/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "SkBitmapCache.h"
#include "SkBitmapController.h"
#include "SkBitmapProcState.h"
#include "SkColorPriv.h"
#include "SkFilterProc.h"
#include "SkPaint.h"
#include "SkShader.h"   // for tilemodes
#include "SkUtilsArm.h"
#include "SkBitmapScaler.h"
#include "SkMipMap.h"
#include "SkPixelRef.h"
#include "SkImageEncoder.h"
#include "SkResourceCache.h"

#if !SK_ARM_NEON_IS_NONE
// These are defined in src/opts/SkBitmapProcState_arm_neon.cpp
extern const SkBitmapProcState::SampleProc16 gSkBitmapProcStateSample16_neon[];
extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[];
extern void  S16_D16_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, uint16_t*);
extern void  Clamp_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
extern void  Repeat_S16_D16_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint16_t*, int);
extern void  SI8_opaque_D32_filter_DX_neon(const SkBitmapProcState&, const uint32_t*, int, SkPMColor*);
extern void  SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
extern void  Clamp_SI8_opaque_D32_filter_DX_shaderproc_neon(const SkBitmapProcState&, int, int, uint32_t*, int);
#endif

extern void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const SkBitmapProcState&, int, int, uint32_t*, int);

#define   NAME_WRAP(x)  x
#include "SkBitmapProcState_filter.h"
#include "SkBitmapProcState_procs.h"

SkBitmapProcState::SkBitmapProcState(const SkBitmapProvider& provider,
                                     SkShader::TileMode tmx, SkShader::TileMode tmy)
    : fProvider(provider)
    , fBMState(nullptr)
{
    fTileModeX = tmx;
    fTileModeY = tmy;
}

SkBitmapProcState::SkBitmapProcState(const SkBitmap& bm,
                                     SkShader::TileMode tmx, SkShader::TileMode tmy)
    : fProvider(SkBitmapProvider(bm))
    , fBMState(nullptr)
{
    fTileModeX = tmx;
    fTileModeY = tmy;
}

SkBitmapProcState::~SkBitmapProcState() {
    SkInPlaceDeleteCheck(fBMState, fBMStateStorage.get());
}

///////////////////////////////////////////////////////////////////////////////

// true iff the matrix contains, at most, scale and translate elements
static bool matrix_only_scale_translate(const SkMatrix& m) {
    return m.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask);
}

/**
 *  For the purposes of drawing bitmaps, if a matrix is "almost" translate
 *  go ahead and treat it as if it were, so that subsequent code can go fast.
 */
static bool just_trans_clamp(const SkMatrix& matrix, const SkPixmap& pixmap) {
    SkASSERT(matrix_only_scale_translate(matrix));

    if (matrix.getType() & SkMatrix::kScale_Mask) {
        SkRect dst;
        SkRect src = SkRect::Make(pixmap.bounds());

        // Can't call mapRect(), since that will fix up inverted rectangles,
        // e.g. when scale is negative, and we don't want to return true for
        // those.
        matrix.mapPoints(SkTCast<SkPoint*>(&dst),
                         SkTCast<const SkPoint*>(&src),
                         2);

        // Now round all 4 edges to device space, and then compare the device
        // width/height to the original. Note: we must map all 4 and subtract
        // rather than map the "width" and compare, since we care about the
        // phase (in pixel space) that any translate in the matrix might impart.
        SkIRect idst;
        dst.round(&idst);
        return idst.width() == pixmap.width() && idst.height() == pixmap.height();
    }
    // if we got here, we're either kTranslate_Mask or identity
    return true;
}

static bool just_trans_general(const SkMatrix& matrix) {
    SkASSERT(matrix_only_scale_translate(matrix));

    if (matrix.getType() & SkMatrix::kScale_Mask) {
        const SkScalar tol = SK_Scalar1 / 32768;

        if (!SkScalarNearlyZero(matrix[SkMatrix::kMScaleX] - SK_Scalar1, tol)) {
            return false;
        }
        if (!SkScalarNearlyZero(matrix[SkMatrix::kMScaleY] - SK_Scalar1, tol)) {
            return false;
        }
    }
    // if we got here, treat us as either kTranslate_Mask or identity
    return true;
}

static bool valid_for_filtering(unsigned dimension) {
    // for filtering, width and height must fit in 14bits, since we use steal
    // 2 bits from each to store our 4bit subpixel data
    return (dimension & ~0x3FFF) == 0;
}

