http://codereview.appspot.com/4436057/
Tag some more API headers with SK_API so they are exposed
when doing a DLL build.
git-svn-id: http://skia.googlecode.com/svn/trunk@1193 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/core/SkColor.h b/include/core/SkColor.h
index 6b86e7e..1f82aa7 100644
--- a/include/core/SkColor.h
+++ b/include/core/SkColor.h
@@ -104,7 +104,7 @@
@param blue blue component value [0..255]
@param hsv 3 element array which holds the resulting HSV components.
*/
-void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3]);
+SK_API void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3]);
/** Convert the argb color to its HSV components.
hsv[0] is Hue [0 .. 360)
@@ -127,7 +127,7 @@
@param hsv 3 element array which holds the input HSV components.
@return the resulting argb color
*/
-SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3]);
+SK_API SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3]);
/** Convert HSV components to an ARGB color. The alpha component set to 0xFF.
hsv[0] is Hue [0 .. 360)