LightingShader and NormalSource comment and style fixes
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2237963002
Review-Url: https://codereview.chromium.org/2237963002
diff --git a/src/core/SkNormalFlatSource.cpp b/src/core/SkNormalFlatSource.cpp
index bdd65b0..c30cca1 100644
--- a/src/core/SkNormalFlatSource.cpp
+++ b/src/core/SkNormalFlatSource.cpp
@@ -57,9 +57,7 @@
private:
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalFlatFP; }
- bool onIsEqual(const GrFragmentProcessor& proc) const override {
- return true;
- }
+ bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
};
sk_sp<GrFragmentProcessor> SkNormalFlatSourceImpl::asFragmentProcessor(
@@ -77,7 +75,7 @@
SkNormalFlatSourceImpl::Provider::~Provider() {}
SkNormalSource::Provider* SkNormalFlatSourceImpl::asProvider(const SkShader::ContextRec &rec,
- void *storage) const {
+ void *storage) const {
return new (storage) Provider();
}
@@ -86,7 +84,7 @@
}
void SkNormalFlatSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
- int count) const {
+ int count) const {
for (int i = 0; i < count; i++) {
output[i] = {0.0f, 0.0f, 1.0f};
}