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#ifndef DMQuiltTask_DEFINED
#define DMQuiltTask_DEFINED
#include "DMTask.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
// Records a GM through an SkPicture, draws it in tiles, and compares against the reference bitmap.
namespace DM {
class QuiltTask : public CpuTask {
public:
enum Mode {
kNoBBH_Mode,
kRTree_Mode,
kQuadTree_Mode,
kTileGrid_Mode,
kSkRecord_Mode, // Currently uses no BBH.
};
QuiltTask(const Task& parent, // QuiltTask must be a child task. Pass its parent here.
skiagm::GM*, // GM to run through a picture. Takes ownership.
SkBitmap reference, // Bitmap to compare picture replay results to.
Mode mode);
virtual void draw() SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
const Mode fMode;
const SkString fName;
SkAutoTDelete<skiagm::GM> fGM;
const SkBitmap fReference;
};
} // namespace DM
#endif // DMReplayTask_DEFINED