blob: a06f62aa3d0b525117934e8eac623c0f4d5d6618 [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkBlurMaskFilter.h"
#include "SkBlurMask.h"
#include "SkCanvas.h"
#include "SkPath.h"
#define STROKE_WIDTH SkIntToScalar(10)
typedef void (*Proc)(SkCanvas*, const SkRect&, const SkPaint&);
static void fill_rect(SkCanvas* canvas, const SkRect& r, const SkPaint& p) {
canvas->drawRect(r, p);
}
static void draw_donut(SkCanvas* canvas, const SkRect& r, const SkPaint& p) {
SkRect rect;
SkPath path;
rect = r;
rect.outset(STROKE_WIDTH/2, STROKE_WIDTH/2);
path.addRect(rect);
rect = r;
rect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2);
path.addRect(rect);
path.setFillType(SkPath::kEvenOdd_FillType);
canvas->drawPath(path, p);
}
static void draw_donut_skewed(SkCanvas* canvas, const SkRect& r, const SkPaint& p) {
SkRect rect;
SkPath path;
rect = r;
rect.outset(STROKE_WIDTH/2, STROKE_WIDTH/2);
path.addRect(rect);
rect = r;
rect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2);
rect.offset(7, -7);
path.addRect(rect);
path.setFillType(SkPath::kEvenOdd_FillType);
canvas->drawPath(path, p);
}
#include "SkGradientShader.h"
typedef void (*PaintProc)(SkPaint*, SkScalar width);
static const char* gBlurStyle2Name[] = {
"normal",
"solid",
"outer",
"inner"
};
class BlurRectGM : public skiagm::GM {
SkAutoTUnref<SkMaskFilter> fMaskFilter;
SkString fName;
PaintProc fPProc;
SkAlpha fAlpha;
public:
BlurRectGM(const char name[], PaintProc pproc, U8CPU alpha,
SkBlurMaskFilter::BlurStyle bs) :
fMaskFilter(SkBlurMaskFilter::Create(STROKE_WIDTH/2, bs,
SkBlurMaskFilter::kHighQuality_BlurFlag))
, fName(name)
, fPProc(pproc)
, fAlpha(SkToU8(alpha))
{
fName.appendf("_%s", gBlurStyle2Name[bs]);
}
protected:
virtual SkString onShortName() {
return fName;
}
virtual SkISize onISize() {
return SkISize::Make(640, 480);
}
virtual void onDraw(SkCanvas* canvas) {
canvas->translate(STROKE_WIDTH*3/2, STROKE_WIDTH*3/2);
SkRect r = { 0, 0, 250, 120 };
SkPaint paint;
paint.setMaskFilter(fMaskFilter);
if (fPProc) {
fPProc(&paint, r.width());
}
paint.setAlpha(fAlpha);
static const Proc procs[] = {
fill_rect, draw_donut, draw_donut_skewed
};
this->drawProcs(canvas, r, paint, false, procs, SK_ARRAY_COUNT(procs));
canvas->translate(r.width() * 4/3, 0);
this->drawProcs(canvas, r, paint, true, procs, SK_ARRAY_COUNT(procs));
}
virtual uint32_t onGetFlags() const { return kSkipPipe_Flag; }
private:
void drawProcs(SkCanvas* canvas, const SkRect& r, const SkPaint& paint,
bool doClip, const Proc procs[], size_t procsCount) {
SkAutoCanvasRestore acr(canvas, true);
for (size_t i = 0; i < procsCount; ++i) {
if (doClip) {
SkRect clipRect(r);
clipRect.inset(STROKE_WIDTH/2, STROKE_WIDTH/2);
canvas->save();
canvas->clipRect(r);
}
procs[i](canvas, r, paint);
if (doClip) {
canvas->restore();
}
canvas->translate(0, r.height() * 4/3);
}
}
typedef GM INHERITED;
};
class BlurRectCompareGM : public skiagm::GM {
SkString fName;
unsigned int fRectWidth, fRectHeight;
SkScalar fRadius;
public:
BlurRectCompareGM(const char name[], unsigned int rectWidth, unsigned int rectHeight, float radius)
