reed@android.com | 8a1c16f | 2008-12-17 15:59:43 +0000 | [diff] [blame] | 1 | #include "SkCanvas.h" |
| 2 | #include "SkLayerDrawLooper.h" |
| 3 | #include "SkPaint.h" |
| 4 | |
| 5 | SkLayerDrawLooper::SkLayerDrawLooper() { |
| 6 | fRecs = NULL; |
| 7 | fCount = 0; |
| 8 | } |
| 9 | |
| 10 | SkLayerDrawLooper::~SkLayerDrawLooper() { |
| 11 | Rec* rec = fRecs; |
| 12 | while (rec) { |
| 13 | Rec* next = rec->fNext; |
| 14 | SkDELETE(rec); |
| 15 | rec = next; |
| 16 | } |
| 17 | } |
| 18 | |
| 19 | SkPaint* SkLayerDrawLooper::addLayer(SkScalar dx, SkScalar dy) { |
| 20 | fCount += 1; |
| 21 | |
| 22 | Rec* rec = SkNEW(Rec); |
| 23 | rec->fNext = fRecs; |
| 24 | rec->fOffset.set(dx, dy); |
| 25 | fRecs = rec; |
| 26 | |
| 27 | return &rec->fPaint; |
| 28 | } |
| 29 | |
reed@google.com | 4e2b3d3 | 2011-04-07 14:18:59 +0000 | [diff] [blame] | 30 | void SkLayerDrawLooper::init(SkCanvas* canvas) { |
| 31 | fCurrRec = fRecs; |
reed@android.com | 8a1c16f | 2008-12-17 15:59:43 +0000 | [diff] [blame] | 32 | canvas->save(SkCanvas::kMatrix_SaveFlag); |
| 33 | } |
| 34 | |
reed@google.com | 4e2b3d3 | 2011-04-07 14:18:59 +0000 | [diff] [blame] | 35 | bool SkLayerDrawLooper::next(SkCanvas* canvas, SkPaint* paint) { |
| 36 | canvas->restore(); |
| 37 | if (NULL == fCurrRec) { |
| 38 | return false; |
reed@android.com | 8a1c16f | 2008-12-17 15:59:43 +0000 | [diff] [blame] | 39 | } |
reed@android.com | 8a1c16f | 2008-12-17 15:59:43 +0000 | [diff] [blame] | 40 | |
reed@google.com | 4e2b3d3 | 2011-04-07 14:18:59 +0000 | [diff] [blame] | 41 | *paint = fCurrRec->fPaint; |
| 42 | canvas->save(SkCanvas::kMatrix_SaveFlag); |
| 43 | canvas->translate(fCurrRec->fOffset.fX, fCurrRec->fOffset.fY); |
mike@reedtribe.org | e5d0def | 2011-04-08 00:53:48 +0000 | [diff] [blame] | 44 | fCurrRec = fCurrRec->fNext; |
| 45 | |
reed@google.com | 4e2b3d3 | 2011-04-07 14:18:59 +0000 | [diff] [blame] | 46 | return true; |
reed@android.com | 8a1c16f | 2008-12-17 15:59:43 +0000 | [diff] [blame] | 47 | } |
| 48 | |
| 49 | SkLayerDrawLooper::Rec* SkLayerDrawLooper::Rec::Reverse(Rec* head) { |
| 50 | Rec* rec = head; |
| 51 | Rec* prev = NULL; |
| 52 | while (rec) { |
| 53 | Rec* next = rec->fNext; |
| 54 | rec->fNext = prev; |
| 55 | prev = rec; |
| 56 | rec = next; |
| 57 | } |
| 58 | return prev; |
| 59 | } |
| 60 | |
| 61 | /////////////////////////////////////////////////////////////////////////////// |
| 62 | |
| 63 | void SkLayerDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) { |
| 64 | this->INHERITED::flatten(buffer); |
| 65 | |
| 66 | #ifdef SK_DEBUG |
| 67 | { |
| 68 | Rec* rec = fRecs; |
| 69 | int count = 0; |
| 70 | while (rec) { |
| 71 | rec = rec->fNext; |
| 72 | count += 1; |
| 73 | } |
| 74 | SkASSERT(count == fCount); |
| 75 | } |
| 76 | #endif |
| 77 | |
| 78 | buffer.writeInt(fCount); |
| 79 | |
| 80 | Rec* rec = fRecs; |
| 81 | for (int i = 0; i < fCount; i++) { |
| 82 | buffer.writeScalar(rec->fOffset.fX); |
| 83 | buffer.writeScalar(rec->fOffset.fY); |
| 84 | rec->fPaint.flatten(buffer); |
| 85 | rec = rec->fNext; |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | SkLayerDrawLooper::SkLayerDrawLooper(SkFlattenableReadBuffer& buffer) |
| 90 | : INHERITED(buffer) { |
| 91 | fRecs = NULL; |
| 92 | fCount = 0; |
| 93 | |
| 94 | int count = buffer.readInt(); |
| 95 | |
| 96 | for (int i = 0; i < count; i++) { |
| 97 | SkScalar dx = buffer.readScalar(); |
| 98 | SkScalar dy = buffer.readScalar(); |
| 99 | this->addLayer(dx, dy)->unflatten(buffer); |
| 100 | } |
| 101 | SkASSERT(count == fCount); |
| 102 | |
| 103 | // we're in reverse order, so fix it now |
| 104 | fRecs = Rec::Reverse(fRecs); |
| 105 | |
| 106 | #ifdef SK_DEBUG |
| 107 | { |
| 108 | Rec* rec = fRecs; |
| 109 | int n = 0; |
| 110 | while (rec) { |
| 111 | rec = rec->fNext; |
| 112 | n += 1; |
| 113 | } |
| 114 | SkASSERT(count == n); |
| 115 | } |
| 116 | #endif |
| 117 | } |
| 118 | |
| 119 | /////////////////////////////////////////////////////////////////////////////// |
| 120 | |
| 121 | static SkFlattenable::Registrar gReg("SkLayerDrawLooper", |
| 122 | SkLayerDrawLooper::CreateProc); |