shape ops work in progress

refined line/quad intersection, made more robust
still working on edge cases

git-svn-id: http://skia.googlecode.com/svn/trunk@6017 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/experimental/Intersection/EdgeDemo.cpp b/experimental/Intersection/EdgeDemo.cpp
index 973b981..1d2c2b8 100644
--- a/experimental/Intersection/EdgeDemo.cpp
+++ b/experimental/Intersection/EdgeDemo.cpp
@@ -233,9 +233,9 @@
     SkScalar cellWidth = overall.width() / divs * 2;
     SkScalar cellHeight = overall.height() / divs * 2;
     SkRect target;
-    if (true) {
-        int xDiv = 28;
-        int yDiv = 17;
+    if (1) {
+        int xDiv = 27;
+        int yDiv = 11;
         target.setXYWH(overall.fLeft + (overall.width() - cellWidth) * xDiv / divs,
                 overall.fTop + (overall.height() - cellHeight) * yDiv / divs,
                  cellWidth, cellHeight);