the tempData between calls. |
| this->freeTempResources(gpu); |
| |
| this->setRenderTargetState(pipeline); |
| |
| SkSTArray<8, const GrProcessor::TextureSampler*> textureBindings; |
| |
| fGeometryProcessor->setData(fDataManager, primProc, |
| GrFragmentProcessor::CoordTransformIter(pipeline)); |
| append_texture_bindings(primProc, &textureBindings); |
| |
| GrFragmentProcessor::Iter iter(pipeline); |
| GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(), |
| fFragmentProcessors.count()); |
| const GrFragmentProcessor* fp = iter.next(); |
| GrGLSLFragmentProcessor* glslFP = glslIter.next(); |
| while (fp && glslFP) { |
| glslFP->setData(fDataManager, *fp); |
| append_texture_bindings(*fp, &textureBindings); |
| fp = iter.next(); |
| glslFP = glslIter.next(); |
| } |
| SkASSERT(!fp && !glslFP); |
| |
| fXferProcessor->setData(fDataManager, pipeline.getXferProcessor()); |
| append_texture_bindings(pipeline.getXferProcessor(), &textureBindings); |
| |
| // Get new descriptor sets |
| if (fNumSamplers) { |
| if (fSamplerDescriptorSet) { |
| fSamplerDescriptorSet->recycle(gpu); |
| } |
| fSamplerDescriptorSet = gpu->resourceProvider().getSamplerDescriptorSet(fSamplerDSHandle); |
| int samplerDSIdx = GrVkUniformHandler::kSamplerDescSet; |
| fDescriptorSets[samplerDSIdx] = fSamplerDescriptorSet->descriptorSet(); |
| this->writeSamplers(gpu, textureBindings, pipeline.getAllowSRGBInputs()); |
| } |
| |
| if (fVertexUniformBuffer.get() || fFragmentUniformBuffer.get()) { |
| if (fDataManager.uploadUniformBuffers(gpu, |
| fVertexUniformBuffer.get(), |
| fFragmentUniformBuffer.get()) |
| || !fUniformDescriptorSet) |
| { |
| if (fUniformDescriptorSet) { |
| fUniformDescriptorSet->recycle(gpu); |
| } |
| fUniformDescriptorSet = gpu->resourceProvider().getUniformDescriptorSet(); |
| int uniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet; |
| fDescriptorSets[uniformDSIdx] = fUniformDescriptorSet->descriptorSet(); |
| this->writeUniformBuffers(gpu); |
| } |
| } |
| } |
| |
| void GrVkPipelineState::writeUniformBuffers(const GrVkGpu* gpu) { |
| VkWriteDescriptorSet descriptorWrites[2]; |
| memset(descriptorWrites, 0, 2 * sizeof(VkWriteDescriptorSet)); |
| |
| uint32_t firstUniformWrite = 0; |
| uint32_t uniformBindingUpdateCount = 0; |
| |
| VkDescriptorBufferInfo vertBufferInfo; |
| // Vertex Uniform Buffer |
| if (fVertexUniformBuffer.get()) { |
| ++uniformBindingUpdateCount; |
| memset(&vertBufferInfo, 0, sizeof(VkDescriptorBufferInfo)); |
| vertBufferInfo.buffer = fVertexUniformBuffer->buffer(); |
| vertBufferInfo.offset = fVertexUniformBuffer->offset(); |
| vertBufferInfo.range = fVertexUniformBuffer->size(); |
| |
| descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| descriptorWrites[0].pNext = nullptr; |
| descriptorWrites[0].dstSet = fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet]; |
| descriptorWrites[0].dstBinding = GrVkUniformHandler::kVertexBinding; |
| descriptorWrites[0].dstArrayElement = 0; |
| descriptorWrites[0].descriptorCount = 1; |
| descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; |
| descriptorWrites[0].pImageInfo = nullptr; |
| descriptorWrites[0].pBufferInfo = &vertBufferInfo; |
| descriptorWrites[0].pTexelBufferView = nullptr; |
| } |
| |
| VkDescriptorBufferInfo fragBufferInfo; |
| // Fragment Uniform Buffer |
| if (fFragmentUniformBuffer.get()) { |
| if (0 == uniformBindingUpdateCount) { |
| firstUniformWrite = 1; |
| } |
| ++uniformBindingUpdateCount; |
| memset(&fragBufferInfo, 0, sizeof(VkDescriptorBufferInfo)); |
| fragBufferInfo.buffer = fFragmentUniformBuffer->buffer(); |
| fragBufferInfo.offset = fFragmentUniformBuffer->offset(); |
| fragBufferInfo.range = fFragmentUniformBuffer->size(); |
| |
| descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| descriptorWrites[1].pNext = nullptr; |
| descriptorWrites[1].dstSet = fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet]; |
