move perlinenoise2 into effects
Bug: skia:
Change-Id: I5c178bdc5901d15c6924b3fb1f29119ab3cc701d
Reviewed-on: https://skia-review.googlesource.com/18131
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/samplecode/PerlinPatch.cpp b/samplecode/PerlinPatch.cpp
index 3f04973..59337c5 100644
--- a/samplecode/PerlinPatch.cpp
+++ b/samplecode/PerlinPatch.cpp
@@ -10,7 +10,7 @@
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkPatchUtils.h"
-#include "SkPerlinNoiseShader2/SkPerlinNoiseShader2.h"
+#include "SkPerlinNoiseShader.h"
static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) {
//draw control points
@@ -149,7 +149,7 @@
;
SkScalar scaleFreq = 2.0;
- fShader1 = SkPerlinNoiseShader2::MakeImprovedNoise(fXFreq/scaleFreq, fYFreq/scaleFreq, 4,
+ fShader1 = SkPerlinNoiseShader::MakeImprovedNoise(fXFreq/scaleFreq, fYFreq/scaleFreq, 4,
fSeed);
fShaderCompose = SkShader::MakeComposeShader(fShader0, fShader1, SkBlendMode::kSrcOver);