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reed@google.comac10a2d2010-12-22 21:39:39 +00001/*
bsalomon@google.com1da07462011-03-10 14:51:57 +00002 Copyright 2011 Google Inc.
reed@google.comac10a2d2010-12-22 21:39:39 +00003
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15 */
16
17
18#ifndef GrGpuGL_DEFINED
19#define GrGpuGL_DEFINED
20
21#include "GrGpu.h"
bsalomon@google.com8895a7a2011-02-18 16:09:55 +000022#include "GrGLIRect.h"
reed@google.comac10a2d2010-12-22 21:39:39 +000023#include "GrGLTexture.h"
24
25#include "GrGLVertexBuffer.h"
26#include "GrGLIndexBuffer.h"
27
28class GrGpuGL : public GrGpu {
29public:
reed@google.comac10a2d2010-12-22 21:39:39 +000030 virtual ~GrGpuGL();
31
reed@google.comac10a2d2010-12-22 21:39:39 +000032protected:
bsalomon@google.com6aa25c32011-04-27 19:55:29 +000033 GrGpuGL();
34
reed@google.comac10a2d2010-12-22 21:39:39 +000035 struct {
bsalomon@google.com1c13c962011-02-14 16:51:21 +000036 size_t fVertexOffset;
reed@google.comac10a2d2010-12-22 21:39:39 +000037 GrVertexLayout fVertexLayout;
38 const GrVertexBuffer* fVertexBuffer;
39 const GrIndexBuffer* fIndexBuffer;
bsalomon@google.com7acdb8e2011-02-11 14:07:02 +000040 bool fArrayPtrsDirty;
reed@google.comac10a2d2010-12-22 21:39:39 +000041 } fHWGeometryState;
42
bsalomon@google.comf954d8d2011-04-06 17:50:02 +000043 struct AAState {
44 bool fMSAAEnabled;
45 bool fSmoothLineEnabled;
46 } fHWAAState;
47
reed@google.com8195f672011-01-12 18:14:28 +000048 DrState fHWDrawState;
49 bool fHWStencilClip;
reed@google.comac10a2d2010-12-22 21:39:39 +000050
bsalomon@google.comc6cf7232011-02-17 16:43:10 +000051 // As flush of GL state proceeds it updates fHDrawState
52 // to reflect the new state. Later parts of the state flush
53 // may perform cascaded changes but cannot refer to fHWDrawState.
54 // These code paths can refer to the dirty flags. Subclass should
55 // call resetDirtyFlags after its flush is complete
56 struct {
57 bool fRenderTargetChanged : 1;
bsalomon@google.comc6cf7232011-02-17 16:43:10 +000058 int fTextureChangedMask;
59 } fDirtyFlags;
60 GR_STATIC_ASSERT(8 * sizeof(int) >= kNumStages);
61
62 // clears the dirty flags
63 void resetDirtyFlags();
64
65 // last scissor / viewport scissor state seen by the GL.
bsalomon@google.com8895a7a2011-02-18 16:09:55 +000066 struct {
67 bool fScissorEnabled;
68 GrGLIRect fScissorRect;
69 GrGLIRect fViewportRect;
70 } fHWBounds;
bsalomon@google.comc6cf7232011-02-17 16:43:10 +000071
bsalomon@google.com1c13c962011-02-14 16:51:21 +000072 // GrGpu overrides
bsalomon@google.coma7f84e12011-03-10 14:13:19 +000073 // overrides from GrGpu
74 virtual void resetContext();
75
bsalomon@google.comfea37b52011-04-25 15:51:06 +000076 virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
bsalomon@google.combcdbbe62011-04-12 15:40:00 +000077 const void* srcData,
78 size_t rowBytes);
79 virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size,
80 bool dynamic);
81 virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size,
82 bool dynamic);
bsalomon@google.com5877ffd2011-04-11 17:58:48 +000083 virtual GrResource* onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc);
bsalomon@google.combcdbbe62011-04-12 15:40:00 +000084 virtual GrRenderTarget* onCreateRenderTargetFrom3DApiState();
bsalomon@google.coma7f84e12011-03-10 14:13:19 +000085
bsalomon@google.com6aa25c32011-04-27 19:55:29 +000086 virtual void onClear(const GrIRect* rect, GrColor color);
bsalomon@google.coma7f84e12011-03-10 14:13:19 +000087
bsalomon@google.combcdbbe62011-04-12 15:40:00 +000088 virtual void onForceRenderTargetFlush();
bsalomon@google.coma7f84e12011-03-10 14:13:19 +000089
bsalomon@google.com5877ffd2011-04-11 17:58:48 +000090 virtual bool onReadPixels(GrRenderTarget* target,
91 int left, int top, int width, int height,
92 GrPixelConfig, void* buffer);
bsalomon@google.coma7f84e12011-03-10 14:13:19 +000093
