Make drawText calls non-virtual, to ease SkFont and TextBlob (https://codereview.chromium.org/243853006/)"
associated chrome change (to be committed with DEPS roll)
https://codereview.chromium.org/248693002/
This reverts commit bfaceb53f58c9625b5471fcff35b5ca9ca3ae29c.
TBR=bsalomon@google.com
Review URL: https://codereview.chromium.org/248083002
git-svn-id: http://skia.googlecode.com/svn/trunk@14321 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/SkLuaCanvas.cpp b/src/utils/SkLuaCanvas.cpp
index 531cbb0..7e7f173 100644
--- a/src/utils/SkLuaCanvas.cpp
+++ b/src/utils/SkLuaCanvas.cpp
@@ -237,31 +237,29 @@
}
}
-void SkLuaCanvas::drawText(const void* text, size_t byteLength, SkScalar x,
- SkScalar y, const SkPaint& paint) {
+void SkLuaCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
+ const SkPaint& paint) {
AUTO_LUA("drawText");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
-void SkLuaCanvas::drawPosText(const void* text, size_t byteLength,
- const SkPoint pos[], const SkPaint& paint) {
+void SkLuaCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
+ const SkPaint& paint) {
AUTO_LUA("drawPosText");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
-void SkLuaCanvas::drawPosTextH(const void* text, size_t byteLength,
- const SkScalar xpos[], SkScalar constY,
- const SkPaint& paint) {
+void SkLuaCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
+ SkScalar constY, const SkPaint& paint) {
AUTO_LUA("drawPosTextH");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
lua.pushPaint(paint, "paint");
}
-void SkLuaCanvas::drawTextOnPath(const void* text, size_t byteLength,
- const SkPath& path, const SkMatrix* matrix,
- const SkPaint& paint) {
+void SkLuaCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
+ const SkMatrix* matrix, const SkPaint& paint) {
AUTO_LUA("drawTextOnPath");
lua.pushPath(path, "path");
lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);