Make GrGLEffects use an interface to append their code.
A small step towards encapsulating GrGLShaderBuilder.
Review URL: https://codereview.chromium.org/12547012
git-svn-id: http://skia.googlecode.com/svn/trunk@8018 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkString.cpp b/src/core/SkString.cpp
index 5d1b8ce..3f9a99f 100644
--- a/src/core/SkString.cpp
+++ b/src/core/SkString.cpp
@@ -531,6 +531,13 @@
this->append(buffer, strlen(buffer));
}
+void SkString::appendf(const char format[], va_list args) {
+ char buffer[kBufferSize];
+ VSNPRINTF(buffer, kBufferSize, format, args);
+
+ this->append(buffer, strlen(buffer));
+}
+
void SkString::prependf(const char format[], ...) {
char buffer[kBufferSize];
ARGS_TO_BUFFER(format, buffer, kBufferSize);