/*
 *  Analyze filter-quality and matrix, and decide how to implement that.
 *
 *  In general, we cascade down the request level [ High ... None ]
 *  - for a given level, if we can fulfill it, fine, else
 *    - else we downgrade to the next lower level and try again.
 *  We can always fulfill requests for Low and None
 *  - sometimes we will "ignore" Low and give None, but this is likely a legacy perf hack
 *    and may be removed.
 */
bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
    fPixmap.reset();
    fInvMatrix = inv;
    fFilterLevel = paint.getFilterQuality();

    SkDefaultBitmapController controller;
    fBMState = controller.requestBitmap(fProvider, inv, paint.getFilterQuality(),
                                        fBMStateStorage.get(), fBMStateStorage.size());
    // Note : we allow the controller to return an empty (zero-dimension) result. Should we?
    if (nullptr == fBMState || fBMState->pixmap().info().isEmpty()) {
        return false;
    }
    fPixmap = fBMState->pixmap();
    fInvMatrix = fBMState->invMatrix();
    fFilterLevel = fBMState->quality();
    SkASSERT(fPixmap.addr());
    
    bool trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0;
    bool clampClamp = SkShader::kClamp_TileMode == fTileModeX &&
                      SkShader::kClamp_TileMode == fTileModeY;

    // Most of the scanline procs deal with "unit" texture coordinates, as this
    // makes it easy to perform tiling modes (repeat = (x & 0xFFFF)). To generate
    // those, we divide the matrix by its dimensions here.
    //
    // We don't do this if we're either trivial (can ignore the matrix) or clamping
    // in both X and Y since clamping to width,height is just as easy as to 0xFFFF.

    if (!(clampClamp || trivialMatrix)) {
        fInvMatrix.postIDiv(fPixmap.width(), fPixmap.height());
    }

    // Now that all possible changes to the matrix have taken place, check
    // to see if we're really close to a no-scale matrix.  If so, explicitly
    // set it to be so.  Subsequent code may inspect this matrix to choose
    // a faster path in this case.

    // This code will only execute if the matrix has some scale component;
    // if it's already pure translate then we won't do this inversion.

    if (matrix_only_scale_translate(fInvMatrix)) {
        SkMatrix forward;
        if (fInvMatrix.invert(&forward)) {
            if (clampClamp ? just_trans_clamp(forward, fPixmap)
                           : just_trans_general(forward)) {
                SkScalar tx = -SkScalarRoundToScalar(forward.getTranslateX());
                SkScalar ty = -SkScalarRoundToScalar(forward.getTranslateY());
                fInvMatrix.setTranslate(tx, ty);
            }
        }
    }

    fInvProc        = fInvMatrix.getMapXYProc();
    fInvType        = fInvMatrix.getType();
    fInvSx          = SkScalarToFixed(fInvMatrix.getScaleX());
    fInvSxFractionalInt = SkScalarToFractionalInt(fInvMatrix.getScaleX());
    fInvKy          = SkScalarToFixed(fInvMatrix.getSkewY());
    fInvKyFractionalInt = SkScalarToFractionalInt(fInvMatrix.getSkewY());

    fAlphaScale = SkAlpha255To256(paint.getAlpha());

    fShaderProc32 = nullptr;
    fShaderProc16 = nullptr;
    fSampleProc32 = nullptr;
    fSampleProc16 = nullptr;

    // recompute the triviality of the matrix here because we may have
    // changed it!

    trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0;

    if (kLow_SkFilterQuality == fFilterLevel) {
        // Only try bilerp if the matrix is "interesting" and
        // the image has a suitable size.

        if (fInvType <= SkMatrix::kTranslate_Mask ||
            !valid_for_filtering(fPixmap.width() | fPixmap.height()))
        {
            fFilterLevel = kNone_SkFilterQuality;
        }
    }

    return this->chooseScanlineProcs(trivialMatrix, clampClamp, paint);
}

bool SkBitmapProcState::chooseScanlineProcs(bool trivialMatrix, bool clampClamp,
                                            const SkPaint& paint) {
    fMatrixProc = this->chooseMatrixProc(trivialMatrix);
    // TODO(dominikg): SkASSERT(fMatrixProc) instead? chooseMatrixProc never returns nullptr.
    if (nullptr == fMatrixProc) {
        return false;
    }

    ///////////////////////////////////////////////////////////////////////

    const SkAlphaType at = fPixmap.alphaType();

    // No need to do this if we're doing HQ sampling; if filter quality is
    // still set to HQ by the time we get here, then we must have installed
    // the shader procs above and can skip all this.

    if (fFilterLevel < kHigh_SkFilterQuality) {

        int index = 0;
        if (fAlphaScale < 256) {  // note: this distinction is not used for D16
            index |= 1;
        }
        if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
            index |= 2;
        }
        if (fFilterLevel > kNone_SkFilterQuality) {
            index |= 4;
        }
        // bits 3,4,5 encoding the source bitmap format
        switch (fPixmap.colorType()) {
            case kN32_SkColorType:
                if (kPremul_SkAlphaType != at && kOpaque_SkAlphaType != at) {
                    return false;
                }
                index |= 0;
                break;
            case kRGB_565_SkColorType:
                index |= 8;
                break;
            case kIndex_8_SkColorType:
                if (kPremul_SkAlphaType != at && kOpaque_SkAlphaType != at) {
                    return false;
                }
                index |= 16;
                break;
            case kARGB_4444_SkColorType:
                if (kPremul_SkAlphaType != at && kOpaque_SkAlphaType != at) {
                    return false;
                }
                index |= 24;
                break;
            case kAlpha_8_SkColorType:
                index |= 32;
                fPaintPMColor = SkPreMultiplyColor(paint.getColor());
                break;
            case kGray_8_SkColorType:
                index |= 40;
                fPaintPMColor = SkPreMultiplyColor(paint.getColor());
                break;
            default:
                // TODO(dominikg): Should we ever get here? SkASSERT(false) instead?
                return false;
        }

#if !SK_ARM_NEON_IS_ALWAYS
        static const SampleProc32 gSkBitmapProcStateSample32[] = {
            S32_opaque_D32_nofilter_DXDY,
            S32_alpha_D32_nofilter_DXDY,
            S32_opaque_D32_nofilter_DX,
            S32_alpha_D32_nofilter_DX,
            S32_opaque_D32_filter_DXDY,
            S32_alpha_D32_filter_DXDY,
            S32_opaque_D32_filter_DX,
            S32_alpha_D32_filter_DX,

            S16_opaque_D32_nofilter_DXDY,
            S16_alpha_D32_nofilter_DXDY,
            S16_opaque_D32_nofilter_DX,
            S16_alpha_D32_nofilter_DX,
            S16_opaque_D32_filter_DXDY,
            S16_alpha_D32_filter_DXDY,
            S16_opaque_D32_filter_DX,
            S16_alpha_D32_filter_DX,

            SI8_opaque_D32_nofilter_DXDY,
            SI8_alpha_D32_nofilter_DXDY,
            SI8_opaque_D32_nofilter_DX,
            SI8_alpha_D32_nofilter_DX,
            SI8_opaque_D32_filter_DXDY,
            SI8_alpha_D32_filter_DXDY,
            SI8_opaque_D32_filter_DX,
            SI8_alpha_D32_filter_DX,

            S4444_opaque_D32_nofilter_DXDY,
            S4444_alpha_D32_nofilter_DXDY,
            S4444_opaque_D32_nofilter_DX,
            S4444_alpha_D32_nofilter_DX,
            S4444_opaque_D32_filter_DXDY,
            S4444_alpha_D32_filter_DXDY,
            S4444_opaque_D32_filter_DX,
            S4444_alpha_D32_filter_DX,
            
            // A8 treats alpha/opaque the same (equally efficient)
            SA8_alpha_D32_nofilter_DXDY,
            SA8_alpha_D32_nofilter_DXDY,
            SA8_alpha_D32_nofilter_DX,
            SA8_alpha_D32_nofilter_DX,
            SA8_alpha_D32_filter_DXDY,
            SA8_alpha_D32_filter_DXDY,
            SA8_alpha_D32_filter_DX,
            SA8_alpha_D32_filter_DX,
            
            // todo: possibly specialize on opaqueness
            SG8_alpha_D32_nofilter_DXDY,
            SG8_alpha_D32_nofilter_DXDY,
            SG8_alpha_D32_nofilter_DX,
            SG8_alpha_D32_nofilter_DX,
            SG8_alpha_D32_filter_DXDY,
            SG8_alpha_D32_filter_DXDY,
            SG8_alpha_D32_filter_DX,
            SG8_alpha_D32_filter_DX
        };

        static const SampleProc16 gSkBitmapProcStateSample16[] = {
            S32_D16_nofilter_DXDY,
            S32_D16_nofilter_DX,
            S32_D16_filter_DXDY,
            S32_D16_filter_DX,

            S16_D16_nofilter_DXDY,
            S16_D16_nofilter_DX,
            S16_D16_filter_DXDY,
            S16_D16_filter_DX,

            SI8_D16_nofilter_DXDY,
            SI8_D16_nofilter_DX,
            SI8_D16_filter_DXDY,
            SI8_D16_filter_DX,

            // Don't support 4444 -> 565
            nullptr, nullptr, nullptr, nullptr,
            // Don't support A8 -> 565
            nullptr, nullptr, nullptr, nullptr,
            // Don't support G8 -> 565 (but we could)
            nullptr, nullptr, nullptr, nullptr
        };
#endif

        fSampleProc32 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample32)[index];
        index >>= 1;    // shift away any opaque/alpha distinction
        fSampleProc16 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample16)[index];

        // our special-case shaderprocs
        if (SK_ARM_NEON_WRAP(S16_D16_filter_DX) == fSampleProc16) {
            if (clampClamp) {
                fShaderProc16 = SK_ARM_NEON_WRAP(Clamp_S16_D16_filter_DX_shaderproc);
            } else if (SkShader::kRepeat_TileMode == fTileModeX &&
                       SkShader::kRepeat_TileMode == fTileModeY) {
                fShaderProc16 = SK_ARM_NEON_WRAP(Repeat_S16_D16_filter_DX_shaderproc);
            }
        } else if (SK_ARM_NEON_WRAP(SI8_opaque_D32_filter_DX) == fSampleProc32 && clampClamp) {
            fShaderProc32 = SK_ARM_NEON_WRAP(Clamp_SI8_opaque_D32_filter_DX_shaderproc);
        } else if (S32_opaque_D32_nofilter_DX == fSampleProc32 && clampClamp) {
            fShaderProc32 = Clamp_S32_opaque_D32_nofilter_DX_shaderproc;
        }

        if (nullptr == fShaderProc32) {
            fShaderProc32 = this->chooseShaderProc32();
        }
    }

    // see if our platform has any accelerated overrides
    this->platformProcs();

    return true;
}

static void Clamp_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s,
                                                    int x, int y,
                                                    SkPMColor* SK_RESTRICT colors,
                                                    int count) {
    SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0);
    SkASSERT(s.fInvKy == 0);
    SkASSERT(count > 0 && colors != nullptr);
    SkASSERT(kNone_SkFilterQuality == s.fFilterLevel);

    const int maxX = s.fPixmap.width() - 1;
    const int maxY = s.fPixmap.height() - 1;
    int ix = s.fFilterOneX + x;
    int iy = SkClampMax(s.fFilterOneY + y, maxY);
#ifdef SK_DEBUG
    {
        SkPoint pt;
        s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
                   SkIntToScalar(y) + SK_ScalarHalf, &pt);
        int iy2 = SkClampMax(SkScalarFloorToInt(pt.fY), maxY);
        int ix2 = SkScalarFloorToInt(pt.fX);

        SkASSERT(iy == iy2);
        SkASSERT(ix == ix2);
    }
#endif
    const SkPMColor* row = s.fPixmap.addr32(0, iy);

    // clamp to the left
    if (ix < 0) {
        int n = SkMin32(-ix, count);
        sk_memset32(colors, row[0], n);
        count -= n;
        if (0 == count) {
            return;
        }
        colors += n;
        SkASSERT(-ix == n);
        ix = 0;
    }
    // copy the middle
    if (ix <= maxX) {
        int n = SkMin32(maxX - ix + 1, count);
        memcpy(colors, row + ix, n * sizeof(SkPMColor));
        count -= n;
        if (0 == count) {
            return;
        }
        colors += n;
    }
    SkASSERT(count > 0);
    // clamp to the right
    sk_memset32(colors, row[maxX], count);
}

static inline int sk_int_mod(int x, int n) {
    SkASSERT(n > 0);
    if ((unsigned)x >= (unsigned)n) {
        if (x < 0) {
            x = n + ~(~x % n);
        } else {
            x = x % n;
        }
    }
    return x;
}

static inline int sk_int_mirror(int x, int n) {
    x = sk_int_mod(x, 2 * n);
    if (x >= n) {
        x = n + ~(x - n);
    }
    return x;
}

static void Repeat_S32_D32_nofilter_trans_shaderproc(const SkBitmapProcState& s,
                                                     int x, int y,
                                                     SkPMColor* SK_RESTRICT colors,
                                                     int count) {
    SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0);
    SkASSERT(s.fInvKy == 0);
    SkASSERT(count > 0 && colors != nullptr);
    SkASSERT(kNone_SkFilterQuality == s.fFilterLevel);

    const int stopX = s.fPixmap.width();
    const int stopY = s.fPixmap.height();
    int ix = s.fFilterOneX + x;
    int iy = sk_int_mod(s.fFilterOneY + y, stopY);
#ifdef SK_DEBUG
    {
        SkPoint pt;
        s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
                   SkIntToScalar(y) + SK_ScalarHalf, &pt);
        int iy2 = sk_int_mod(SkScalarFloorToInt(pt.fY), stopY);
        int ix2 = SkScalarFloorToInt(pt.fX);

        SkASSERT(iy == iy2);
        SkASSERT(ix == ix2);
    }
#endif
    const SkPMColor* row = s.fPixmap.addr32(0, iy);

    ix = sk_int_mod(ix, stopX);
    for (;;) {
        int n = SkMin32(stopX - ix, count);
        memcpy(colors, row + ix, n * sizeof(SkPMColor));
        count -= n;
        if (0 == count) {
            return;
        }
        colors += n;
        ix = 0;
    }
}

static void S32_D32_constX_shaderproc(const SkBitmapProcState& s,
                                      int x, int y,
                                      SkPMColor* SK_RESTRICT colors,
                                      int count) {
    SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) == 0);
    SkASSERT(s.fInvKy == 0);
    SkASSERT(count > 0 && colors != nullptr);
    SkASSERT(1 == s.fPixmap.width());

    int iY0;
    int iY1   SK_INIT_TO_AVOID_WARNING;
    int iSubY SK_INIT_TO_AVOID_WARNING;

    if (kNone_SkFilterQuality != s.fFilterLevel) {
        SkBitmapProcState::MatrixProc mproc = s.getMatrixProc();
        uint32_t xy[2];

        mproc(s, xy, 1, x, y);

        iY0 = xy[0] >> 18;
        iY1 = xy[0] & 0x3FFF;
        iSubY = (xy[0] >> 14) & 0xF;
    } else {
        int yTemp;

        if (s.fInvType > SkMatrix::kTranslate_Mask) {
            SkPoint pt;
            s.fInvProc(s.fInvMatrix,
                       SkIntToScalar(x) + SK_ScalarHalf,
                       SkIntToScalar(y) + SK_ScalarHalf,
                       &pt);
            // When the matrix has a scale component the setup code in
            // chooseProcs multiples the inverse matrix by the inverse of the
            // bitmap's width and height. Since this method is going to do
            // its own tiling and sampling we need to undo that here.
            if (SkShader::kClamp_TileMode != s.fTileModeX ||
                SkShader::kClamp_TileMode != s.fTileModeY) {
                yTemp = SkScalarFloorToInt(pt.fY * s.fPixmap.height());
            } else {
                yTemp = SkScalarFloorToInt(pt.fY);
            }
        } else {
            yTemp = s.fFilterOneY + y;
        }

        const int stopY = s.fPixmap.height();
        switch (s.fTileModeY) {
            case SkShader::kClamp_TileMode:
                iY0 = SkClampMax(yTemp, stopY-1);
                break;
            case SkShader::kRepeat_TileMode:
                iY0 = sk_int_mod(yTemp, stopY);
                break;
            case SkShader::kMirror_TileMode:
            default:
                iY0 = sk_int_mirror(yTemp, stopY);
                break;
        }

#ifdef SK_DEBUG
        {
            SkPoint pt;
            s.fInvProc(s.fInvMatrix,
                       SkIntToScalar(x) + SK_ScalarHalf,
                       SkIntToScalar(y) + SK_ScalarHalf,
                       &pt);
            if (s.fInvType > SkMatrix::kTranslate_Mask &&
                (SkShader::kClamp_TileMode != s.fTileModeX ||
                 SkShader::kClamp_TileMode != s.fTileModeY)) {
                pt.fY *= s.fPixmap.height();
            }
            int iY2;

            switch (s.fTileModeY) {
            case SkShader::kClamp_TileMode:
                iY2 = SkClampMax(SkScalarFloorToInt(pt.fY), stopY-1);
                break;
            case SkShader::kRepeat_TileMode:
                iY2 = sk_int_mod(SkScalarFloorToInt(pt.fY), stopY);
                break;
            case SkShader::kMirror_TileMode:
            default:
                iY2 = sk_int_mirror(SkScalarFloorToInt(pt.fY), stopY);
                break;
            }

            SkASSERT(iY0 == iY2);
        }
#endif
    }

    const SkPMColor* row0 = s.fPixmap.addr32(0, iY0);
    SkPMColor color;

    if (kNone_SkFilterQuality != s.fFilterLevel) {
        const SkPMColor* row1 = s.fPixmap.addr32(0, iY1);

        if (s.fAlphaScale < 256) {
            Filter_32_alpha(iSubY, *row0, *row1, &color, s.fAlphaScale);
        } else {
            Filter_32_opaque(iSubY, *row0, *row1, &color);
        }
    } else {
        if (s.fAlphaScale < 256) {
            color = SkAlphaMulQ(*row0, s.fAlphaScale);
        } else {
            color = *row0;
        }
    }

    sk_memset32(colors, color, count);
}

static void DoNothing_shaderproc(const SkBitmapProcState&, int x, int y,
                                 SkPMColor* SK_RESTRICT colors, int count) {
    // if we get called, the matrix is too tricky, so we just draw nothing
    sk_memset32(colors, 0, count);
}

bool SkBitmapProcState::setupForTranslate() {
    SkPoint pt;
    fInvProc(fInvMatrix, SK_ScalarHalf, SK_ScalarHalf, &pt);

    /*
     *  if the translate is larger than our ints, we can get random results, or
     *  worse, we might get 0x80000000, which wreaks havoc on us, since we can't
     *  negate it.
     */
    const SkScalar too_big = SkIntToScalar(1 << 30);
    if (SkScalarAbs(pt.fX) > too_big || SkScalarAbs(pt.fY) > too_big) {
        return false;
    }

    // Since we know we're not filtered, we re-purpose these fields allow
    // us to go from device -> src coordinates w/ just an integer add,
    // rather than running through the inverse-matrix
    fFilterOneX = SkScalarFloorToInt(pt.fX);
    fFilterOneY = SkScalarFloorToInt(pt.fY);
    return true;
}

SkBitmapProcState::ShaderProc32 SkBitmapProcState::chooseShaderProc32() {

    if (kN32_SkColorType != fPixmap.colorType()) {
        return nullptr;
    }

    static const unsigned kMask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask;

    if (1 == fPixmap.width() && 0 == (fInvType & ~kMask)) {
        if (kNone_SkFilterQuality == fFilterLevel &&
            fInvType <= SkMatrix::kTranslate_Mask &&
            !this->setupForTranslate()) {
            return DoNothing_shaderproc;
        }
        return S32_D32_constX_shaderproc;
    }

    if (fAlphaScale < 256) {
        return nullptr;
    }
    if (fInvType > SkMatrix::kTranslate_Mask) {
        return nullptr;
    }
    if (kNone_SkFilterQuality != fFilterLevel) {
        return nullptr;
    }

    SkShader::TileMode tx = (SkShader::TileMode)fTileModeX;
    SkShader::TileMode ty = (SkShader::TileMode)fTileModeY;

    if (SkShader::kClamp_TileMode == tx && SkShader::kClamp_TileMode == ty) {
        if (this->setupForTranslate()) {
            return Clamp_S32_D32_nofilter_trans_shaderproc;
        }
        return DoNothing_shaderproc;
    }
    if (SkShader::kRepeat_TileMode == tx && SkShader::kRepeat_TileMode == ty) {
        if (this->setupForTranslate()) {
            return Repeat_S32_D32_nofilter_trans_shaderproc;
        }
        return DoNothing_shaderproc;
    }
    return nullptr;
}

///////////////////////////////////////////////////////////////////////////////

#ifdef SK_DEBUG

static void check_scale_nofilter(uint32_t bitmapXY[], int count,
                                 unsigned mx, unsigned my) {
    unsigned y = *bitmapXY++;
    SkASSERT(y < my);

    const uint16_t* xptr = reinterpret_cast<const uint16_t*>(bitmapXY);
    for (int i = 0; i < count; ++i) {
        SkASSERT(xptr[i] < mx);
    }
}

static void check_scale_filter(uint32_t bitmapXY[], int count,
                                 unsigned mx, unsigned my) {
    uint32_t YY = *bitmapXY++;
    unsigned y0 = YY >> 18;
    unsigned y1 = YY & 0x3FFF;
    SkASSERT(y0 < my);
    SkASSERT(y1 < my);

    for (int i = 0; i < count; ++i) {
        uint32_t XX = bitmapXY[i];
        unsigned x0 = XX >> 18;
        unsigned x1 = XX & 0x3FFF;
        SkASSERT(x0 < mx);
        SkASSERT(x1 < mx);
    }
}

static void check_affine_nofilter(uint32_t bitmapXY[], int count,
                                 unsigned mx, unsigned my) {
    for (int i = 0; i < count; ++i) {
        uint32_t XY = bitmapXY[i];
        unsigned x = XY & 0xFFFF;
        unsigned y = XY >> 16;
        SkASSERT(x < mx);
        SkASSERT(y < my);
    }
}

static void check_affine_filter(uint32_t bitmapXY[], int count,
                                 unsigned mx, unsigned my) {
    for (int i = 0; i < count; ++i) {
        uint32_t YY = *bitmapXY++;
        unsigned y0 = YY >> 18;
        unsigned y1 = YY & 0x3FFF;
        SkASSERT(y0 < my);
        SkASSERT(y1 < my);

        uint32_t XX = *bitmapXY++;
        unsigned x0 = XX >> 18;
        unsigned x1 = XX & 0x3FFF;
        SkASSERT(x0 < mx);
        SkASSERT(x1 < mx);
    }
}

void SkBitmapProcState::DebugMatrixProc(const SkBitmapProcState& state,
                                        uint32_t bitmapXY[], int count,
                                        int x, int y) {
    SkASSERT(bitmapXY);
    SkASSERT(count > 0);

    state.fMatrixProc(state, bitmapXY, count, x, y);

    void (*proc)(uint32_t bitmapXY[], int count, unsigned mx, unsigned my);