bsalomon@google.com25fb21f2011-06-21 18:17:25 +000094 virtual void onGpuDrawIndexed(GrPrimitiveType type,
95 uint32_t startVertex,
96 uint32_t startIndex,
97 uint32_t vertexCount,
98 uint32_t indexCount);
99 virtual void onGpuDrawNonIndexed(GrPrimitiveType type,
100 uint32_t vertexCount,
101 uint32_t numVertices);
reed@google.comac10a2d2010-12-22 21:39:39 +0000102 virtual void flushScissor(const GrIRect* rect);
bsalomon@google.com398109c2011-04-14 18:40:27 +0000103 void clearStencil(uint32_t value, uint32_t mask);
104 virtual void clearStencilClip(const GrIRect& rect);
senorblanco@chromium.orgef3913b2011-05-19 17:11:07 +0000105 virtual int getMaxEdges() const;
bsalomon@google.com5782d712011-01-21 21:03:59 +0000106
bsalomon@google.com1c13c962011-02-14 16:51:21 +0000107 // binds texture unit in GL
bsalomon@google.com8531c1c2011-01-13 19:52:45 +0000108 void setTextureUnit(int unitIdx);
reed@google.comac10a2d2010-12-22 21:39:39 +0000109
bsalomon@google.com1c13c962011-02-14 16:51:21 +0000110 // binds appropriate vertex and index buffers, also returns any extra
111 // extra verts or indices to offset by.
112 void setBuffers(bool indexed,
113 int* extraVertexOffset,
114 int* extraIndexOffset);
bsalomon@google.com7acdb8e2011-02-11 14:07:02 +0000115
reed@google.comac10a2d2010-12-22 21:39:39 +0000116 // flushes state that is common to fixed and programmable GL
117 // dither
118 // line smoothing
reed@google.comac10a2d2010-12-22 21:39:39 +0000119 // texture binding
120 // sampler state (filtering, tiling)
121 // FBO binding
122 // line width
bsalomon@google.comffca4002011-02-22 20:34:01 +0000123 bool flushGLStateCommon(GrPrimitiveType type);
reed@google.comac10a2d2010-12-22 21:39:39 +0000124
bsalomon@google.com271cffc2011-05-20 14:13:56 +0000125 // subclass should call this to flush the blend state
126 void flushBlend(GrPrimitiveType type,
127 GrBlendCoeff srcCoeff,
128 GrBlendCoeff dstCoeff);
129
bsalomon@google.comc6cf7232011-02-17 16:43:10 +0000130 // adjusts texture matrix to account for orientation, size, and npotness
131 static void AdjustTextureMatrix(const GrGLTexture* texture,
132 GrSamplerState::SampleMode mode,
133 GrMatrix* matrix);
reed@google.comac10a2d2010-12-22 21:39:39 +0000134
bsalomon@google.comc6cf7232011-02-17 16:43:10 +0000135 // subclass may try to take advantage of identity tex matrices.
136 // This helper determines if matrix will be identity after all
137 // adjustments are applied.
138 static bool TextureMatrixIsIdentity(const GrGLTexture* texture,
139 const GrSamplerState& sampler);
reed@google.comac10a2d2010-12-22 21:39:39 +0000140
bsalomon@google.com271cffc2011-05-20 14:13:56 +0000141 static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff);
bsalomon@google.com080773c2011-03-15 19:09:25 +0000142
bsalomon@google.com8531c1c2011-01-13 19:52:45 +0000143private:
bsalomon@google.com6aa25c32011-04-27 19:55:29 +0000144
reed@google.comac10a2d2010-12-22 21:39:39 +0000145 // notify callbacks to update state tracking when related
146 // objects are bound to GL or deleted outside of the class
147 void notifyVertexBufferBind(const GrGLVertexBuffer* buffer);
148 void notifyVertexBufferDelete(const GrGLVertexBuffer* buffer);
149 void notifyIndexBufferBind(const GrGLIndexBuffer* buffer);
150 void notifyIndexBufferDelete(const GrGLIndexBuffer* buffer);
reed@google.comac10a2d2010-12-22 21:39:39 +0000151 void notifyTextureDelete(GrGLTexture* texture);
152 void notifyRenderTargetDelete(GrRenderTarget* renderTarget);
bsalomon@google.com5782d712011-01-21 21:03:59 +0000153
bsalomon@google.com8531c1c2011-01-13 19:52:45 +0000154 void setSpareTextureUnit();
reed@google.comac10a2d2010-12-22 21:39:39 +0000155
bsalomon@google.com0650e812011-04-08 18:07:53 +0000156 bool useSmoothLines();
157
bsalomon@google.com8295dc12011-05-02 12:53:34 +0000158 // bound is region that may be modified and therefore has to be resolved.
