skip paint->drawstate sampler copies when there is no texture

Review URL: http://codereview.appspot.com/5484053/




git-svn-id: http://skia.googlecode.com/svn/trunk@2859 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 4a16d9d..335c1ef 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -1913,7 +1913,9 @@
         int s = i + GrPaint::kFirstTextureStage;
         drawState->setTexture(s, paint.getTexture(i));
         ASSERT_OWNED_RESOURCE(paint.getTexture(i));
-        *drawState->sampler(s) = paint.getTextureSampler(i);
+        if (paint.getTexture(i)) {
+            *drawState->sampler(s) = paint.getTextureSampler(i);
+        }
     }
 
     drawState->setFirstCoverageStage(GrPaint::kFirstMaskStage);
@@ -1922,7 +1924,9 @@
         int s = i + GrPaint::kFirstMaskStage;
         drawState->setTexture(s, paint.getMask(i));
         ASSERT_OWNED_RESOURCE(paint.getMask(i));
-        *drawState->sampler(s) = paint.getMaskSampler(i);
+        if (paint.getMask(i)) {
+            *drawState->sampler(s) = paint.getMaskSampler(i);
+        }
     }
 
     drawState->setColor(paint.fColor);