| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| // This is a GPU-backend specific test. It relies on static intializers to work |
| |
| #include "SkTypes.h" |
| |
| #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS |
| |
| #include "gl/GrGpuGL.h" |
| #include "GrBackendEffectFactory.h" |
| #include "GrContextFactory.h" |
| #include "GrDrawEffect.h" |
| #include "effects/GrConfigConversionEffect.h" |
| |
| #include "SkRandom.h" |
| #include "Test.h" |
| |
| void GrGLProgramDesc::setRandom(SkMWCRandom* random, |
| const GrGpuGL* gpu, |
| const GrTexture* dstTexture, |
| const GrEffectStage* stages[GrDrawState::kNumStages], |
| int currAttribIndex) { |
| fEmitsPointSize = random->nextBool(); |
| |
| fPositionAttributeIndex = 0; |
| |
| // if the effects have used up all off the available attributes, |
| // don't try to use color or coverage attributes as input |
| do { |
| fColorInput = random->nextULessThan(kColorInputCnt); |
| } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex && |
| kAttribute_ColorInput == fColorInput); |
| fColorAttributeIndex = (fColorInput == kAttribute_ColorInput) ? currAttribIndex++ : -1; |
| |
| do { |
| fCoverageInput = random->nextULessThan(kColorInputCnt); |
| } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex && |
| kAttribute_ColorInput == fCoverageInput); |
| fCoverageAttributeIndex = (fCoverageInput == kAttribute_ColorInput) ? currAttribIndex++ : -1; |
| |
| fColorFilterXfermode = random->nextULessThan(SkXfermode::kLastCoeffMode + 1); |
| |
| fFirstCoverageStage = random->nextULessThan(GrDrawState::kNumStages); |
| |
| #if GR_GL_EXPERIMENTAL_GS |
| fExperimentalGS = gpu->caps()->geometryShaderSupport() && random->nextBool(); |
| #endif |
| |
| fDiscardIfZeroCoverage = random->nextBool(); |
| |
| bool useLocalCoords = random->nextBool() && currAttribIndex < GrDrawState::kMaxVertexAttribCnt; |
| fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1; |
| |
| bool dstRead = false; |
| for (int s = 0; s < GrDrawState::kNumStages; ++s) { |
| if (NULL != stages[s]) { |
| const GrBackendEffectFactory& factory = (*stages[s]->getEffect())->getFactory(); |
| GrDrawEffect drawEffect(*stages[s], useLocalCoords); |
| fEffectKeys[s] = factory.glEffectKey(drawEffect, gpu->glCaps()); |
| if ((*stages[s]->getEffect())->willReadDstColor()) { |
| dstRead = true; |
| } |
| } |
| } |
| |
| if (dstRead) { |
| this->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstTexture, gpu->glCaps()); |
| } |
| |
| CoverageOutput coverageOutput; |
| bool illegalCoverageOutput; |
| do { |
| coverageOutput = static_cast<CoverageOutput>(random->nextULessThan(kCoverageOutputCnt)); |
| illegalCoverageOutput = (!gpu->caps()->dualSourceBlendingSupport() && |
| CoverageOutputUsesSecondaryOutput(coverageOutput)) || |
| (!dstRead && kCombineWithDst_CoverageOutput == coverageOutput); |
| } while (illegalCoverageOutput); |
| |
| fCoverageOutput = coverageOutput; |
| } |
| |
| bool GrGpuGL::programUnitTest(int maxStages) { |
| |
| maxStages = GrMin(maxStages, (int)GrDrawState::kNumStages); |
| |
| GrTextureDesc dummyDesc; |
| dummyDesc.fConfig = kSkia8888_GrPixelConfig; |
| dummyDesc.fWidth = 34; |
| dummyDesc.fHeight = 18; |
| SkAutoTUnref<GrTexture> dummyTexture1(this->createTexture(dummyDesc, NULL, 0)); |
| dummyDesc.fConfig = kAlpha_8_GrPixelConfig; |
| dummyDesc.fWidth = 16; |
| dummyDesc.fHeight = 22; |
| SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0)); |
| |
