changed vertex attribute precisions to be actual types

Bug: skia:
Change-Id: Ic5555d9f1be7f24655bdea9f2a3677bfb128ef70
Reviewed-on: https://skia-review.googlesource.com/50221
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index 44e5273..dcbb5d5 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -247,11 +247,9 @@
         , fUsesLocalCoords(usesLocalCoords) {
     SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask));
     this->initClassID<GrDistanceFieldA8TextGeoProc>();
-    fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType,
-                                         kHigh_GrSLPrecision);
-    fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType);
-    fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kVec2us_uint_GrVertexAttribType,
-                                              kHigh_GrSLPrecision);
+    fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
+    fInColor = &this->addVertexAttrib("inColor", kUByte4_norm_GrVertexAttribType);
+    fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kUShort2_GrVertexAttribType);
     for (int i = 0; i < kMaxTextures; ++i) {
         if (proxies[i]) {
             fTextureSamplers[i].reset(std::move(proxies[i]), params);
@@ -507,11 +505,9 @@
         , fUsesLocalCoords(usesLocalCoords) {
     SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask));
     this->initClassID<GrDistanceFieldPathGeoProc>();
-    fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType,
-                                         kHigh_GrSLPrecision);
-    fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType);
-    fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kVec2us_uint_GrVertexAttribType,
-                                              kHigh_GrSLPrecision);
+    fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
+    fInColor = &this->addVertexAttrib("inColor", kUByte4_norm_GrVertexAttribType);
+    fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kUShort2_GrVertexAttribType);
     for (int i = 0; i < kMaxTextures; ++i) {
         if (proxies[i]) {
             fTextureSamplers[i].reset(std::move(proxies[i]), params);
@@ -828,11 +824,9 @@
         , fUsesLocalCoords(usesLocalCoords) {
     SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_DistanceFieldEffectFlag));
     this->initClassID<GrDistanceFieldLCDTextGeoProc>();
-    fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType,
-                                         kHigh_GrSLPrecision);
-    fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType);
-    fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kVec2us_uint_GrVertexAttribType,
-                                              kHigh_GrSLPrecision);
+    fInPosition = &this->addVertexAttrib("inPosition", kFloat2_GrVertexAttribType);
+    fInColor = &this->addVertexAttrib("inColor", kUByte4_norm_GrVertexAttribType);
+    fInTextureCoords = &this->addVertexAttrib("inTextureCoords", kUShort2_GrVertexAttribType);
     for (int i = 0; i < kMaxTextures; ++i) {
         if (proxies[i]) {
             fTextureSamplers[i].reset(std::move(proxies[i]), params);