159 // NULL means whole target. Can be an empty rect.
160 void flushRenderTarget(const GrIRect* bound);
reed@google.comac10a2d2010-12-22 21:39:39 +0000161 void flushStencil();
bsalomon@google.comf954d8d2011-04-06 17:50:02 +0000162 void flushAAState(GrPrimitiveType type);
bsalomon@google.com0650e812011-04-08 18:07:53 +0000163
bsalomon@google.com5877ffd2011-04-11 17:58:48 +0000164 void resolveRenderTarget(GrGLRenderTarget* texture);
reed@google.comac10a2d2010-12-22 21:39:39 +0000165
bsalomon@google.com669fdc42011-04-05 17:08:27 +0000166 bool canBeTexture(GrPixelConfig config,
twiz@google.com0f31ca72011-03-18 17:38:11 +0000167 GrGLenum* internalFormat,
168 GrGLenum* format,
169 GrGLenum* type);
bsalomon@google.com0650e812011-04-08 18:07:53 +0000170
bsalomon@google.com669fdc42011-04-05 17:08:27 +0000171 bool fboInternalFormat(GrPixelConfig config, GrGLenum* format);
reed@google.comac10a2d2010-12-22 21:39:39 +0000172
173 friend class GrGLVertexBuffer;
174 friend class GrGLIndexBuffer;
175 friend class GrGLTexture;
176 friend class GrGLRenderTarget;
177
178 bool fHWBlendDisabled;
179
twiz@google.com0f31ca72011-03-18 17:38:11 +0000180 GrGLuint fAASamples[4];
reed@google.comac10a2d2010-12-22 21:39:39 +0000181 enum {
bsalomon@google.coma9ecdad2011-03-23 13:50:34 +0000182 kNone_MSFBO = 0, //<! no support for MSAA FBOs
183 kDesktopARB_MSFBO,//<! GL3.0-style MSAA FBO (GL_ARB_framebuffer_object)
184 kDesktopEXT_MSFBO,//<! earlier GL_EXT_framebuffer* extensions
185 kAppleES_MSFBO, //<! GL_APPLE_framebuffer_multisample ES extension
reed@google.comac10a2d2010-12-22 21:39:39 +0000186 } fMSFBOType;
187
188 // Do we have stencil wrap ops.
189 bool fHasStencilWrap;
190
senorblanco@chromium.orgef3913b2011-05-19 17:11:07 +0000191 // The maximum number of fragment uniform vectors (GLES has min. 16).
192 int fMaxFragmentUniformVectors;
193
reed@google.comac10a2d2010-12-22 21:39:39 +0000194 // ES requires an extension to support RGBA8 in RenderBufferStorage
195 bool fRGBA8Renderbuffer;
bsalomon@google.com5782d712011-01-21 21:03:59 +0000196
bsalomon@google.com8531c1c2011-01-13 19:52:45 +0000197 int fActiveTextureUnitIdx;
bsalomon@google.com5782d712011-01-21 21:03:59 +0000198
bsalomon@google.comfe676522011-06-17 18:12:21 +0000199 // we record what stencil format worked last time to hopefully exit early
200 // from our loop that tries stencil formats and calls check fb status.
201 int fLastSuccessfulStencilFmtIdx;
202
reed@google.comac10a2d2010-12-22 21:39:39 +0000203 typedef GrGpu INHERITED;
204};
205
bsalomon@google.coma7f84e12011-03-10 14:13:19 +0000206#endif
bsalomon@google.comfe676522011-06-17 18:12:21 +0000207