Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
This CL is part I of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6485054
git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/SkGLContext.cpp b/src/gpu/gl/SkGLContext.cpp
index f67e68c..c5069b2 100644
--- a/src/gpu/gl/SkGLContext.cpp
+++ b/src/gpu/gl/SkGLContext.cpp
@@ -71,7 +71,7 @@
}
SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
GR_GL_COLOR_ATTACHMENT0,
- GR_GL_RENDERBUFFER,
+ GR_GL_RENDERBUFFER,
fColorBufferID));
SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID));
SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID));
@@ -81,7 +81,7 @@
// depth stencil being available.
bool supportsPackedDepthStencil;
if (kES2_GrGLBinding == bindingInUse) {
- supportsPackedDepthStencil =
+ supportsPackedDepthStencil =
this->hasExtension("GL_OES_packed_depth_stencil");
} else {
supportsPackedDepthStencil = version >= GR_GL_VER(3,0) ||
@@ -92,7 +92,7 @@
if (supportsPackedDepthStencil) {
// ES2 requires sized internal formats for RenderbufferStorage
// On Desktop we let the driver decide.
- GrGLenum format = kES2_GrGLBinding == bindingInUse ?
+ GrGLenum format = kES2_GrGLBinding == bindingInUse ?
GR_GL_DEPTH24_STENCIL8 :
GR_GL_DEPTH_STENCIL;
SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
@@ -103,7 +103,7 @@
GR_GL_RENDERBUFFER,
fDepthStencilBufferID));
} else {
- GrGLenum format = kES2_GrGLBinding == bindingInUse ?
+ GrGLenum format = kES2_GrGLBinding == bindingInUse ?
GR_GL_STENCIL_INDEX8 :
GR_GL_STENCIL_INDEX;
SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
@@ -117,7 +117,7 @@
SK_GL(*this, Viewport(0, 0, width, height));
SK_GL(*this, ClearStencil(0));
SK_GL(*this, Clear(GR_GL_STENCIL_BUFFER_BIT));
-
+
error = SK_GL(*this, GetError());
GrGLenum status =
SK_GL(*this, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));