    // There are four formats possible:
    //  scale -vs- affine
    //  filter -vs- nofilter
    if (state.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
        proc = state.fFilterLevel != kNone_SkFilterQuality ? check_scale_filter : check_scale_nofilter;
    } else {
        proc = state.fFilterLevel != kNone_SkFilterQuality ? check_affine_filter : check_affine_nofilter;
    }
    proc(bitmapXY, count, state.fPixmap.width(), state.fPixmap.height());
}

SkBitmapProcState::MatrixProc SkBitmapProcState::getMatrixProc() const {
    return DebugMatrixProc;
}

#endif

///////////////////////////////////////////////////////////////////////////////
/*
    The storage requirements for the different matrix procs are as follows,
    where each X or Y is 2 bytes, and N is the number of pixels/elements:

    scale/translate     nofilter      Y(4bytes) + N * X
    affine/perspective  nofilter      N * (X Y)
    scale/translate     filter        Y Y + N * (X X)
    affine/perspective  filter        N * (Y Y X X)
 */
int SkBitmapProcState::maxCountForBufferSize(size_t bufferSize) const {
    int32_t size = static_cast<int32_t>(bufferSize);

    size &= ~3; // only care about 4-byte aligned chunks
    if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
        size -= 4;   // the shared Y (or YY) coordinate
        if (size < 0) {
            size = 0;
        }
        size >>= 1;
    } else {
        size >>= 2;
    }

    if (fFilterLevel != kNone_SkFilterQuality) {
        size >>= 1;
    }

    return size;
}

///////////////////////

void  Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const SkBitmapProcState& s, int x, int y,
                                                  SkPMColor* SK_RESTRICT dst, int count) {
    SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
                             SkMatrix::kScale_Mask)) == 0);

    const unsigned maxX = s.fPixmap.width() - 1;
    SkFractionalInt fx;
    int dstY;
    {
        SkPoint pt;
        s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf, SkIntToScalar(y) + SK_ScalarHalf,
                   &pt);
        fx = SkScalarToFractionalInt(pt.fY);
        const unsigned maxY = s.fPixmap.height() - 1;
        dstY = SkClampMax(SkFractionalIntToInt(fx), maxY);
        fx = SkScalarToFractionalInt(pt.fX);
    }

    const SkPMColor* SK_RESTRICT src = s.fPixmap.addr32(0, dstY);
    const SkFractionalInt dx = s.fInvSxFractionalInt;

    // Check if we're safely inside [0...maxX] so no need to clamp each computed index.
    //
    if ((uint64_t)SkFractionalIntToInt(fx) <= maxX &&
        (uint64_t)SkFractionalIntToInt(fx + dx * (count - 1)) <= maxX)
    {
        int count4 = count >> 2;
        for (int i = 0; i < count4; ++i) {
            SkPMColor src0 = src[SkFractionalIntToInt(fx)]; fx += dx;
            SkPMColor src1 = src[SkFractionalIntToInt(fx)]; fx += dx;
            SkPMColor src2 = src[SkFractionalIntToInt(fx)]; fx += dx;
            SkPMColor src3 = src[SkFractionalIntToInt(fx)]; fx += dx;
            dst[0] = src0;
            dst[1] = src1;
            dst[2] = src2;
            dst[3] = src3;
            dst += 4;
        }
        for (int i = (count4 << 2); i < count; ++i) {
            unsigned index = SkFractionalIntToInt(fx);
            SkASSERT(index <= maxX);
            *dst++ = src[index];
            fx += dx;
        }
    } else {
        for (int i = 0; i < count; ++i) {
            dst[i] = src[SkClampMax(SkFractionalIntToInt(fx), maxX)];
            fx += dx;
        }
    }
}

