commit | f94b3a4cebd4adab09c40ebe23c02a615e10c394 | [log] [tgz] |
---|---|---|
author | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Wed Oct 31 18:09:01 2012 +0000 |
committer | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Wed Oct 31 18:09:01 2012 +0000 |
tree | a611a0cb0e1db232fbe5a1af0312eea05428dce1 | |
parent | c1f6db86dcf478d3c067bfc3fd99174b23d81732 [diff] |
Make SkShader store localM directly rather than as a separate alloc. May cause very slight GM changes in gpu two pt radial/conical radients. Review URL: https://codereview.appspot.com/6821056 git-svn-id: http://skia.googlecode.com/svn/trunk@6221 2bbb7eff-a529-9590-31e7-b0007b416f81