| |
| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrContextFactory.h" |
| |
| #if SK_ANGLE |
| #include "gl/angle/SkANGLEGLContext.h" |
| #endif |
| #include "gl/debug/SkDebugGLContext.h" |
| #if SK_MESA |
| #include "gl/mesa/SkMesaGLContext.h" |
| #endif |
| #include "gl/SkGLContext.h" |
| #include "gl/SkNullGLContext.h" |
| |
| |
| GrContext* GrContextFactory::get(GLContextType type, GrGLStandard forcedGpuAPI) { |
| for (int i = 0; i < fContexts.count(); ++i) { |
| if (forcedGpuAPI != kNone_GrGLStandard && |
| forcedGpuAPI != fContexts[i].fGLContext->gl()->fStandard) |
| continue; |
| |
| if (fContexts[i].fType == type) { |
| fContexts[i].fGLContext->makeCurrent(); |
| return fContexts[i].fGrContext; |
| } |
| } |
| SkAutoTUnref<SkGLContext> glCtx; |
| SkAutoTUnref<GrContext> grCtx; |
| switch (type) { |
| case kNVPR_GLContextType: // fallthru |
| case kNative_GLContextType: |
| glCtx.reset(SkCreatePlatformGLContext(forcedGpuAPI)); |
| break; |
| #ifdef SK_ANGLE |
| case kANGLE_GLContextType: |
| glCtx.reset(SkANGLEGLContext::Create(forcedGpuAPI)); |
| break; |
| #endif |
| #ifdef SK_MESA |
| case kMESA_GLContextType: |
| glCtx.reset(SkMesaGLContext::Create(forcedGpuAPI)); |
| break; |
| #endif |
| case kNull_GLContextType: |
| glCtx.reset(SkNullGLContext::Create(forcedGpuAPI)); |
| break; |
| case kDebug_GLContextType: |
| glCtx.reset(SkDebugGLContext::Create(forcedGpuAPI)); |
| break; |
| } |
| if (NULL == glCtx.get()) { |
| return NULL; |
| } |
| |
| SkASSERT(glCtx->isValid()); |
| |
| // Ensure NVPR is available for the NVPR type and block it from other types. |
| SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); |
| if (kNVPR_GLContextType == type) { |
| if (!glInterface->hasExtension("GL_NV_path_rendering")) { |
| return NULL; |
| } |
| } else { |
| glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); |
| if (!glInterface) { |
| return NULL; |
| } |
| } |
| |
| glCtx->makeCurrent(); |
| GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get()); |
| grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, &fGlobalOptions)); |
| if (!grCtx.get()) { |
| return NULL; |
| } |
| GPUContext& ctx = fContexts.push_back(); |
| ctx.fGLContext = glCtx.get(); |
| ctx.fGLContext->ref(); |
| ctx.fGrContext = grCtx.get(); |
| ctx.fGrContext->ref(); |
| ctx.fType = type; |
| return ctx.fGrContext; |
| } |