: fName(name)
, fRectWidth(rectWidth)
, fRectHeight(rectHeight)
, fRadius(radius)
{}
int width() const { return fRectWidth; }
int height() const { return fRectHeight; }
SkScalar radius() const { return fRadius; }
protected:
virtual SkString onShortName() {
return fName;
}
virtual SkISize onISize() {
return SkISize::Make(640, 480);
}
virtual void makeMask(SkMask *m, const SkRect&) = 0;
virtual void onDraw(SkCanvas* canvas) {
SkRect r;
r.setWH(SkIntToScalar(fRectWidth), SkIntToScalar(fRectHeight));
SkMask mask;
this->makeMask(&mask, r);
SkAutoMaskFreeImage amfi(mask.fImage);
SkBitmap bm;
bm.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(), mask.fBounds.height());
bm.setPixels(mask.fImage);
canvas->drawBitmap(bm, 50, 50, NULL);
}
virtual uint32_t onGetFlags() const { return kSkipPipe_Flag; }
private:
typedef GM INHERITED;
};
class BlurRectFastGM: public BlurRectCompareGM {
public:
BlurRectFastGM(const char name[], unsigned int rect_width,
unsigned int rect_height, float blur_radius) :
BlurRectCompareGM(name, rect_width, rect_height, blur_radius) {}
protected:
virtual void makeMask(SkMask *m, const SkRect& r) SK_OVERRIDE {
SkBlurMask::BlurRect(m, r, radius(), SkBlurMask::kNormal_Style,
SkBlurMask::kHigh_Quality );
}
};
class BlurRectSlowGM: public BlurRectCompareGM {
public:
BlurRectSlowGM(const char name[], unsigned int rect_width, unsigned int rect_height, float blur_radius) :
BlurRectCompareGM( name, rect_width, rect_height, blur_radius ) {}
protected:
virtual void makeMask(SkMask *m, const SkRect& r) SK_OVERRIDE {
SkMask src;
r.roundOut(&src.fBounds);
src.fBounds.offset(-src.fBounds.fLeft, -src.fBounds.fTop); // move to origin
src.fFormat = SkMask::kA8_Format;
src.fRowBytes = src.fBounds.width();
src.fImage = SkMask::AllocImage( src.computeTotalImageSize() );
SkAutoMaskFreeImage amfi(src.fImage);
memset(src.fImage, 0xff, src.computeTotalImageSize());
SkBlurMask::BlurSeparable(m, src, radius()/2, SkBlurMask::kNormal_Style, SkBlurMask::kHigh_Quality);
}
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new BlurRectGM("blurrect", NULL, 0xFF, SkBlurMaskFilter::kNormal_BlurStyle);)
DEF_GM(return new BlurRectGM("blurrect", NULL, 0xFF, SkBlurMaskFilter::kSolid_BlurStyle);)
DEF_GM(return new BlurRectGM("blurrect", NULL, 0xFF, SkBlurMaskFilter::kOuter_BlurStyle);)
DEF_GM(return new BlurRectGM("blurrect", NULL, 0xFF, SkBlurMaskFilter::kInner_BlurStyle);)
#if 0 // disable while we debug an rtree failure
DEF_GM(return new BlurRectFastGM("blurrect_fast_100_100_10", 100, 100, 10);)
DEF_GM(return new BlurRectFastGM("blurrect_fast_100_100_2", 100, 100, 2);)
DEF_GM(return new BlurRectFastGM("blurrect_fast_10_10_100", 10, 10, 100);)
DEF_GM(return new BlurRectFastGM("blurrect_fast_10_100_10", 10, 100, 10);)
#endif
DEF_GM(return new BlurRectSlowGM("blurrect_slow_100_100_10", 100, 100, 10);)
DEF_GM(return new BlurRectSlowGM("blurrect_slow_100_100_2", 100, 100, 2);)
DEF_GM(return new BlurRectSlowGM("blurrect_slow_10_10_100", 10, 10, 100);)
DEF_GM(return new BlurRectSlowGM("blurrect_slow_10_100_10", 10, 100, 10);)