Fix for texture allocation failure in 'preAbandonGpuContext' mode
Review URL: https://codereview.chromium.org/1118723003
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 3434671..3ff2f20 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1733,6 +1733,9 @@
// We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
// must be pushed upstack.
AutoBitmapTexture abt(fContext, src, NULL, &texture);
+ if (!texture) {
+ return false;
+ }
return this->filterTexture(fContext, texture, src.width(), src.height(),
filter, ctx, result, offset);