Warning: The following has only been tested on Linux, but it will likely work for any Unix.
This assumes one already has Skia building normally. If not, refer to the quick start guides. In addition to that, you will need Lua 5.2 installed on your system in order to use the bindings.
Building lua requires the readline development library. If missing this can be installed (on Ubuntu) by executing:
apt-cache search libreadline
to see the available libreadline librariessudo apt-get install libreadline6 libreadline6-dev
to actually install the librariesThe build process starts the same way as described in the quick starts, but before using gyp or make, do this instead:
$ export GYP_DEFINES="skia_shared_lib=1" $ make tools
This tells Skia to build as a shared library, which enables a build of another shared library called 'skia.so' that exposes Skia bindings to Lua.
Once the build is complete, use the same terminal:
$ cd out/Debug/ $ lua Lua 5.2.0 Copyright (C) 1994-2011 Lua.org, PUC-Rio > require 'skia' > paint = Sk.newPaint() > paint:setColor{a=1, r=1, g=0, b=0} > doc = Sk.newDocumentPDF('test.pdf') > canvas = doc:beginPage(72*8.5, 72*11) > canvas:drawText('Hello Lua', 300, 300, paint) > doc:close()
The key part to loading the bindings is require 'skia'
which tells lua to look for 'skia.so' in the current directory (among many others) and provides the bindings. 'skia.so' in turn will load 'libskia.so' from the current directory or in our case the lib.target directory. 'libskia.so' is what contains the native skia code. The script shown above uses skia to draw Hello Lua in red text onto a pdf that will be outputted into the current folder as 'test.pdf'. Go ahead and open 'test.pdf' to confirm that everything is working.