| descriptorWrites[1].dstBinding = GrVkUniformHandler::kFragBinding;; |
| descriptorWrites[1].dstArrayElement = 0; |
| descriptorWrites[1].descriptorCount = 1; |
| descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; |
| descriptorWrites[1].pImageInfo = nullptr; |
| descriptorWrites[1].pBufferInfo = &fragBufferInfo; |
| descriptorWrites[1].pTexelBufferView = nullptr; |
| } |
| |
| if (uniformBindingUpdateCount) { |
| GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), |
| uniformBindingUpdateCount, |
| &descriptorWrites[firstUniformWrite], |
| 0, nullptr)); |
| } |
| } |
| |
| void GrVkPipelineState::writeSamplers( |
| GrVkGpu* gpu, |
| const SkTArray<const GrProcessor::TextureSampler*>& textureBindings, |
| bool allowSRGBInputs) { |
| SkASSERT(fNumSamplers == textureBindings.count()); |
| |
| for (int i = 0; i < textureBindings.count(); ++i) { |
| const GrTextureParams& params = textureBindings[i]->params(); |
| |
| GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->texture()); |
| |
| fSamplers.push(gpu->resourceProvider().findOrCreateCompatibleSampler(params, |
| texture->texturePriv().maxMipMapLevel())); |
| |
| const GrVkResource* textureResource = texture->resource(); |
| textureResource->ref(); |
| fTextures.push(textureResource); |
| |
| const GrVkImageView* textureView = texture->textureView(allowSRGBInputs); |
| textureView->ref(); |
| fTextureViews.push(textureView); |
| |
| VkDescriptorImageInfo imageInfo; |
| memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo)); |
| imageInfo.sampler = fSamplers[i]->sampler(); |
| imageInfo.imageView = textureView->imageView(); |
| imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; |
| |
| VkWriteDescriptorSet writeInfo; |
| memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet)); |
| writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| writeInfo.pNext = nullptr; |
| writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet]; |
| writeInfo.dstBinding = i; |
| writeInfo.dstArrayElement = 0; |
| writeInfo.descriptorCount = 1; |
| writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; |
| writeInfo.pImageInfo = &imageInfo; |
| writeInfo.pBufferInfo = nullptr; |
| writeInfo.pTexelBufferView = nullptr; |
| |
| GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), |
| 1, |
| &writeInfo, |
| 0, |
| nullptr)); |
| } |
| } |
| |
| void GrVkPipelineState::setRenderTargetState(const GrPipeline& pipeline) { |
| // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
| if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
| fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget()->height()) { |
| fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, |
| SkIntToScalar(pipeline.getRenderTarget()->height())); |
| } |
| |
| // set RT adjustment |
| const GrRenderTarget* rt = pipeline.getRenderTarget(); |
| SkISize size; |
| size.set(rt->width(), rt->height()); |
| SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); |
| if (fRenderTargetState.fRenderTargetOrigin != rt->origin() || |
| fRenderTargetState.fRenderTargetSize != size) { |
| fRenderTargetState.fRenderTargetSize = size; |
| fRenderTargetState.fRenderTargetOrigin = rt->origin(); |
| |
| float rtAdjustmentVec[4]; |
| fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
| fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); |
| } |
| } |
| |
| void GrVkPipelineState::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { |
| commandBuffer->bindPipeline(gpu, fPipeline); |
| |
| if (fDSCount) { |
| commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout, fStartDS, fDSCount, |
| &fDescriptorSets[fStartDS], 0, nullptr); |
| } |
| } |
| |
| void GrVkPipelineState::addUniformResources(GrVkCommandBuffer& commandBuffer) { |
| if (fUniformDescriptorSet) { |
| commandBuffer.addRecycledResource(fUniformDescriptorSet); |
| } |
| if (fSamplerDescriptorSet) { |
| commandBuffer.addRecycledResource(fSamplerDescriptorSet); |