| static const int NUM_TESTS = 512; |
| |
| SkMWCRandom random; |
| for (int t = 0; t < NUM_TESTS; ++t) { |
| |
| #if 0 |
| GrPrintf("\nTest Program %d\n-------------\n", t); |
| static const int stop = -1; |
| if (t == stop) { |
| int breakpointhere = 9; |
| } |
| #endif |
| |
| GrGLProgramDesc pdesc; |
| const GrEffectStage* stages[GrDrawState::kNumStages]; |
| memset(stages, 0, sizeof(stages)); |
| |
| int currAttribIndex = 1; // we need to always leave room for position |
| int attribIndices[2]; |
| GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; |
| for (int s = 0; s < maxStages; ++s) { |
| // enable the stage? |
| if (random.nextBool()) { |
| SkAutoTUnref<const GrEffectRef> effect(GrEffectTestFactory::CreateStage( |
| &random, |
| this->getContext(), |
| *this->caps(), |
| dummyTextures)); |
| int numAttribs = (*effect)->numVertexAttribs(); |
| |
| // If adding this effect would exceed the max attrib count then generate a |
| // new random effect. |
| if (currAttribIndex + numAttribs > GrDrawState::kMaxVertexAttribCnt) { |
| --s; |
| continue; |
| } |
| for (int i = 0; i < numAttribs; ++i) { |
| attribIndices[i] = currAttribIndex++; |
| } |
| GrEffectStage* stage = SkNEW(GrEffectStage); |
| stage->setEffect(effect.get(), attribIndices[0], attribIndices[1]); |
| stages[s] = stage; |
| } |
| } |
| const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dummyTextures[1]; |
| pdesc.setRandom(&random, this, dstTexture, stages, currAttribIndex); |
| |
| SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this->glContext(), |
| pdesc, |
| stages)); |
| for (int s = 0; s < maxStages; ++s) { |
| SkDELETE(stages[s]); |
| } |
| if (NULL == program.get()) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| static void GLProgramsTest(skiatest::Reporter* reporter, GrContextFactory* factory) { |
| for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { |
| GrContext* context = factory->get(static_cast<GrContextFactory::GLContextType>(type)); |
| if (NULL != context) { |
| GrGpuGL* gpu = static_cast<GrGpuGL*>(context->getGpu()); |
| int maxStages = GrDrawState::kNumStages; |
| #if SK_ANGLE |
| // Some long shaders run out of temporary registers in the D3D compiler on ANGLE. |
| if (type == GrContextFactory::kANGLE_GLContextType) { |
| maxStages = 3; |
| } |
| #endif |
| REPORTER_ASSERT(reporter, gpu->programUnitTest(maxStages)); |
| } |
| } |
| } |
| |
| #include "TestClassDef.h" |
| DEFINE_GPUTESTCLASS("GLPrograms", GLProgramsTestClass, GLProgramsTest) |
| |
| // This is evil evil evil. The linker may throw away whole translation units as dead code if it |
| // thinks none of the functions are called. It will do this even if there are static initializers |
| // in the unit that could pass pointers to functions from the unit out to other translation units! |
| // We force some of the effects that would otherwise be discarded to link here. |
| |
| #include "SkLightingImageFilter.h" |
| #include "SkMagnifierImageFilter.h" |
| #include "SkColorMatrixFilter.h" |
| |
| void forceLinking(); |
| |
| void forceLinking() { |
| SkLightingImageFilter::CreateDistantLitDiffuse(SkPoint3(0,0,0), 0, 0, 0); |
| SkMagnifierImageFilter mag(SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1); |
| GrConfigConversionEffect::Create(NULL, |
| false, |
| GrConfigConversionEffect::kNone_PMConversion, |
| SkMatrix::I()); |
| SkScalar matrix[20]; |
| SkColorMatrixFilter cmf(matrix); |
| } |
| |
| #endif |