| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrStencilSettings_DEFINED |
| #define GrStencilSettings_DEFINED |
| |
| #include "GrUserStencilSettings.h" |
| #include "SkRegion.h" |
| |
| class GrProcessorKeyBuilder; |
| |
| enum class GrStencilTest : uint16_t { |
| kAlways, |
| kNever, |
| kGreater, |
| kGEqual, |
| kLess, |
| kLEqual, |
| kEqual, |
| kNotEqual |
| }; |
| static constexpr int kGrStencilTestCount = 1 + (int)GrStencilTest::kNotEqual; |
| |
| enum class GrStencilOp : uint8_t { |
| kKeep, |
| kZero, |
| kReplace, // Replace stencil value with fRef (only the bits enabled in fWriteMask). |
| kInvert, |
| kIncWrap, |
| kDecWrap, |
| // NOTE: clamping occurs before the write mask. So if the MSB is zero and masked out, stencil |
| // values will still wrap when using clamping ops. |
| kIncClamp, |
| kDecClamp |
| }; |
| static constexpr int kGrStencilOpCount = 1 + (int)GrStencilOp::kDecClamp; |
| |
| /** |
| * This class defines concrete stencil settings that map directly to the underlying hardware. It |
| * is deduced from user stencil settings, stencil clip status, and the number of bits in the |
| * target stencil buffer. |
| */ |
| class GrStencilSettings { |
| public: |
| GrStencilSettings() { this->setDisabled(); } |
| GrStencilSettings(const GrUserStencilSettings& user, bool hasStencilClip, int numStencilBits) { |
| this->reset(user, hasStencilClip, numStencilBits); |
| } |
| GrStencilSettings(const GrStencilSettings& that) { this->reset(that); } |
| GrStencilSettings& operator=(const GrStencilSettings& that) { this->reset(that); return *this; } |
| |
| void invalidate() { fFlags |= kInvalid_PrivateFlag; } |
| void setDisabled() { fFlags = kAll_StencilFlags; } |
| void reset(const GrUserStencilSettings&, bool hasStencilClip, int numStencilBits); |
| void reset(const GrStencilSettings&); |
| |
| bool isValid() const { return !(fFlags & kInvalid_PrivateFlag); } |
| bool isDisabled() const { SkASSERT(this->isValid()); return fFlags & kDisabled_StencilFlag; } |
| bool doesWrite() const { SkASSERT(this->isValid()); |
| return !(fFlags & kNoModifyStencil_StencilFlag); } |
| bool isTwoSided() const { SkASSERT(this->isValid()); |
| return !(fFlags & kSingleSided_StencilFlag); } |
| bool usesWrapOp() const { SkASSERT(this->isValid()); |
| return !(fFlags & kNoWrapOps_StencilFlag); } |
| |
| void genKey(GrProcessorKeyBuilder* b) const; |
| |
| bool operator!=(const GrStencilSettings& that) const { return !(*this == that); } |
| bool operator==(const GrStencilSettings&) const; |
| |
| struct Face : public GrTStencilFaceSettings<GrStencilTest, GrStencilOp> { |
| void reset(const GrUserStencilSettings::Face&, bool useStencilClip, int numStencilBits); |
| void setDisabled(); |
| }; |
| |
| const Face& front() const { SkASSERT(!this->isDisabled()); return fFront; } |
| const Face& back() const { SkASSERT(this->isTwoSided()); return fBack; } |
| |
| /** |
| * Given a thing to draw into the stencil clip, a fill type, and a set op |
| * this function determines: |
| * 1. Whether the thing can be draw directly to the stencil clip or |
| * needs to be drawn to the client portion of the stencil first. |
| * 2. How many passes are needed. |
| * 3. What those passes are. |
| * |
| * @param op the set op to combine this element with the existing clip |
| * @param canBeDirect can the caller draw this element directly (without using stencil)? |
| * @param invertedFill is this path inverted |
| * @param drawDirectToClip out: true if caller should draw the element directly, false if it |
| * should draw it into the user stencil bits first. |
| * |
| * @return a null-terminated array of settings for stencil passes. |
| * |
| * If drawDirectToClip is false, the caller must first draw the element into the user |
| * stencil bits, and then cover the clip area with multiple passes using the returned |
| * stencil settings. |
| * |
| * If drawDirectToClip is true, the returned array will only have one pass and the |
| * caller should use those stencil settings while drawing the element directly. |
| */ |
| static GrUserStencilSettings const* const* GetClipPasses(SkRegion::Op op, |
| bool canBeDirect, |
| bool invertedFill, |
| bool* drawDirectToClip); |
| |
| /** Gets the user stencil settings to directly set the clip bit. */ |
| static const GrUserStencilSettings* SetClipBitSettings(bool setToInside); |
| |
| private: |
| // Internal flag for backends to optionally mark their tracked stencil state as invalid. |
| enum { kInvalid_PrivateFlag = (kLast_StencilFlag << 1) }; |
| |
| uint32_t fFlags; |
| Face fFront; |
| Face fBack; |
| }; |
| |
| #endif |