| } |
| |
| if (fVertexUniformBuffer.get()) { |
| commandBuffer.addRecycledResource(fVertexUniformBuffer->resource()); |
| } |
| if (fFragmentUniformBuffer.get()) { |
| commandBuffer.addRecycledResource(fFragmentUniformBuffer->resource()); |
| } |
| |
| for (int i = 0; i < fSamplers.count(); ++i) { |
| commandBuffer.addResource(fSamplers[i]); |
| } |
| |
| for (int i = 0; i < fTextureViews.count(); ++i) { |
| commandBuffer.addResource(fTextureViews[i]); |
| } |
| |
| for (int i = 0; i < fTextures.count(); ++i) { |
| commandBuffer.addResource(fTextures[i]); |
| } |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| void GrVkPipelineState::DescriptorPoolManager::getNewPool(GrVkGpu* gpu) { |
| if (fPool) { |
| fPool->unref(gpu); |
| uint32_t newPoolSize = fMaxDescriptors + ((fMaxDescriptors + 1) >> 1); |
| if (newPoolSize < kMaxDescLimit) { |
| fMaxDescriptors = newPoolSize; |
| } else { |
| fMaxDescriptors = kMaxDescLimit; |
| } |
| |
| } |
| if (fMaxDescriptors) { |
| fPool = gpu->resourceProvider().findOrCreateCompatibleDescriptorPool(fDescType, |
| fMaxDescriptors); |
| } |
| SkASSERT(fPool || !fMaxDescriptors); |
| } |
| |
| void GrVkPipelineState::DescriptorPoolManager::getNewDescriptorSet(GrVkGpu* gpu, |
| VkDescriptorSet* ds) { |
| if (!fMaxDescriptors) { |
| return; |
| } |
| fCurrentDescriptorCount += fDescCountPerSet; |
| if (fCurrentDescriptorCount > fMaxDescriptors) { |
| this->getNewPool(gpu); |
| fCurrentDescriptorCount = fDescCountPerSet; |
| } |
| |
| VkDescriptorSetAllocateInfo dsAllocateInfo; |
| memset(&dsAllocateInfo, 0, sizeof(VkDescriptorSetAllocateInfo)); |
| dsAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; |
| dsAllocateInfo.pNext = nullptr; |
| dsAllocateInfo.descriptorPool = fPool->descPool(); |
| dsAllocateInfo.descriptorSetCount = 1; |
| dsAllocateInfo.pSetLayouts = &fDescLayout; |
| GR_VK_CALL_ERRCHECK(gpu->vkInterface(), AllocateDescriptorSets(gpu->device(), |
| &dsAllocateInfo, |
| ds)); |
| } |
| |
| void GrVkPipelineState::DescriptorPoolManager::freeGPUResources(const GrVkGpu* gpu) { |
| if (fDescLayout) { |
| GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDescLayout, |
| nullptr)); |
| fDescLayout = VK_NULL_HANDLE; |
| } |
| |
| if (fPool) { |
| fPool->unref(gpu); |
| fPool = nullptr; |
| } |
| } |
| |
| void GrVkPipelineState::DescriptorPoolManager::abandonGPUResources() { |
| fDescLayout = VK_NULL_HANDLE; |
| if (fPool) { |
| fPool->unrefAndAbandon(); |
| fPool = nullptr; |
| } |
| } |
| |
| uint32_t get_blend_info_key(const GrPipeline& pipeline) { |
| GrXferProcessor::BlendInfo blendInfo; |
| pipeline.getXferProcessor().getBlendInfo(&blendInfo); |
| |
| static const uint32_t kBlendWriteShift = 1; |
| static const uint32_t kBlendCoeffShift = 5; |
| GR_STATIC_ASSERT(kLast_GrBlendCoeff < (1 << kBlendCoeffShift)); |
| GR_STATIC_ASSERT(kFirstAdvancedGrBlendEquation - 1 < 4); |
| |
| uint32_t key = blendInfo.fWriteColor; |
| key |= (blendInfo.fSrcBlend << kBlendWriteShift); |
| key |= (blendInfo.fDstBlend << (kBlendWriteShift + kBlendCoeffShift)); |
| key |= (blendInfo.fEquation << (kBlendWriteShift + 2 * kBlendCoeffShift)); |
| |
| return key; |
| } |
| |
| bool GrVkPipelineState::Desc::Build(Desc* desc, |
| const GrPrimitiveProcessor& primProc, |
| const GrPipeline& pipeline, |
| const GrStencilSettings& stencil, |
| GrPrimitiveType primitiveType, |
| const GrGLSLCaps& caps) { |
| if (!INHERITED::Build(desc, primProc, primitiveType == kPoints_GrPrimitiveType, pipeline, |
| caps)) { |
| return false; |
| } |
| |
| GrProcessorKeyBuilder b(&desc->key()); |
| GrVkRenderTarget* vkRT = (GrVkRenderTarget*)pipeline.getRenderTarget(); |
| vkRT->simpleRenderPass()->genKey(&b); |
| |
| stencil.genKey(&b); |
| |
| SkASSERT(sizeof(GrDrawFace) <= sizeof(uint32_t)); |
| b.add32((int32_t)pipeline.getDrawFace()); |
| |
| b.add32(get_blend_info_key(pipeline)); |
| |
| b.add32(primitiveType); |
| |
| return true; |
| } |