re-land of new SkSL precisions

Bug: skia:
Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119
Reviewed-on: https://skia-review.googlesource.com/47841
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index d78af4e..6f5266e 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -24,21 +24,22 @@
         const GrDitherEffect& _outer = args.fFp.cast<GrDitherEffect>();
         (void)_outer;
         fragBuilder->codeAppendf(
-                "float value;\nfloat range;\n@switch (%d) {\n    case 0:\n        range = "
+                "half value;\nhalf range;\n@switch (%d) {\n    case 0:\n        range = "
                 "0.0039215686274509803;\n        break;\n    case 1:\n        range = "
                 "0.015873015873015872;\n        break;\n    default:\n        range = "
                 "0.066666666666666666;\n        break;\n}\n@if (sk_Caps.integerSupport) {\n    "
                 "uint x = uint(sk_FragCoord.x);\n    uint y = uint(sk_FragCoord.y);\n    uint m = "
                 "(((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) >> 1) "
-                "| (x & 4) >> 2;\n    value = float(m) / 64.0 - 0.4921875;\n} else {\n    float4 "
-                "modValues = mod(sk_FragCoord.xyxy, float4(2.0, 2.0, 4.0, 4.0));\n    float4 "
-                "stepValues = step(modValues, float4(1.0, 1.0, 2.0, 2.0));\n    value = "
-                "dot(stepValues, float4(0.5, 0.25, 0.125, 0.0625)) - 0.46875;\n}\n%s = "
-                "float4(clamp(%s.xyz + value * range, 0.0, %s.w), %s.w);\n",
+                "| (x & 4) >> 2;\n    value = highfloat(highfloat(half(m)) / 64.0) - 0.4921875;\n} "
+                "else {\n    half4 modValues = half4(mod(sk_FragCoord.xyxy, highfloat4(half4(2.0, "
+                "2.0, 4.0, 4.0))));\n    half4 stepValues = half4(step(highfloat4(modValues), "
+                "highfloat4(half4(1.0, 1.0, 2.0, 2.0))));\n    value = highfloat(dot(stepValues, "
+                "half4(0.5, 0.25, 0.125, 0.0625))) - 0.46875;\n}\n%s = "
+                "half4(clamp(highfloat3(%s.xyz + value * range), 0.0, highfloat(%s.w)), %s.w);\n",
                 _outer.rangeType(), args.fOutputColor,
-                args.fInputColor ? args.fInputColor : "float4(1)",
-                args.fInputColor ? args.fInputColor : "float4(1)",
-                args.fInputColor ? args.fInputColor : "float4(1)");
+                args.fInputColor ? args.fInputColor : "half4(1)",
+                args.fInputColor ? args.fInputColor : "half4(1)",
+                args.fInputColor ? args.fInputColor : "half4(1)");
     }
 
 private: