[GPU] tile when large bitmap pased drawBitmap and only a small fraction is used
Review URL: http://codereview.appspot.com/5450048/
git-svn-id: http://skia.googlecode.com/svn/trunk@2760 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h
index c34cd43..3afea5e 100644
--- a/include/gpu/SkGpuDevice.h
+++ b/include/gpu/SkGpuDevice.h
@@ -122,6 +122,8 @@
TexCache lockCachedTexture(const SkBitmap& bitmap,
const GrSamplerState& sampler,
TexType type = kBitmap_TexType);
+ bool isBitmapInTextureCache(const SkBitmap& bitmap,
+ const GrSamplerState& sampler) const;
void unlockCachedTexture(TexCache);
class SkAutoCachedTexture {
@@ -196,6 +198,10 @@
bool bindDeviceAsTexture(GrPaint* paint);
void prepareRenderTarget(const SkDraw&);
+ bool shouldTileBitmap(const SkBitmap& bitmap,
+ const GrSamplerState& sampler,
+ const SkIRect* srcRectPtr,
+ int* tileSize) const;
void internalDrawBitmap(const SkDraw&, const SkBitmap&,
const SkIRect&, const SkMatrix&, GrPaint* grPaint);